Android之高仿手机QQ图案解锁

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本文源码(utf-8编码):http://download.csdn.net/detail/weidi1989/6628211

ps:请不要再问我,为什么导入之后会乱码了。

其实,代码基本上都是从原生系统中提取的:LockPatternView、加密工具类,以及解锁逻辑等,我只是稍作修改,大家都知道,原生系统界面比较丑陋,因此,我特意把QQ的apk解压了,从中拿了几张图案解锁的图片,一个简单的例子就这样诞生了。

好了,废话不多说,我们来看看效果(最后两张是最新4.4系统,炫一下,呵呵):

      


1.最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。

关健部分代码onDraw函数:

@Overrideprotected void onDraw(Canvas canvas) {final ArrayList<Cell> pattern = mPattern;final int count = pattern.size();final boolean[][] drawLookup = mPatternDrawLookup;if (mPatternDisplayMode == DisplayMode.Animate) {// figure out which circles to draw// + 1 so we pause on complete patternfinal int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)% oneCycle;final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;clearPatternDrawLookup();for (int i = 0; i < numCircles; i++) {final Cell cell = pattern.get(i);drawLookup[cell.getRow()][cell.getColumn()] = true;}// figure out in progress portion of ghosting linefinal boolean needToUpdateInProgressPoint = numCircles > 0&& numCircles < count;if (needToUpdateInProgressPoint) {final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))/ MILLIS_PER_CIRCLE_ANIMATING;final Cell currentCell = pattern.get(numCircles - 1);final float centerX = getCenterXForColumn(currentCell.column);final float centerY = getCenterYForRow(currentCell.row);final Cell nextCell = pattern.get(numCircles);final float dx = percentageOfNextCircle* (getCenterXForColumn(nextCell.column) - centerX);final float dy = percentageOfNextCircle* (getCenterYForRow(nextCell.row) - centerY);mInProgressX = centerX + dx;mInProgressY = centerY + dy;}// TODO: Infinite loop here...invalidate();}final float squareWidth = mSquareWidth;final float squareHeight = mSquareHeight;float radius = (squareWidth * mDiameterFactor * 0.5f);mPathPaint.setStrokeWidth(radius);final Path currentPath = mCurrentPath;currentPath.rewind();// TODO: the path should be created and cached every time we hit-detect// a cell// only the last segment of the path should be computed here// draw the path of the pattern (unless the user is in progress, and// we are in stealth mode)final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);// draw the arrows associated with the path (unless the user is in// progress, and// we are in stealth mode)boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;mPaint.setFilterBitmap(true); // draw with higher quality since we// render with transforms// draw the linesif (drawPath) {boolean anyCircles = false;for (int i = 0; i < count; i++) {Cell cell = pattern.get(i);// only draw the part of the pattern stored in// the lookup table (this is only different in the case// of animation).if (!drawLookup[cell.row][cell.column]) {break;}anyCircles = true;float centerX = getCenterXForColumn(cell.column);float centerY = getCenterYForRow(cell.row);if (i == 0) {currentPath.moveTo(centerX, centerY);} else {currentPath.lineTo(centerX, centerY);}}// add last in progress sectionif ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)&& anyCircles) {currentPath.lineTo(mInProgressX, mInProgressY);}// chang the line color in different DisplayModeif (mPatternDisplayMode == DisplayMode.Wrong)mPathPaint.setColor(Color.RED);elsemPathPaint.setColor(Color.YELLOW);canvas.drawPath(currentPath, mPathPaint);}// draw the circlesfinal int paddingTop = getPaddingTop();final int paddingLeft = getPaddingLeft();for (int i = 0; i < 3; i++) {float topY = paddingTop + i * squareHeight;// float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight// / 2);for (int j = 0; j < 3; j++) {float leftX = paddingLeft + j * squareWidth;drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);}}mPaint.setFilterBitmap(oldFlag); // restore default flag}

2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个TextView显示的提示文字都紧密的联系起来。因此,只用监听LockPatternView动态变化,对应改变底部Button和顶部TextView的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。

①全局的状态:

/** * Keep track internally of where the user is in choosing a pattern. */protected enum Stage {// 初始状态Introduction(R.string.lockpattern_recording_intro_header,LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,ID_EMPTY_MESSAGE, true),// 帮助状态HelpScreen(R.string.lockpattern_settings_help_how_to_record,LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,false),// 绘制过短ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,ID_EMPTY_MESSAGE, true),// 第一次绘制图案FirstChoiceValid(R.string.lockpattern_pattern_entered_header,LeftButtonMode.Retry, RightButtonMode.Continue,ID_EMPTY_MESSAGE, false),// 需要再次绘制确认NeedToConfirm(R.string.lockpattern_need_to_confirm,LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,ID_EMPTY_MESSAGE, true),// 确认出错ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,ID_EMPTY_MESSAGE, true),// 选择确认ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,LeftButtonMode.Cancel, RightButtonMode.Confirm,ID_EMPTY_MESSAGE, false);/** * @param headerMessage *            The message displayed at the top. * @param leftMode *            The mode of the left button. * @param rightMode *            The mode of the right button. * @param footerMessage *            The footer message. * @param patternEnabled *            Whether the pattern widget is enabled. */Stage(int headerMessage, LeftButtonMode leftMode,RightButtonMode rightMode, int footerMessage,boolean patternEnabled) {this.headerMessage = headerMessage;this.leftMode = leftMode;this.rightMode = rightMode;this.footerMessage = footerMessage;this.patternEnabled = patternEnabled;}final int headerMessage;final LeftButtonMode leftMode;final RightButtonMode rightMode;final int footerMessage;final boolean patternEnabled;}

