iOS 动画1

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@interface CoreAnimationEffect : NSObject
028  
029#pragma mark - Custom Animation
030  
031/**
032 *   @brief 快速构建一个你自定义的动画,有以下参数供你设置.
033 *
034 *   @note  调用系统预置Type需要在调用类引入下句
035 *
036 *          #import <QuartzCore/QuartzCore.h>
037 *
038 *   @param type                动画过渡类型
039 *   @param subType             动画过渡方向(子类型)
040 *   @param duration            动画持续时间
041 *   @param timingFunction      动画定时函数属性
042 *   @param theView             需要添加动画的view.
043 *
044 *
045 */
046  
047+ (void)showAnimationType:(NSString *)type
048              withSubType:(NSString *)subType
049                 duration:(CFTimeInterval)duration
050           timingFunction:(NSString *)timingFunction
051                     view:(UIView *)theView;
052  
053#pragma mark - Preset Animation
054  
055/**
056 *  下面是一些常用的动画效果
057 */
058  
059// reveal
060+ (void)animationRevealFromBottom:(UIView *)view;
061+ (void)animationRevealFromTop:(UIView *)view;
062+ (void)animationRevealFromLeft:(UIView *)view;
063+ (void)animationRevealFromRight:(UIView *)view;
064  
065// 渐隐渐消
066+ (void)animationEaseIn:(UIView *)view;
067+ (void)animationEaseOut:(UIView *)view;
068  
069// 翻转
070+ (void)animationFlipFromLeft:(UIView *)view;
071+ (void)animationFlipFromRigh:(UIView *)view;
072  
073// 翻页
074+ (void)animationCurlUp:(UIView *)view;
075+ (void)animationCurlDown:(UIView *)view;
076  
077// push
078+ (void)animationPushUp:(UIView *)view;
079+ (void)animationPushDown:(UIView *)view;
080+ (void)animationPushLeft:(UIView *)view;
081+ (void)animationPushRight:(UIView *)view;
082  
083// move
084+ (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
085+ (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
086+ (void)animationMoveLeft:(UIView *)view;
087+ (void)animationMoveRight:(UIView *)view;
088  
089// 旋转缩放
090  
091// 各种旋转缩放效果
092+ (void)animationRotateAndScaleEffects:(UIView *)view;
093  
094// 旋转同时缩小放大效果
095+ (void)animationRotateAndScaleDownUp:(UIView *)view;
096  
097  
098  
099#pragma mark - Private API
100  
101/**
102 *  下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
103 */
104  
105+ (void)animationFlipFromTop:(UIView *)view;
106+ (void)animationFlipFromBottom:(UIView *)view;
107  
108+ (void)animationCubeFromLeft:(UIView *)view;
109+ (void)animationCubeFromRight:(UIView *)view;
110+ (void)animationCubeFromTop:(UIView *)view;
111+ (void)animationCubeFromBottom:(UIView *)view;
112  
113+ (void)animationSuckEffect:(UIView *)view;
114  
115+ (void)animationRippleEffect:(UIView *)view;
116  
117+ (void)animationCameraOpen:(UIView *)view;
118+ (void)animationCameraClose:(UIView *)view;
119  
120@end
121  

  
123  
124//
125//  CoreAnimationEffect.m
126//  CoreAnimationEffect
127//
128//  Created by VincentXue on 13-1-19.
129//  Copyright (c) 2013年 VincentXue. All rights reserved.
130//
131  
132#import "CoreAnimationEffect.h"
133  
134#import <QuartzCore/QuartzCore.h>
135  
136@implementation CoreAnimationEffect
137  
138/**
139 *  首先推荐一个不错的网站.   http://www.raywenderlich.com
140 */
141  
142#pragma mark - Custom Animation
143  
144+ (void)showAnimationType:(NSString *)type
145              withSubType:(NSString *)subType
146                 duration:(CFTimeInterval)duration
147           timingFunction:(NSString *)timingFunction
148                     view:(UIView *)theView
149{
150    /** CATransition
151     *
152     *  @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
153     *  @see http://geeklu.com/2012/09/animation-in-ios/
154     *
155     *  CATransition 常用设置及属性注解如下:
156     */
157  
158    CATransition *animation = [CATransition animation];
159      
160    /** delegate
161     *
162     *  动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
163     *
164     *  @see CAAnimationDelegate    (按下command键点击)
165     */
166      
167    animation.delegate = self;
168      
169    /** duration
170     *
171     *  动画持续时间
172     */
173      
174    animation.duration = duration;
175      
176    /** timingFunction
177     *
178     *  用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
179     *  先快后慢,先慢后快还是先慢再快再慢.
