颜色选择器ColorPickerDialog
来源:互联网 发布:昆山商铺版软件销售商 编辑:程序博客网 时间:2024/05/21 22:50
在网上找到的,我在做项目的时候改了些许,其图如下:
代码:
package com.zx.drawingborad;
//import Android.app.Dialog;
import android.app.Dialog;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
public class ColorPickerDialog extends Dialog {
private final boolean debug = true;
private final String TAG = "ColorPicker";
Context context;
private String title;// 标题
private int mInitialColor;// 初始颜色
private OnColorChangedListener mListener;
/**
* 28. * 初始颜色黑色 29. * @param context 30. * @param title 对话框标题 31. * @param
* listener 回调 32.
*/
public ColorPickerDialog(Context context, String title,
OnColorChangedListener listener) {
this(context, Color.BLACK, title, listener);
}
/**
* 39. * 40. * @param context 41. * @param initialColor 初始颜色 42. * @param
* title 标题 43. * @param listener 回调 44.
*/
public ColorPickerDialog(Context context, int initialColor, String title,
OnColorChangedListener listener) {
super(context);
this.context = context;
mListener = listener;
mInitialColor = initialColor;
this.title = title;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
WindowManager manager = getWindow().getWindowManager();
int height = (int) (manager.getDefaultDisplay().getHeight() * 0.5f);
int width = (int) (manager.getDefaultDisplay().getWidth());
ColorPickerView myView = new ColorPickerView(context, height, width);
setContentView(myView);
setTitle(title);
}
private class ColorPickerView extends View {
private Paint mPaint;// 渐变色环画笔
private Paint mCenterPaint;// 中间圆画笔
private Paint mLinePaint;// 分隔线画笔
private Paint mRectPaint;// 渐变方块画笔
private Shader rectShader;// 渐变方块渐变图像
private float rectLeft;// 渐变方块左x坐标
private float rectTop;// 渐变方块右x坐标
private float rectRight;// 渐变方块上y坐标
private float rectBottom;// 渐变方块下y坐标
private final int[] mCircleColors;// 渐变色环颜色
private final int[] mRectColors;// 渐变方块颜色
private int mHeight;// View高
private int mWidth;// View宽
private float r;// 色环半径(paint中部)
private float centerRadius;// 中心圆半径
private boolean downInCircle = true;// 按在渐变环上
private boolean downInRect;// 按在渐变方块上
private boolean highlightCenter;// 高亮
private boolean highlightCenterLittle;// 微亮
int screenState;
public ColorPickerView(Context context, int height, int width) {
super(context);
screenState = this.getResources().getConfiguration().orientation;
this.mHeight = height - 36;
this.mWidth = width;// 为何宽度越大,小圆圈yue'xiao
setMinimumHeight(height - 36);
setMinimumWidth(width);
// 渐变色环参数{大红,桃红,墨蓝,浅蓝,青色,黄色,大红色}
mCircleColors = new int[] { 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF,
0xFF00FFFF, 0xFF00FF00, 0xFFFFFF00, 0xFFFF0000 };
Shader s = new SweepGradient(0, 0, mCircleColors, null);// 主要是用于颜色扫描式的渲染,则颜色围绕中心点的渲染
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setShader(s);
mPaint.setStyle(Paint.Style.STROKE);// 空心
mPaint.setStrokeWidth(50);
if (screenState == 2) {
r = width / 2 * 0.2f - mPaint.getStrokeWidth() * 0.5f;// 横屏
} else {
r = width / 2 * 0.5f - mPaint.getStrokeWidth() * 0.5f;// 竖屏
}
// 中心圆参数
mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCenterPaint.setColor(mInitialColor);
mCenterPaint.setStrokeWidth(5);
centerRadius = (r - mPaint.getStrokeWidth() / 2) * 0.5f;
// 边框参数
mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mLinePaint.setColor(Color.parseColor("#72A1D1"));
mLinePaint.setStrokeWidth(4);
// 黑白渐变参数
mRectColors = new int[] { 0xFF000000, mCenterPaint.getColor(),
0xFFFFFFFF };
mRectPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mRectPaint.setStrokeWidth(5);
rectLeft = -r - mPaint.getStrokeWidth() * 0.5f;
rectTop = r + mPaint.getStrokeWidth() * 0.5f
+ mLinePaint.getStrokeMiter() * 0.5f + 15;
rectRight = r + mPaint.getStrokeWidth() * 0.5f;
