GStreamer iOS教程3 —— 视频

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1. 目标

      到目前为止,所有的GStreamer都是靠video sink来创建一个窗口并显示视频内容的(除了Basic教程里面的第5讲)。但在iOS系统里面video sink不能创建自己的窗口,所以必须提供一个绘制层。本教程会讲述如何在Xcode的IB工具里面创建一个绘制层并传给GStreamer。

2. 介绍

      由于iOS没有提供窗口系统,GStreamer的video sink不能象桌面平台一样创建弹出窗口。好在XOverlay接口可以给video sink提供已经建好的窗口,video sink可以在这个传入的窗口内绘制。

      本教程内一个UIView(或者它的子类)会放在main storyboard里面,在ViewController的viewDidLoad方法里面,我们会把UIView的指针传递给GStreamerBackend的实例,这样GStreamer就知道往哪里绘制了。

3. UI

      我们把上个教程的storyboard扩展一下:在工具条和消息栏的上面增加一个UIView,这个UIView占据所有的空闲的区域(video_container_view),在这个UIView的里面,还有增加一个UIView(video_view),这个增加的UIView才是真正显示视频的地方,它的区域大小会根据视频的尺寸变化。

      VideoController.h

#import <UIKit/UIKit.h>#import "GStreamerBackendDelegate.h"@interface ViewController : UIViewController <GStreamerBackendDelegate> {    IBOutlet UILabel *message_label;    IBOutlet UIBarButtonItem *play_button;    IBOutlet UIBarButtonItem *pause_button;    IBOutlet UIView *video_view;    IBOutlet UIView *video_container_view;    IBOutlet NSLayoutConstraint *video_width_constraint;    IBOutlet NSLayoutConstraint *video_height_constraint;}-(IBAction) play:(id)sender;-(IBAction) pause:(id)sender;/* From GStreamerBackendDelegate */-(void) gstreamerInitialized;-(void) gstreamerSetUIMessage:(NSString *)message;@end

4. ViewController

      ViewController类会管理UI,GStreamerBackend也会执行一些UI相关的任务。

ViewController.m

#import "ViewController.h"#import "GStreamerBackend.h"#import <UIKit/UIKit.h>@interface ViewController () {    GStreamerBackend *gst_backend;    int media_width;    int media_height;}@end@implementation ViewController/* * Methods from UIViewController */- (void)viewDidLoad{    [super viewDidLoad];        play_button.enabled = FALSE;    pause_button.enabled = FALSE;        /* Make these constant for now, later tutorials will change them */    media_width = 320;    media_height = 240;    gst_backend = [[GStreamerBackend alloc] init:self videoView:video_view];}- (void)didReceiveMemoryWarning{    [super didReceiveMemoryWarning];    // Dispose of any resources that can be recreated.}/* Called when the Play button is pressed */-(IBAction) play:(id)sender{    [gst_backend play];}/* Called when the Pause button is pressed */-(IBAction) pause:(id)sender{    [gst_backend pause];}- (void)viewDidLayoutSubviews{    CGFloat view_width = video_container_view.bounds.size.width;    CGFloat view_height = video_container_view.bounds.size.height;    CGFloat correct_height = view_width * media_height / media_width;    CGFloat correct_width = view_height * media_width / media_height;    if (correct_height < view_height) {        video_height_constraint.constant = correct_height;        video_width_constraint.constant = view_width;    } else {        video_width_constraint.constant = correct_width;        video_height_constraint.constant = view_height;    }}/* * Methods from GstreamerBackendDelegate */-(void) gstreamerInitialized{    dispatch_async(dispatch_get_main_queue(), ^{        play_button.enabled = TRUE;        pause_button.enabled = TRUE;        message_label.text = @"Ready";    });}-(void) gstreamerSetUIMessage:(NSString *)message{    dispatch_async(dispatch_get_main_queue(), ^{        message_label.text = message;    });}@end

      这里我们扩充了一下ViewController类,让它记录下当前播放的视频的尺寸。
@interface ViewController () {    GStreamerBackend *gst_backend;    int media_width;    int media_height;}
    在后面的教程中,这个数据可以从GStreamer的pipeline中获得。为了简单起见,在本教程中,这个数据是常数并在viewDidLoad中置值了。
- (void)viewDidLoad{    [super viewDidLoad];        play_button.enabled = FALSE;    pause_button.enabled = FALSE;        /* Make these constant for now, later tutorials will change them */    media_width = 320;    media_height = 240;    gst_backend = [[GStreamerBackend alloc] init:self videoView:video_view];}
    GStreamerBackend的构造函数同样也扩充了——增加了UIView*的参数,video sink可以往这个地方绘制。

