C#引用C++的DLL时C#和C++的数据类型对照表

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//C++中的DLL函数原型為        //extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2)        //extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2)         //C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重復或者多种方案,自己多测试        //c++:HANDLE(void   *)          ----    c#:System.IntPtr         //c++:Byte(unsigned   char)     ----    c#:System.Byte         //c++:SHORT(short)              ----    c#:System.Int16         //c++:WORD(unsigned   short)    ----    c#:System.UInt16         //c++:INT(int)                  ----    c#:System.Int16        //c++:INT(int)                  ----    c#:System.Int32         //c++:UINT(unsigned   int)      ----    c#:System.UInt16        //c++:UINT(unsigned   int)      ----    c#:System.UInt32        //c++:LONG(long)                ----    c#:System.Int32         //c++:ULONG(unsigned   long)    ----    c#:System.UInt32         //c++:DWORD(unsigned   long)    ----    c#:System.UInt32         //c++:DECIMAL                   ----    c#:System.Decimal         //c++:BOOL(long)                ----    c#:System.Boolean         //c++:CHAR(char)                ----    c#:System.Char         //c++:LPSTR(char   *)           ----    c#:System.String         //c++:LPWSTR(wchar_t   *)       ----    c#:System.String         //c++:LPCSTR(const   char   *)  ----    c#:System.String         //c++:LPCWSTR(const   wchar_t   *)      ----    c#:System.String         //c++:PCAHR(char   *)   ----    c#:System.String         //c++:BSTR              ----    c#:System.String         //c++:FLOAT(float)      ----    c#:System.Single         //c++:DOUBLE(double)    ----    c#:System.Double         //c++:VARIANT           ----    c#:System.Object         //c++:PBYTE(byte   *)   ----    c#:System.Byte[]         //c++:BSTR      ----    c#:StringBuilder        //c++:LPCTSTR   ----    c#:StringBuilder        //c++:LPCTSTR   ----    c#:string        //c++:LPTSTR    ----    c#:[MarshalAs(UnmanagedType.LPTStr)] string         //c++:LPTSTR 输出变量名    ----    c#:StringBuilder 输出变量名        //c++:LPCWSTR   ----    c#:IntPtr        //c++:BOOL      ----    c#:bool           //c++:HMODULE   ----    c#:IntPtr            //c++:HINSTANCE ----    c#:IntPtr         //c++:结构体    ----    c#:public struct 结构体{};         //c++:结构体 **变量名   ----    c#:out 变量名   //C#中提前申明一个结构体实例化后的变量名        //c++:结构体 &变量名    ----    c#:ref 结构体 变量名        //c++:WORD      ----    c#:ushort        //c++:DWORD     ----    c#:uint        //c++:DWORD     ----    c#:int         //c++:UCHAR     ----    c#:int        //c++:UCHAR     ----    c#:byte        //c++:UCHAR*    ----    c#:string        //c++:UCHAR*    ----    c#:IntPtr         //c++:GUID      ----    c#:Guid        //c++:Handle    ----    c#:IntPtr        //c++:HWND      ----    c#:IntPtr        //c++:DWORD     ----    c#:int        //c++:COLORREF  ----    c#:uint         //c++:unsigned char     ----    c#:byte        //c++:unsigned char *   ----    c#:ref byte        //c++:unsigned char *   ----    c#:[MarshalAs(UnmanagedType.LPArray)] byte[]        //c++:unsigned char *   ----    c#:[MarshalAs(UnmanagedType.LPArray)] Intptr         //c++:unsigned char &   ----    c#:ref byte        //c++:unsigned char 变量名      ----    c#:byte 变量名        //c++:unsigned short 变量名     ----    c#:ushort 变量名        //c++:unsigned int 变量名       ----    c#:uint 变量名        //c++:unsigned long 变量名      ----    c#:ulong 变量名         //c++:char 变量名       ----    c#:byte 变量名   //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示        //c++:char 数组名[数组大小]     ----    c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)]        public string 数组名; ushort         //c++:char *            ----    c#:string       //传入参数        //c++:char *            ----    c#:StringBuilder//传出参数        //c++:char *变量名      ----    c#:ref string 变量名        //c++:char *输入变量名  ----    c#:string 输入变量名        //c++:char *输出变量名  ----    c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名         //c++:char **           ----    c#:string        //c++:char **变量名     ----    c#:ref string 变量名        //c++:const char *      ----    c#:string        //c++:char[]            ----    c#:string        //c++:char 变量名[数组大小]     ----    c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;         //c++:struct 结构体名 *变量名   ----    c#:ref 结构体名 变量名        //c++:委托 变量名   ----    c#:委托 变量名         //c++:int       ----    c#:int        //c++:int       ----    c#:ref int        //c++:int &     ----    c#:ref int        //c++:int *     ----    c#:ref int      //C#中调用前需定义int 变量名 = 0;        //c++:*int      ----    c#:IntPtr        //c++:int32 PIPTR *     ----    c#:int32[]        //c++:float PIPTR *     ----    c#:float[]               //c++:double** 数组名          ----    c#:ref double 数组名        //c++:double*[] 数组名          ----    c#:ref double 数组名        //c++:long          ----    c#:int        //c++:ulong         ----    c#:int                //c++:UINT8 *       ----    c#:ref byte       //C#中调用前需定义byte 变量名 = new byte();                //c++:handle    ----    c#:IntPtr        //c++:hwnd      ----    c#:IntPtr                        //c++:void *    ----    c#:IntPtr                //c++:void * user_obj_param    ----    c#:IntPtr user_obj_param        //c++:void * 对象名称    ----    c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称                  //c++:char, INT8, SBYTE, CHAR                               ----    c#:System.SByte          //c++:short, short int, INT16, SHORT                        ----    c#:System.Int16          //c++:int, long, long int, INT32, LONG32, BOOL , INT        ----    c#:System.Int32          //c++:__int64, INT64, LONGLONG                              ----    c#:System.Int64          //c++:unsigned char, UINT8, UCHAR , BYTE                    ----    c#:System.Byte          //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t             ----    c#:System.UInt16          //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT      ----    c#:System.UInt32          //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG                            ----    c#:System.UInt64          //c++:float, FLOAT                                                              ----    c#:System.Single          //c++:double, long double, DOUBLE                                               ----    c#:System.Double         //Win32  Types        ----  CLR Type          //Struct需要在C#里重新定义一个Struct        //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);         //unsigned char** ppImage替换成IntPtr ppImage        //int& nWidth替换成ref int nWidth        //int*, int&, 则都可用 ref int 对应        //双针指类型参数,可以用 ref IntPtr        //函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double  fun_type1(double);        //char* 的操作c++: char*; 对应 c#:StringBuilder;        //c#中使用指针:在需要使用指针的地方 加 unsafe         //unsigned   char对应public   byte        /*         * typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);         * typedef void (*CALLBACKFUN1A)(char*, void* pArg);         * bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);         * 调用方式為         * [UnmanagedFunctionPointer(CallingConvention.Cdecl)]         * public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);         *          *          */

 

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