if (screenState == 2) {
rectBottom = rectTop + 20;
} else {
rectBottom = rectTop + 50;
}
}
@Override
protected void onDraw(Canvas canvas) {
// 移动中心
if (screenState == 2) {
canvas.translate(mWidth / 2, mHeight / 2 - 30);
} else {
canvas.translate(mWidth / 2, mHeight / 2 - 50);
}
// 画中心圆
canvas.drawCircle(0, 0, centerRadius, mCenterPaint);
// 是否显示中心圆外的小圆环
if (highlightCenter || highlightCenterLittle) {
int c = mCenterPaint.getColor();
mCenterPaint.setStyle(Paint.Style.STROKE);
if (highlightCenter) {
mCenterPaint.setAlpha(0xFF);
} else if (highlightCenterLittle) {
mCenterPaint.setAlpha(0x90);
}
canvas.drawCircle(0, 0,
centerRadius + mCenterPaint.getStrokeWidth(),
mCenterPaint);
mCenterPaint.setStyle(Paint.Style.FILL);
mCenterPaint.setColor(c);
}
// 画色环 椭圆
canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
// 画黑白渐变块
if (downInCircle) {
mRectColors[1] = mCenterPaint.getColor();
}
rectShader = new LinearGradient(rectLeft, 0, rectRight, 0,
mRectColors, null, Shader.TileMode.MIRROR);
mRectPaint.setShader(rectShader);
canvas.drawRect(rectLeft, rectTop, rectRight, rectBottom,
mRectPaint);
float offset = mLinePaint.getStrokeWidth() / 2;
canvas.drawLine(rectLeft - offset, rectTop - offset * 2, rectLeft
- offset, rectBottom + offset * 2, mLinePaint);// 左
canvas.drawLine(rectLeft - offset * 2, rectTop - offset, rectRight
+ offset * 2, rectTop - offset, mLinePaint);// 上
canvas.drawLine(rectRight + offset, rectTop - offset * 2, rectRight
+ offset, rectBottom + offset * 2, mLinePaint);// 右
canvas.drawLine(rectLeft - offset * 2, rectBottom + offset,
rectRight + offset * 2, rectBottom + offset, mLinePaint);// 下
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX() - mWidth / 2;
float y = event.getY() - mHeight / 2 + 50;
boolean inCircle = inColorCircle(x, y, r + mPaint.getStrokeWidth()
/ 2, r - mPaint.getStrokeWidth() / 2);
boolean inCenter = inCenter(x, y, centerRadius, screenState);
boolean inRect = inRect(x, y,screenState);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
downInCircle = inCircle;
downInRect = inRect;
highlightCenter = inCenter;
case MotionEvent.ACTION_MOVE:
if (downInCircle && inCircle) {// down按在渐变色环内, 且move也在渐变色环内
float angle = (float) Math.atan2(y, x);
float unit = (float) (angle / (2 * Math.PI));
if (unit < 0) {
unit += 1;
}
mCenterPaint
.setColor(interpCircleColor(mCircleColors, unit));
if (debug)
Log.v(TAG, "色环内, 坐标: " + x + "," + y);
} else if (downInRect && inRect) {// down在渐变方块内, 且move也在渐变方块内 if
// (downInRect && inRect)
mCenterPaint.setColor(interpRectColor(mRectColors, x));
}
if (debug)
Log.v(TAG, "[MOVE] 高亮: " + highlightCenter + "微亮: "
+ highlightCenterLittle + " 中心: " + inCenter);
if ((highlightCenter && inCenter)
|| (highlightCenterLittle && inCenter)) {// 点击中心圆,
// 当前移动在中心圆
highlightCenter = true;
highlightCenterLittle = false;
} else if (highlightCenter || highlightCenterLittle) {// 点击在中心圆,
// 当前移出中心圆
highlightCenter = false;
highlightCenterLittle = true;
} else {
highlightCenter = false;
highlightCenterLittle = false;
}
invalidate();
break;
case MotionEvent.ACTION_UP:
if (highlightCenter && inCenter) {// 点击在中心圆, 且当前启动在中心圆
if (mListener != null) {
mListener.colorChanged(mCenterPaint.getColor());
ColorPickerDialog.this.dismiss();
}
}
if (downInCircle) {
downInCircle = false;
}
if (downInRect) {
downInRect = false;
}
if (highlightCenter) {
highlightCenter = false;
}
if (highlightCenterLittle) {
highlightCenterLittle = false;
}
invalidate();
break;
}
return true;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(mWidth, mHeight);
}
/**
* 241. * 坐标是否在色环上 242. * @param x 坐标 243. * @param y 坐标 244. * @param
* outRadius 色环外半径 245. * @param inRadius 色环内半径 246. * @return 247.