180     *
181     *  动画的开始与结束的快慢,有五个预置分别为(下同):
182     *  kCAMediaTimingFunctionLinear            线性,即匀速
183     *  kCAMediaTimingFunctionEaseIn            先慢后快
184     *  kCAMediaTimingFunctionEaseOut           先快后慢
185     *  kCAMediaTimingFunctionEaseInEaseOut     先慢后快再慢
186     *  kCAMediaTimingFunctionDefault           实际效果是动画中间比较快.
187     */
188      
189    /** timingFunction
190     *
191     *  当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
192     *  具体参见下面的URL
193     *
194     *  @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
195     *
196     *  + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
197     *
198     *  - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
199     */
200      
201    animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
202      
203    /** fillMode
204     *
205     *  决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
206     *  预置为:
207     *  kCAFillModeRemoved   默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
208     *  kCAFillModeForwards  当动画结束后,layer会一直保持着动画最后的状态
209     *  kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
210     *  kCAFillModeBoth      kCAFillModeForwards和kCAFillModeBackwards在一起的效果
211     */
212      
213    animation.fillMode = kCAFillModeForwards;
214      
215    /** removedOnCompletion
216     *
217     *  这个属性默认为YES.一般情况下,不需要设置这个属性.
218     *
219     *  但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
220     *  fillMode无效
221     */
222      
223//    animation.removedOnCompletion = NO;
224      
225    /** type
226     *
227     *  各种动画效果  其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
228     *  ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
229     *  @"cube"                     立方体翻滚效果
230     *  @"moveIn"                   新视图移到旧视图上面
231     *  @"reveal"                   显露效果(将旧视图移开,显示下面的新视图)
232     *  @"fade"                     交叉淡化过渡(不支持过渡方向)             (默认为此效果)
233     *  @"pageCurl"                 向上翻一页
234     *  @"pageUnCurl"               向下翻一页
235     *  @"suckEffect"               收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
236     *  @"rippleEffect"             滴水效果,(不支持过渡方向)
237     *  @"oglFlip"                  上下左右翻转效果
238     *  @"rotate"                   旋转效果
239     *  @"push"                   
240     *  @"cameraIrisHollowOpen"     相机镜头打开效果(不支持过渡方向)
241     *  @"cameraIrisHollowClose"    相机镜头关上效果(不支持过渡方向)
242     */
243      
244    /** type
245     *
246     *  kCATransitionFade            交叉淡化过渡
247     *  kCATransitionMoveIn          新视图移到旧视图上面
248     *  kCATransitionPush            新视图把旧视图推出去
249     *  kCATransitionReveal          将旧视图移开,显示下面的新视图
250     */
251      
252    animation.type = type;
253      
254    /** subtype
255     *
256     *  各种动画方向
257     *
258     *  kCATransitionFromRight;      同字面意思(下同)
259     *  kCATransitionFromLeft;
260     *  kCATransitionFromTop;
261     *  kCATransitionFromBottom;
262     */
263      
264    /** subtype
265     *
266     *  当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
267     *  90cw    逆时针旋转90°
268     *  90ccw   顺时针旋转90°
269     *  180cw   逆时针旋转180°
270     *  180ccw  顺时针旋转180°
271     */
272      
273    /**
274     *  type与subtype的对应关系(必看),如果对应错误,动画不会显现.
275     *
276     *  @see http://iphonedevwiki.net/index.php/CATransition
277     */
278      
279    animation.subtype = subType;
280      
281    /**
282     *  所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
283     *  forKey  可以是任意字符串.
