[unity3d]Assetbundle使用示例2(支持多平台)

来源:互联网 发布:linux的date命令 编辑:程序博客网 时间:2024/06/05 20:29

支持多平台的Assetbundle的应用示例,贴代码,供学习!

这里不同平台的StreamingAssets是不同的,所以我们要写预处理!

using UnityEngine;using System.Collections;public class RunScript : MonoBehaviour{    //不同平台下StreamingAssets的路径是不同的,这里需要注意一下。    public static readonly string PathURL =#if UNITY_ANDROID"jar:file://" + Application.dataPath + "!/assets/";#elif UNITY_IPHONEApplication.dataPath + "/Raw/";#elif UNITY_STANDALONE_WIN || UNITY_EDITOR"file://" + Application.dataPath + "/StreamingAssets/";#else        string.Empty;#endifvoid OnGUI(){if(GUILayout.Button("Main Assetbundle")){//StartCoroutine(LoadMainGameObject(PathURL + "Prefab0.assetbundle"));//StartCoroutine(LoadMainGameObject(PathURL +  "Prefab1.assetbundle"));StartCoroutine(LoadMainCacheGameObject(PathURL + "Prefab0.assetbundle"));StartCoroutine(LoadMainCacheGameObject(PathURL +  "Prefab1.assetbundle"));}if(GUILayout.Button("ALL Assetbundle")){StartCoroutine(LoadALLGameObject(PathURL + "ALL.assetbundle"));}if(GUILayout.Button("Open Scene")){StartCoroutine(LoadScene());}}//读取一个资源private IEnumerator LoadMainGameObject(string path){ WWW bundle = new WWW(path);  yield return bundle;  //加载到游戏中 yield return Instantiate(bundle.assetBundle.mainAsset);  bundle.assetBundle.Unload(false);}//读取全部资源private IEnumerator LoadALLGameObject(string path){ WWW bundle = new WWW(path);  yield return bundle;  //通过Prefab的名称把他们都读取出来 Object  obj0 =  bundle.assetBundle.Load("Prefab0"); Object  obj1 =  bundle.assetBundle.Load("Prefab1"); //加载到游戏中 yield return Instantiate(obj0); yield return Instantiate(obj1); bundle.assetBundle.Unload(false);}private IEnumerator LoadMainCacheGameObject(string path){ WWW bundle = WWW.LoadFromCacheOrDownload(path,5);  yield return bundle;  //加载到游戏中 yield return Instantiate(bundle.assetBundle.mainAsset);  bundle.assetBundle.Unload(false);}private IEnumerator LoadScene(){ WWW download = WWW.LoadFromCacheOrDownload ("file://"+Application.dataPath + "/MyScene.unity3d", 1);  yield return download;  var bundle = download.assetBundle;    Application.LoadLevel ("Level");}}

截图:



关于Unity3D,我们有个专门技术讨论的大群,可以进行技术交流和咨询,群号:858550 欢迎进行技术讨论,里面有不少大牛