    ViewController里面除了适配视频尺寸的代码外其他的代码和上一个教程一模一样。

- (void)viewDidLayoutSubviews{    CGFloat view_width = video_container_view.bounds.size.width;    CGFloat view_height = video_container_view.bounds.size.height;    CGFloat correct_height = view_width * media_height / media_width;    CGFloat correct_width = view_height * media_width / media_height;    if (correct_height < view_height) {        video_height_constraint.constant = correct_height;        video_width_constraint.constant = view_width;    } else {        video_width_constraint.constant = correct_width;        video_height_constraint.constant = view_height;    }}

      每次屏幕尺寸变化的时候(比如旋转方向)viewDidLayoutSubviews都会被调用,整个的布局也会重新计算。我们可以获得video_container_view的bounds参数,然后计算出新的尺寸并修改video_view的尺寸。

      当视频尺寸超过video_view的宽/高的最大值时,我们会保留当前的宽高比,修改另一坐标方向上的值。因为目的仅仅是提供给GStreamer的video sink一个绘制层,所以并不没有增加黑边。

      最后的尺寸会给到系统的布局引擎,修改video_view的宽高的约束条件里的constant项。这些约束条件是在storyboard里面建立的,和其他的widget没啥不同。

5. GStreamer Backend

      GStreamerBackend实现了所有的和GStreamer相关的内容并提供了一个和应用交互的简单接口。当需要执行一些UI动作的时候,会通过GStreamerBackendDelegate的协议来完成。