②.底部两个按钮的状态枚举:

/** * The states of the left footer button. */enum LeftButtonMode {// 取消Cancel(android.R.string.cancel, true),// 取消时禁用CancelDisabled(android.R.string.cancel, false),// 重试Retry(R.string.lockpattern_retry_button_text, true),// 重试时禁用RetryDisabled(R.string.lockpattern_retry_button_text, false),// 消失Gone(ID_EMPTY_MESSAGE, false);/** * @param text *            The displayed text for this mode. * @param enabled *            Whether the button should be enabled. */LeftButtonMode(int text, boolean enabled) {this.text = text;this.enabled = enabled;}final int text;final boolean enabled;}/** * The states of the right button. */enum RightButtonMode {// 继续Continue(R.string.lockpattern_continue_button_text, true),//继续时禁用ContinueDisabled(R.string.lockpattern_continue_button_text, false),//确认Confirm(R.string.lockpattern_confirm_button_text, true),//确认是禁用ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),//OKOk(android.R.string.ok, true);/** * @param text *            The displayed text for this mode. * @param enabled *            Whether the button should be enabled. */RightButtonMode(int text, boolean enabled) {this.text = text;this.enabled = enabled;}final int text;final boolean enabled;}

就这样,只要LockPatternView的状态一发生改变,就会动态改变底部两个Button的文字和状态。很简洁,逻辑性很强。

3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:LockPatternUtils和LockPasswordUtils两个文件,本文使用到的是LockPatternUtils。其实所谓的图案加密也是将其通过SHA-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:

/** * Serialize a pattern. 加密 *  * @param pattern *            The pattern. * @return The pattern in string form. */public static String patternToString(List<LockPatternView.Cell> pattern) {if (pattern == null) {return "";}final int patternSize = pattern.size();byte[] res = new byte[patternSize];for (int i = 0; i < patternSize; i++) {LockPatternView.Cell cell = pattern.get(i);res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());}return new String(res);}/** * Save a lock pattern. *  * @param pattern *            The new pattern to save. * @param isFallback *            Specifies if this is a fallback to biometric weak */public void saveLockPattern(List<LockPatternView.Cell> pattern) {// Compute the hashfinal byte[] hash = LockPatternUtils.patternToHash(pattern);try {// Write the hash to fileRandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,"rwd");// Truncate the file if pattern is null, to clear the lockif (pattern == null) {raf.setLength(0);} else {raf.write(hash, 0, hash.length);}raf.close();} catch (FileNotFoundException fnfe) {// Cant do much, unless we want to fail over to using the settings// providerLog.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);} catch (IOException ioe) {// Cant do muchLog.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);}}/* * Generate an SHA-1 hash for the pattern. Not the most secure, but it is at * least a second level of protection. First level is that the file is in a * location only readable by the system process. *  * @param pattern the gesture pattern. *  * @return the hash of the pattern in a byte array. */private static byte[] patternToHash(List<LockPatternView.Cell> pattern) {if (pattern == null) {return null;}final int patternSize = pattern.size();byte[] res = new byte[patternSize];for (int i = 0; i < patternSize; i++) {LockPatternView.Cell cell = pattern.get(i);res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());}try {MessageDigest md = MessageDigest.getInstance("SHA-1");byte[] hash = md.digest(res);return hash;} catch (NoSuchAlgorithmException nsa) {return res;}}/** * Check to see if a pattern matches the saved pattern. If no pattern * exists, always returns true. *  * @param pattern *            The pattern to check. * @return Whether the pattern matches the stored one. */public boolean checkPattern(List<LockPatternView.Cell> pattern) {try {// Read all the bytes from the fileRandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,"r");final byte[] stored = new byte[(int) raf.length()];int got = raf.read(stored, 0, stored.length);raf.close();if (got <= 0) {return true;}// Compare the hash from the file with the entered pattern's hashreturn Arrays.equals(stored,LockPatternUtils.patternToHash(pattern));} catch (FileNotFoundException fnfe) {return true;} catch (IOException ioe) {return true;}}

好了,代码就分析到这里,非常感谢你看到了文章末尾,很晚了,睡觉去,如果大家有什么问题或建议,欢迎留言,一起讨论,谢谢!