NineOldAndroidsDemos 学习(7) BouncingBalls
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BouncingBalls这个demo做的很漂亮 实现 了更加 复杂的形变 和 上下运动
/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.jakewharton.nineoldandroids.sample.apidemos;import java.util.ArrayList;import android.app.Activity;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.RadialGradient;import android.graphics.Shader;import android.graphics.drawable.ShapeDrawable;import android.graphics.drawable.shapes.OvalShape;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.view.animation.AccelerateInterpolator;import android.view.animation.DecelerateInterpolator;import android.widget.LinearLayout;import com.nineoldandroids.animation.Animator;import com.nineoldandroids.animation.AnimatorListenerAdapter;import com.nineoldandroids.animation.AnimatorSet;import com.nineoldandroids.animation.ArgbEvaluator;import com.nineoldandroids.animation.ObjectAnimator;import com.nineoldandroids.animation.ValueAnimator;import com.jakewharton.nineoldandroids.sample.R;public class BouncingBalls extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.bouncing_balls); LinearLayout container = (LinearLayout) findViewById(R.id.container); container.addView(new MyAnimationView(this)); } public class MyAnimationView extends View { private static final int RED = 0xffFF8080; private static final int BLUE = 0xff8080FF; private static final int CYAN = 0xff80ffff; private static final int GREEN = 0xff80ff80; public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>(); AnimatorSet animation = null; public MyAnimationView(Context context) { super(context); // Animate background color // Note that setting the background color will automatically invalidate the // view, so that the animated color, and the bouncing balls, get redisplayed on // every frame of the animation. //设置view的背景 ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE); colorAnim.setDuration(3000); colorAnim.setEvaluator(new ArgbEvaluator()); colorAnim.setRepeatCount(ValueAnimator.INFINITE); colorAnim.setRepeatMode(ValueAnimator.REVERSE); colorAnim.start(); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN && event.getAction() != MotionEvent.ACTION_MOVE) { return false; } ShapeHolder newBall = addBall(event.getX(), event.getY()); // Bouncing animation with squash and stretch float startY = newBall.getY(); float endY = getHeight() - 50f; float h = (float)getHeight(); float eventY = event.getY(); int duration = (int)(500 * ((h - eventY)/h));//不过是为了让y大的 弹的执行的时间少一点 y小的执行的时间长一点 ValueAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "y", startY, endY); //从上向下运动 bounceAnim.setDuration(duration); bounceAnim.setInterpolator(new AccelerateInterpolator()); ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "x", newBall.getX(), newBall.getX() - 25f);//在小球变扁的时候 需要让他居中 squashAnim1.setDuration(duration/4); squashAnim1.setRepeatCount(1); squashAnim1.setRepeatMode(ValueAnimator.REVERSE); squashAnim1.setInterpolator(new DecelerateInterpolator()); ValueAnimator squashAnim2 = ObjectAnimator.ofFloat(newBall, "width", newBall.getWidth(),//设置小球的宽度, newBall.getWidth() + 50); squashAnim2.setDuration(duration/4); squashAnim2.setRepeatCount(1); squashAnim2.setRepeatMode(ValueAnimator.REVERSE); squashAnim2.setInterpolator(new DecelerateInterpolator()); ValueAnimator stretchAnim1 = ObjectAnimator.ofFloat(newBall, "y", endY, endY + 25f); stretchAnim1.setDuration(duration/4); stretchAnim1.setRepeatCount(1); stretchAnim1.setInterpolator(new DecelerateInterpolator()); stretchAnim1.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator stretchAnim2 = ObjectAnimator.ofFloat(newBall, "height", newBall.getHeight(), newBall.getHeight() - 25);//小球高度的变化 stretchAnim2.setDuration(duration/4); stretchAnim2.setRepeatCount(1); stretchAnim2.setInterpolator(new DecelerateInterpolator()); stretchAnim2.setRepeatMode(ValueAnimator.REVERSE); ValueAnimator bounceBackAnim = ObjectAnimator.ofFloat(newBall, "y", endY,//返回远点 startY); bounceBackAnim.setDuration(duration); bounceBackAnim.setInterpolator(new DecelerateInterpolator()); // Sequence the down/squash&stretch/up animations AnimatorSet bouncer = new AnimatorSet(); bouncer.play(bounceAnim).before(squashAnim1);//点击的时候先从上往下运动 bouncer.play(squashAnim1).with(squashAnim2).with(stretchAnim1).with(stretchAnim2);//触底后开始 使小球 变扁 (squashAnim2 +stretchAnim2 )居中(stretchAnim1 , squashAnim1) // bouncer.play(squashAnim1).with(stretchAnim1);// bouncer.play(squashAnim1).with(stretchAnim2); bouncer.play(bounceBackAnim).after(stretchAnim2);//弹回远点 // Fading animation - remove the ball when the animation is done ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f); fadeAnim.setDuration(250); fadeAnim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { balls.remove(((ObjectAnimator)animation).getTarget()); } }); // Sequence the two animations to play one after the other AnimatorSet animatorSet = new AnimatorSet(); animatorSet.play(bouncer).before(fadeAnim); // Start the animation animatorSet.start(); return true; } private ShapeHolder addBall(float x, float y) { OvalShape circle = new OvalShape(); circle.resize(50f, 50f); ShapeDrawable drawable = new ShapeDrawable(circle); ShapeHolder shapeHolder = new ShapeHolder(drawable); shapeHolder.setX(x - 25f); shapeHolder.setY(y - 25f); int red = (int)(Math.random() * 255); int green = (int)(Math.random() * 255); int blue = (int)(Math.random() * 255); int color = 0xff000000 | red << 16 | green << 8 | blue; Paint paint = drawable.getPaint(); //new Paint(Paint.ANTI_ALIAS_FLAG); int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; RadialGradient gradient = new RadialGradient(37.5f, 12.5f, 50f, color, darkColor, Shader.TileMode.CLAMP); paint.setShader(gradient); shapeHolder.setPaint(paint); balls.add(shapeHolder); return shapeHolder; } @Override protected void onDraw(Canvas canvas) { for (int i = 0; i < balls.size(); ++i) { ShapeHolder shapeHolder = balls.get(i); canvas.save(); canvas.translate(shapeHolder.getX(), shapeHolder.getY()); shapeHolder.getShape().draw(canvas); canvas.restore(); } } }}
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