【cocos2d-x】公告栏的实现-文字左右移动

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添加公告栏的方法(右侧出来,左侧消失)


公告栏用的是node节点,锚点位置是(0,0),文字信息使用CCLabelTTF保存,锚点位置是(0,0),使用的时候将它加入到node里面就好了

文字移动的思路是:每次都update公告的CCLabelTTF的坐标,为了让它从右往左进行移动,右边栏出来,左边栏消失,需要设置一下CCLabelTTF的可显示区域,CCLabelTTF::setTextureRect函数正是设置Label的可显示区域,因此左右边界需要特殊处理,解决方法:

// TODO:初始化公告栏void InitAnnounceMsg();void UpdateTopAnnounce(float dt);CCRect m_informRect;CCLabelTTF *m_inform;   // 公告栏文本float m_informScrollX;// TODO:公告栏void CMainMenu::InitAnnounceMsg(){string strInform;Struct_Sysnotice notice;CTableCache<Struct_Sysnotice> *table = sDBMgr->GetTable<Struct_Sysnotice>();for (int i=1; i<=table->GetNumRows(); ++i){if (table->GetEntry(i, ¬ice)){strInform += notice.m_noticecontent;strInform += "                   ";}}CCSize size = m_nodes["node_inform"]->getContentSize();m_inform = CCLabelTTF::create(strInform.c_str(), "Arial", 24);m_inform->setAnchorPoint(ccp(0, 0));m_inform->setPosition(CCSize(size.width, 0));m_informScrollX = size.width;m_informRect = m_inform->getTextureRect();m_nodes["node_inform"]->addChild(m_inform);this->schedule(schedule_selector(CMainMenu::UpdateTopAnnounce), 0.01f);}void CMainMenu::UpdateTopAnnounce(float dt){CCPoint pt = m_nodes["node_inform"]->getPosition();CCSize size = m_nodes["node_inform"]->getContentSize();// 文字X轴的左边界m_informScrollX -= 1.0f;if (m_informScrollX < -m_informRect.size.width){m_informScrollX = size.width;m_inform->setTextureRect(CCRectMake(0, 0, m_informRect.size.width, size.height));}// 文字从右边出来int expose = size.width-m_informScrollX;if (expose < m_informRect.size.width){// 文字部分未全部显示出来m_inform->setTextureRect(CCRectMake(0, 0, expose, size.height));}else{// 文字部分已经从右边全部显示出来m_inform->setTextureRect(CCRectMake(0, 0, m_informRect.size.width, size.height));}// 文字从左边消失if (m_informScrollX <= 0){float offset = fabs(m_informScrollX);m_inform->setTextureRect(CCRectMake(offset, 0, m_inform->getTextureRect().size.width-offset, size.height));return ;}m_inform->setPosition(CCSize(m_informScrollX, 0));}