【Cocos2d游戏开发之二】CCScene场景切换的特效

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        CCScene* scenec = [CCScenenode];

       //部落格------

       //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];

       //近远-远近-----

       //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];

        //另一个layout左侧进入(视觉感觉是屏幕右移)

       //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];

        //另一个layout右侧进入(视觉感觉是屏幕左移)

       //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];

        //另一个layout上侧进入(视觉感觉是屏幕下移)

       //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];

        //另一个layout下侧进入(视觉感觉是屏幕上移)

       //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];

        //当前屏幕被分为3列,两则下移,中间上移

       //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];

        //当前屏幕被分为3列,两则左移,中间右移

       //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];

       //扇形转换-----

       //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];

       //平面旋转-----

       //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];

        //近-远-跳动------

       //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];

        //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------

       //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];

        //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------

       //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];

        //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----

       //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];

       //另外一个layout左侧进入覆盖当前layout

       //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];

       //另外一个layout右侧进入覆盖当前layout

       //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];

       //另外一个layout上侧进入覆盖当前layout

       //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];

       //另外一个layout下侧进入覆盖当前layout

       //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];

        //立体反转(X轴)--2D平面反转,没有远近感

       //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];

        //立体反转(Y轴)--2D平面反转,没有远近感

       //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];

        //立体反转(X,Y轴)--2D平面反转,没有远近感

       //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];

        //实体-透明-实体(默认无颜色,可以附带颜色)

       //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];

       //另外一个直接渐变覆盖当前layout

       //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];

        //移动(方格状)部落格,从左下往右上

       //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];

        //移动(方格状)部落格,从右上往左下      

        //CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];

        //移动(长矩形,宽度是屏幕宽)部落格,从下往上

       //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];

        //移动(长矩形,宽度是屏幕宽)部落格,从上往下

       //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];

        //书的翻页效果

       //CCTransitionPageTurn *transitionScene=[CCTransitionPageTurn transitionWithDuration:3 scene:scenec backwards:YES];

        [[CCDirectorsharedDirector] replaceScene: transitionScene];




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