js 想做一个div弹窗 可是老没响应 那位大牛给看看

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<!DOCTYPE html>
<html>
<head>
<title>HTML5 Canvas Demo</title>
 <style>
      body {
         background: #eeeeee;
      }
      .floatingControls {
         position: absolute;
         left: 150px;
         top: 100px;
         width: 300px;
         padding: 20px;
         border: thin solid rgba(0, 0, 0, 0.3);
         background: rgba(0, 0, 200, 0.1);
         color: blue;
         font: 14px Arial;
  -webkit-box-shadow: rgba(0, 0, 0, 0.2) 6px 6px 8px;
  -moz-box-shadow: rgba(0, 0, 0, 0.2) 6px 6px 8px;
  box-shadow: rgba(0, 0, 0, 0.2) 6px 6px 8px;
         display: none;
      }
      .floatingControls p {
         margin-top: 0px;
         margin-bottom: 20px;
      }
      #controls {
         position: absolute;
         left: 25px;
         top: 25px;
      }     
      #canvas {
         background: #ffffff;
         cursor: pointer;
         margin-left: 10px;
         margin-top: 10px;
         -webkit-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
         -moz-box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
         box-shadow: 4px 4px 8px rgba(0,0,0,0.5);
      }
    </style>
        
<script type="text/javascript">
var canvas=document.getElementById('canvas');
var instructions = document.getElementById('instructions');
var instructionsOkayButton = document.getElementById('instructionsOkayButton');
var instructionsNoMoreButton = document.getElementById('instructionsNoMoreButton');
var polygons=[]; 
// ctx声明在外面
var ctx; 
var showInstructions = true;
function renderVessels(){
    var canvas=document.getElementById('canvas');
    ctx = canvas.getContext('2d');

    for (var i = 0; i < 10; i++) {
        a= Math.random()*canvas.width
        b= Math.random()*canvas.height
        var polygon =new Polygon(a, b, ctx.strokeStyle, ctx.fillstyle) 
        ctx.beginPath();
         polygon.createPath(ctx);
ctx.fillStyle = "#00FF00";
       
        polygon.fill(ctx);
        ctx.closePath();
        polygons.push(polygon);
    }  
}
//多边形建立
var    Point = function(x,y){
    this.x= x;
    this.y=y;
}
var Polygon = function (centerX, centerY, strokeStyle, fillStyle) {
   this.x = centerX;
   this.y = centerY;
   //this.vesselnum = vesselnum;
 
   this.strokeStyle = strokeStyle;
   this.fillStyle = fillStyle;  
}
Polygon.prototype={
     
    getPoints: function(){
        var points=[];
        for (var i=0; i < 10; ++i) {
         points.push(new Point(this.x,this.y));
         }   
     return points;
    }, 
    createPath: function(ctx){
        var points=this.getPoints();
        ctx.beginPath();
        for (var i=0; i < 10; ++i) {
        ctx.arc(points[i].x,points[i].y,15,0,Math.PI*2,false);
        }
        ctx.closePath();       
    },     
    fill: function(ctx) {
     ctx.save();
      this.createPath(ctx);
      ctx.fillStyle = this.fillStyle;
      ctx.fill();
      ctx.restore();
      },
stroke: function(ctx){
  ctx.save();
      this.createPath(ctx);
      ctx.strokeStyle = this.strokeStyle;
      ctx.stroke();
       ctx.restore();
}
}
function windowToCanvas(x, y) {
var canvas=document.getElementById('canvas');
   var bbox = canvas.getBoundingClientRect();
   return { x: x - bbox.left * (canvas.width  / bbox.width),
            y: y - bbox.top  * (canvas.height / bbox.height)
          };  
}


window.onload = function(){
var currentC, isCurrentC;
var canvas=document.getElementById('canvas');
    var oDiv = document.getElementById('div1');

    renderVessels();
    canvas.onmousemove = function (e) {
    e = e || event;
    var loc = windowToCanvas(e.clientX, e.clientY);
    e.preventDefault(); // prevent cursor change
    var html = '';
    for (var i = 0; i < polygons.length; i++) {
       
  polygons[i].createPath(ctx);
        
if (currentC){
ctx.fillStyle = "#00FF00";polygons[a].fill(ctx);currentC=null;
}
else if ((ctx.isPointInPath(loc.x, loc.y)&&!currentC)){

ctx.fillStyle = "#FF0000";polygons[i].fill(ctx);
html = "123" + loc.x + "+" + loc.y+"+" +polygons[i].x;
  currentC=true;
  a=i;
    break;}
else{ ctx.fillStyle = "#00FF00";polygons[i].fill(ctx);html = "qwwe" + loc.x + "+" + loc.y;}
    }
  
    oDiv.innerHTML = html;
}


     canvas.onmouseup=function(e){
    if (showInstructions) {
         instructions.style.display = 'inline';
      }  
   instructionsOkayButton.onclick = function (e) {
   instructions.style.display = 'none';
   };


   instructionsNoMoreButton.onclick = function (e) {
   instructions.style.display = 'none';
   showInstructions = false;
};
}
}
</script>
</head>
<body>
<canvas id="canvas" width="600" height="500" style="border: 5px blue solid "></canvas>


<div id='instructions' class='floatingControls'>
      <p>Drag the curve end- and control points to
         change the shape of the curve.</p>


      <p>When you are done dragging end- and control points,
         click outside of the points to finalize the curve.</p>


      <input id='instructionsOkayButton' type='button' value='Okay' autofocus/>
      <input id='instructionsNoMoreButton' type='button'
             value='Do not show these instructions again'/>
    </div>


<div id="div1"; > </div>
</body>
</html>
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