【笔记】 C#调用API函数

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调用Windows API

 C#下调用Windows API方法如下:  1、引入命名空间:using System.Runtime.InteropServices;  2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的声明;  [DllImport("user32.dll")]private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);  [DllImport("user32.dll")]private static extern bool SetForegroundWindow(IntPtr hWnd);  [DllImport("user32.dll")]private static extern IntPtr FindWindow(string lpClassName,string lpWindowName);  [DllImport("user32.dll")]private static extern int SendMessage(IntPtr hWnd,int Msg,int wParam,int lParam);  [DllImport("user32.dll")]private static extern bool SetCursorPos(int X, int Y);  [DllImport("user32.dll")]private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);  [DllImport("user32.dll")]private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, uint dwExtraInfo);   [DllImport("user32.dll")]private static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int cx, int cy, uint Flags);  //ShowWindow参数  private const int SW_SHOWNORMAL = 1;  private const int SW_RESTORE = 9;  private const int SW_SHOWNOACTIVATE = 4;  //SendMessage参数  private const int WM_KEYDOWN = 0X100;  private const int WM_KEYUP = 0X101;  private const int WM_SYSCHAR = 0X106;  private const int WM_SYSKEYUP = 0X105;  private const int WM_SYSKEYDOWN = 0X104;  private const int WM_CHAR = 0X102; 二、找到目标窗口 1)、根据窗口的标题得到句柄  IntPtr myIntPtr = FindWindow(null,"窗口名"); //null为类名,可以用Spy++得到,也可以为空  ShowWindow(myIntPtr, SW_RESTORE); //将窗口还原  SetForegroundWindow(myIntPtr); //如果没有ShowWindow,此方法不能设置最小化的窗口 2)、遍历所有窗口得到句柄 1 定义委托方法CallBack,枚举窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口类名API(GetClassNameW)  public delegate bool CallBack(int hwnd, int lParam);  [DllImport("user32")]public static extern int EnumWindows(CallBack x, int y);   [DllImport("user32.dll")]private static extern int GetWindowTextW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount);  [DllImport("user32.dll")]private static extern int GetClassNameW(IntPtr hWnd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int nMaxCount); 2 调用EnumWindows遍历窗口  CallBack myCallBack = new CallBack(Recall);  EnumWindows(myCallBack, 0); 3 回调方法Recall  public bool Recall(int hwnd, int lParam)  {   StringBuilder sb = new StringBuilder(256);   IntPtr PW = new IntPtr(hwnd);   GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名并保存在strName中   string strName = sb.ToString();   GetClassNameW(PW,sb,sb.Capacity); //得到窗口类名并保存在strClass中   string strClass = sb.ToString();   if (strName.IndexOf("窗口名关键字") >= 0 && strClass.IndexOf("类名关键字") >= 0)   {    return false; //返回false中止EnumWindows遍历   }   else   {    return true; //返回true继续EnumWindows遍历   }  } 3)、打开窗口得到句柄 1 定义设置活动窗口API(SetActiveWindow),设置前台窗口API(SetForegroundWindow)  [DllImport("user32.dll")]static extern IntPtr SetActiveWindow(IntPtr hWnd);  [DllImport("user32.dll")][return: MarshalAs(UnmanagedType.Bool)]static extern bool SetForegroundWindow(IntPtr hWnd); 2 打开窗口  Process proc = Process.Start(@"目标程序路径");  SetActiveWindow(proc.MainWindowHandle);  SetForegroundWindow(proc.MainWindowHandle); 三、向指定的窗口输入数据 1 利用发送消息API(SendMessage)向窗口发送数据  InputStr(myIntPtr, _GameID); //输入游戏ID  SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //输入TAB(0x09)  SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);  InputStr(myIntPtr, _GamePass); //输入游戏密码  SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0); //输入ENTER(0x0d)  SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);  /// <summary>  /// 发送一个字符串  /// </summary>  /// <param name="myIntPtr">窗口句柄</param>  /// <param name="Input">字符串</param>  public void InputStr(IntPtr myIntPtr, string Input)  {   byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));   for (int i = 0; i < ch.Length; i++)   {    SendMessage(PW, WM_CHAR, ch, 0);   }  } 2 利用鼠标和键盘模拟向窗口发送数据  SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001); //设置窗口位置  SetCursorPos(476, 177); //设置鼠标位置  mouse_event(0x0002, 0, 0, 0, 0); //模拟鼠标按下操作  mouse_event(0x0004, 0, 0, 0, 0); //模拟鼠标放开操作  SendKeys.Send(_GameID); //模拟键盘输入游戏ID  SendKeys.Send("{TAB}"); //模拟键盘输入TAB  SendKeys.Send(_GamePass); //模拟键盘输入游戏密码  SendKeys.Send("{ENTER}"); //模拟键盘输入ENTER


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