*/
private boolean inColorCircle(float x, float y, float outRadius,
float inRadius) {
double outCircle = Math.PI * outRadius * outRadius;
double inCircle = Math.PI * inRadius * inRadius;
double fingerCircle = Math.PI * (x * x + y * y);
if (fingerCircle < outCircle && fingerCircle > inCircle) {
return true;
} else {
return false;
}
}
/**
* 260. * 坐标是否在中心圆上 261. * @param x 坐标 262. * @param y 坐标 263. * @param
* centerRadius 圆半径 264. * @return
*/
private boolean inCenter(float x, float y, float centerRadius,
int screen) {
double centerCircle = Math.PI * centerRadius * centerRadius;
double fingerCircle = Math.PI * (x * x + y * y);
if (screen == 2) {
fingerCircle = Math.PI * (x * x + y * y) * 0.4;// before:Math.PI
// * (x * x + y
// * y)
}
if (fingerCircle < centerCircle) {
return true;
} else {
return false;
}
}
/**
* 277. * 坐标是否在渐变色中 278. * @param x 279. * @param y 280. * @return 281.
*/
private boolean inRect(float x, float y, int screen) {
if (screen == 2) {
y = y - 20;
}
if (x <= rectRight && x >= rectLeft && y <= rectBottom
&& y >= rectTop) {
return true;
} else {
return false;
}
}
/**
* 获取圆环上颜色
*
* @param colors
* @param unit
* @return
*/
private int interpCircleColor(int colors[], float unit) {
if (unit <= 0) {
return colors[0];
}
if (unit >= 1) {
return colors[colors.length - 1];
}
float p = unit * (colors.length - 1);
int i = (int) p;
p -= i;
// now p is just the fractional part [0...1) and i is the index
int c0 = colors[i];
int c1 = colors[i + 1];
int a = ave(Color.alpha(c0), Color.alpha(c1), p);
int r = ave(Color.red(c0), Color.red(c1), p);
int g = ave(Color.green(c0), Color.green(c1), p);
int b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
/**
* 320. * 获取渐变块上颜色 321. * @param colors 322. * @param x 323. * @return
* 324.
*/
private int interpRectColor(int colors[], float x) {
int a, r, g, b, c0, c1;
float p;
if (x < 0) {
c0 = colors[0];
c1 = colors[1];
p = (x + rectRight) / rectRight;
} else {
c0 = colors[1];
c1 = colors[2];
p = x / rectRight;
}
a = ave(Color.alpha(c0), Color.alpha(c1), p);
r = ave(Color.red(c0), Color.red(c1), p);
g = ave(Color.green(c0), Color.green(c1), p);
b = ave(Color.blue(c0), Color.blue(c1), p);
return Color.argb(a, r, g, b);
}
private int ave(int s, int d, float p) {
return s + Math.round(p * (d - s));
}
}
/**
* 回调接口
*
* @author <a href="clarkamx@gmail.com">LynK</a>
*
* Create on 2012-1-6 上午8:21:05
*
*/
public interface OnColorChangedListener {
/**
* 回调函数
*
* @param color
* 选中的颜色
*/
void colorChanged(int color);
}
public String getTitle() {
return title;
}
public void setTitle(String title) {
this.title = title;
}
public int getmInitialColor() {
return mInitialColor;
}
public void setmInitialColor(int mInitialColor) {
this.mInitialColor = mInitialColor;
}
public OnColorChangedListener getmListener() {
return mListener;
}
public void setmListener(OnColorChangedListener mListener) {
this.mListener = mListener;
}
}
在您的Activity中只要这样使用就可以了:
Dialog colorPickerDialog = new ColorPickerDialog(this, "颜色选择器",
this);
colorPickerDialog.setTitle("颜色选择器");
colorPickerDialog.show();
- 颜色选择器ColorPickerDialog
- Android 颜色选择器之ColorPickerDialog剖析
- 【Android】ColorPickerDialog 自定义颜色选择器的实现
- Android 颜色渲染(一) 颜色选择器 ColorPickerDialog剖析
- Android 颜色渲染(一) 颜色选择器 ColorPickerDialog剖析
- Android 颜色渲染(一) 颜色选择器 ColorPickerDialog剖析
- ColorPickerDialog颜色选择弹出框
- 颜色选择器
- 颜色选择器
- 颜色选择器
- 颜色选择器
- 颜色选择器
- 颜色选择器
- 颜色选择器
- 文件选择器和颜色选择器
- 在线颜色选择器收集
- 自制CSS颜色选择器
- HTML颜色选择器
- map和pagelayout
- ProgressBar
- java 从零开始,学习笔记之基础入门<内部类>(十四)
- Android 实现书籍翻页效果---番外篇之光影效果
- C4.5算法概要
- 颜色选择器ColorPickerDialog
- Problem fzu 2027 单词问题
- 一步一步学android之控件篇——ListView自定义显示数据格式
- 如何提高团队协作的效率
- susu linux修改root密码
- 数据库慢 redo log小的问题增加日志组增大redo 大小
- SSH 端口转发
- 堆排序-c++实现,节点变动则递归子树调整状态
- SQL知识点总结