284     */
285      
286    [theView.layer addAnimation:animation forKey:nil];
287}
288  
289#pragma mark - Preset Animation
290  
291  
292+ (void)animationRevealFromBottom:(UIView *)view
293{
294    CATransition *animation = [CATransition animation];
295    [animation setDuration:0.35f];
296    [animation setType:kCATransitionReveal];
297    [animation setSubtype:kCATransitionFromBottom];
298    [animation setFillMode:kCAFillModeForwards];
299    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
300      
301    [view.layer addAnimation:animation forKey:nil];
302}
303  
304+ (void)animationRevealFromTop:(UIView *)view
305{
306    CATransition *animation = [CATransition animation];
307    [animation setDuration:0.35f];
308    [animation setType:kCATransitionReveal];
309    [animation setSubtype:kCATransitionFromTop];
310    [animation setFillMode:kCAFillModeForwards];
311    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
312      
313    [view.layer addAnimation:animation forKey:nil];
314}
315  
316+ (void)animationRevealFromLeft:(UIView *)view
317{
318    CATransition *animation = [CATransition animation];
319    [animation setDuration:0.35f];
320    [animation setType:kCATransitionReveal];
321    [animation setSubtype:kCATransitionFromLeft];
322    [animation setFillMode:kCAFillModeForwards];
323    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
324      
325    [view.layer addAnimation:animation forKey:nil];
326}
327  
328+ (void)animationRevealFromRight:(UIView *)view
329{
330    CATransition *animation = [CATransition animation];
331    [animation setDuration:0.35f];
332    [animation setType:kCATransitionReveal];
333    [animation setSubtype:kCATransitionFromRight];
334    [animation setFillMode:kCAFillModeForwards];
335    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
336      
337    [view.layer addAnimation:animation forKey:nil];
338}
339  
340  
341+ (void)animationEaseIn:(UIView *)view
342{
343    CATransition *animation = [CATransition animation];
344    [animation setDuration:0.35f];
345    [animation setType:kCATransitionFade];
346    [animation setFillMode:kCAFillModeForwards];
347    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
348      
349    [view.layer addAnimation:animation forKey:nil];
350}
351  
352+ (void)animationEaseOut:(UIView *)view
353{
354    CATransition *animation = [CATransition animation];
355    [animation setDuration:0.35f];
356    [animation setType:kCATransitionFade];
357    [animation setFillMode:kCAFillModeForwards];
358    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
359      
360    [view.layer addAnimation:animation forKey:nil];
361}
362  
363  
364/**
365 *  UIViewAnimation
366 *
367 *  @see    http://www.cocoachina.com/bbs/read.php?tid=110168
368 *
369 *  @brief  UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
370 *
371 *  @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
372 *                                  nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
373 *  @method setAnimationCurve:      设置动画的加速或减速的方式(速度)
374 *  @method setAnimationDuration:   动画持续时间
375 *  @method setAnimationTransition:forView:cache:   第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
376 *  @method commitAnimations        动画结束
377 */
378  
379+ (void)animationFlipFromLeft:(UIView *)view
380{
381    [UIView beginAnimations:nil context:NULL];
382    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
383    [UIView setAnimationDuration:0.35f];
384    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
385    [UIView commitAnimations];
386}
387  
388+ (void)animationFlipFromRigh:(UIView *)view
389{
390    [UIView beginAnimations:nil context:NULL];
391    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
392    [UIView setAnimationDuration:0.35f];
393    [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
394    [UIView commitAnimations];
395}
396  
397  
398+ (void)animationCurlUp:(UIView *)view
399{
400    [UIView beginAnimations:nil context:NULL];
401    [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
402    [UIView setAnimationDuration:0.35f];
403    [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
404    [UIView commitAnimations];
405}
406  
407+ (void)animationCurlDown:(UIView *)view
408{
409    [UIView beginAnimations:nil context:NULL];
410    [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
411    [UIView setAnimationDuration:0.35f];
412    [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
413    [UIView commitAnimations];
414}
415  
416+ (void)animationPushUp:(UIView *)view
417{
418    CATransition *animation = [CATransition animation];
419    [animation setDuration:0.35f];
420    [animation setFillMode:kCAFillModeForwards];
421    [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
422    [animation setType:kCATransitionPush];
423    [animation setSubtype:kCATransitionFromTop];
424      
425    [view.layer addAnimation:animation forKey:nil];
426}
427  
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