随手小代码——绘制花托(轮胎)

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百度文库的一篇文章,介绍了OpenGL超级宝典中经常用到的gltDrawTorus的实现原理,图文并茂,很不错。

原文链接:http://wenku.baidu.com/view/57545ef1fab069dc50220140.html

(本文链接位置:http://blog.csdn.net/wlsgzl/article/details/12835639)

读完这篇文章后,我也着手实现了一下,现贴出我的代码。

void DrawTorus(GLfloat fMajorRadius, GLfloat fMinorRadius, GLint nNumMajor, GLint nNumMinor){GLfloat fr=(fMajorRadius-fMinorRadius)/2;GLfloat fR=fr+fMinorRadius;GLfloat fMajorStep=2.0f*PI/nNumMajor;GLfloat fMinorStep=2.0f*PI/nNumMinor;GLfloat fMajorAngle=0.0f;GLfloat fMajorAngle2=0.0f;GLfloat fMinorAngle=0.0f;GLfloat fMinorAngle2=0.0f;GLfloat fX=0.0f;GLfloat fY=0.0f;GLfloat fZ=0.0f;GLfloat fX2=0.0f;GLfloat fY2=0.0f;GLfloat fZ2=0.0f;glBegin(GL_TRIANGLE_STRIP);for (fMajorAngle=0.0f;fMajorAngle<=2.0*PI;fMajorAngle+=fMajorStep){for (fMinorAngle=0.0f;fMinorAngle<=2.0f*PI;fMinorAngle+=fMinorStep){fX=(fR+fr*cos(fMinorAngle))*cos(fMajorAngle);fY=(fR+fr*cos(fMinorAngle))*sin(fMajorAngle);fZ=fr*sin(fMinorAngle);glVertex3f(fX,fY,fZ);fMajorAngle2=fMajorAngle+fMajorStep;fMinorAngle2=fMinorAngle+fMinorStep;fX2=(fR+fr*cos(fMinorAngle2))*cos(fMajorAngle2);fY2=(fR+fr*cos(fMinorAngle2))*sin(fMajorAngle2);fZ2=fr*sin(fMinorAngle2);glVertex3f(fX2,fY2,fZ2);}}glEnd();}

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