import pygameblack = (0,0,0)white = (255,255,255)red = (255,0,0)green = (0,255,0)def draw_a_boy(screen,x,y): pygame.draw.ellipse(screen,black,[x,y-5,10,10]) pygame.draw.line(screen,red,[5+x,5+y],[5+x,15+y],2) pygame.draw.line(screen,red,[5+x,5+y],[x-5,15+y],2) pygame.draw.line(screen,red,[5+x,5+y],[15+x,15+y],2) pygame.draw.line(screen,black,[5+x,15+y],[x-5,25+y],2) pygame.draw.line(screen,black,[5+x,15+y],[15+x,25+y],2)pygame.init()size = (700,500)screen = pygame.display.set_mode(size)pygame.display.set_caption("a boy")done = Falseclock = pygame.time.Clock()x=15y=15while done == False: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True pos = pygame.mouse.get_pos() x = pos[0] y = pos[1] pygame.mouse.set_visible(False) screen.fill(white) draw_a_boy(screen,x,y) clock.tick(20) pygame.display.flip()pygame.quit()