GStreamerBackend.m

#import "GStreamerBackend.h"#include <gst/gst.h>#include <gst/interfaces/xoverlay.h>GST_DEBUG_CATEGORY_STATIC (debug_category);#define GST_CAT_DEFAULT debug_category@interface GStreamerBackend()-(void)setUIMessage:(gchar*) message;-(void)app_function;-(void)check_initialization_complete;@end@implementation GStreamerBackend {    id ui_delegate;        /* Class that we use to interact with the user interface */    GstElement *pipeline;  /* The running pipeline */    GstElement *video_sink;/* The video sink element which receives XOverlay commands */    GMainContext *context; /* GLib context used to run the main loop */    GMainLoop *main_loop;  /* GLib main loop */    gboolean initialized;  /* To avoid informing the UI multiple times about the initialization */    UIView *ui_video_view; /* UIView that holds the video */}/* * Interface methods */-(id) init:(id) uiDelegate videoView:(UIView *)video_view{    if (self = [super init])    {        self->ui_delegate = uiDelegate;        self->ui_video_view = video_view;        GST_DEBUG_CATEGORY_INIT (debug_category, "tutorial-3", 0, "iOS tutorial 3");        gst_debug_set_threshold_for_name("tutorial-3", GST_LEVEL_DEBUG);        /* Start the bus monitoring task */        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{            [self app_function];        });    }    return self;}-(void) dealloc{    if (pipeline) {        GST_DEBUG("Setting the pipeline to NULL");        gst_element_set_state(pipeline, GST_STATE_NULL);        gst_object_unref(pipeline);        pipeline = NULL;    }}-(void) play{    if(gst_element_set_state(pipeline, GST_STATE_PLAYING) == GST_STATE_CHANGE_FAILURE) {        [self setUIMessage:"Failed to set pipeline to playing"];    }}-(void) pause{    if(gst_element_set_state(pipeline, GST_STATE_PAUSED) == GST_STATE_CHANGE_FAILURE) {        [self setUIMessage:"Failed to set pipeline to paused"];    }}/* * Private methods *//* Change the message on the UI through the UI delegate */-(void)setUIMessage:(gchar*) message{    NSString *string = [NSString stringWithUTF8String:message];    if(ui_delegate && [ui_delegate respondsToSelector:@selector(gstreamerSetUIMessage:)])    {        [ui_delegate gstreamerSetUIMessage:string];    }}/* Retrieve errors from the bus and show them on the UI */static void error_cb (GstBus *bus, GstMessage *msg, GStreamerBackend *self){    GError *err;    gchar *debug_info;    gchar *message_string;        gst_message_parse_error (msg, &err, &debug_info);    message_string = g_strdup_printf ("Error received from element %s: %s", GST_OBJECT_NAME (msg->src), err->message);    g_clear_error (&err);    g_free (debug_info);    [self setUIMessage:message_string];    g_free (message_string);    gst_element_set_state (self->pipeline, GST_STATE_NULL);}/* Notify UI about pipeline state changes */static void state_changed_cb (GstBus *bus, GstMessage *msg, GStreamerBackend *self){    GstState old_state, new_state, pending_state;    gst_message_parse_state_changed (msg, &old_state, &new_state, &pending_state);    /* Only pay attention to messages coming from the pipeline, not its children */    if (GST_MESSAGE_SRC (msg) == GST_OBJECT (self->pipeline)) {        gchar *message = g_strdup_printf("State changed to %s", gst_element_state_get_name(new_state));        [self setUIMessage:message];        g_free (message);    }}/* Check if all conditions are met to report GStreamer as initialized. * These conditions will change depending on the application */-(void) check_initialization_complete{    if (!initialized && main_loop) {        GST_DEBUG ("Initialization complete, notifying application.");        if (ui_delegate && [ui_delegate respondsToSelector:@selector(gstreamerInitialized)])        {            [ui_delegate gstreamerInitialized];        }        initialized = TRUE;    }}/* Main method for the bus monitoring code */-(void) app_function{    GstBus *bus;    GSource *bus_source;    GError *error = NULL;    GST_DEBUG ("Creating pipeline");    /* Create our own GLib Main Context and make it the default one */    context = g_main_context_new ();    g_main_context_push_thread_default(context);        /* Build pipeline */    pipeline = gst_parse_launch("videotestsrc ! warptv ! ffmpegcolorspace ! autovideosink", &error);    if (error) {        gchar *message = g_strdup_printf("Unable to build pipeline: %s", error->message);        g_clear_error (&error);        [self setUIMessage:message];        g_free (message);        return;    }    /* Set the pipeline to READY, so it can already accept a window handle */    gst_element_set_state(pipeline, GST_STATE_READY);        video_sink = gst_bin_get_by_interface(GST_BIN(pipeline), GST_TYPE_X_OVERLAY);    if (!video_sink) {        GST_ERROR ("Could not retrieve video sink");        return;    }    gst_x_overlay_set_window_handle(GST_X_OVERLAY(video_sink), (guintptr) (id) ui_video_view);    /* Instruct the bus to emit signals for each received message, and connect to the interesting signals */    bus = gst_element_get_bus (pipeline);    bus_source = gst_bus_create_watch (bus);    g_source_set_callback (bus_source, (GSourceFunc) gst_bus_async_signal_func, NULL, NULL);    g_source_attach (bus_source, context);    g_source_unref (bus_source);    g_signal_connect (G_OBJECT (bus), "message::error", (GCallback)error_cb, (__bridge void *)self);    g_signal_connect (G_OBJECT (bus), "message::state-changed", (GCallback)state_changed_cb, (__bridge void *)self);    gst_object_unref (bus);        /* Create a GLib Main Loop and set it to run */    GST_DEBUG ("Entering main loop...");    main_loop = g_main_loop_new (context, FALSE);    [self check_initialization_complete];    g_main_loop_run (main_loop);    GST_DEBUG ("Exited main loop");    g_main_loop_unref (main_loop);    main_loop = NULL;        /* Free resources */    g_main_context_pop_thread_default(context);    g_main_context_unref (context);    gst_element_set_state (pipeline, GST_STATE_NULL);    gst_object_unref (pipeline);        return;}@end
      和上篇教程主要的不同在于XOverlay接口的处理。
@implementation GStreamerBackend {    id ui_delegate;        /* Class that we use to interact with the user interface */    GstElement *pipeline;  /* The running pipeline */    GstElement *video_sink;/* The video sink element which receives XOverlay commands */    GMainContext *context; /* GLib context used to run the main loop */    GMainLoop *main_loop;  /* GLib main loop */    gboolean initialized;  /* To avoid informing the UI multiple times about the initialization */    UIView *ui_video_view; /* UIView that holds the video */}
      这个类也增加了video sink element参数和显示需要的UIView*的参数。

-(id) init:(id) uiDelegate videoView:(UIView *)video_view{    if (self = [super init])    {        self->ui_delegate = uiDelegate;        self->ui_video_view = video_view;        GST_DEBUG_CATEGORY_INIT (debug_category, "tutorial-3", 0, "iOS tutorial 3");        gst_debug_set_threshold_for_name("tutorial-3", GST_LEVEL_DEBUG);        /* Start the bus monitoring task */        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{            [self app_function];        });    }    return self;}
      构造函数接受UIView*做为参数,这里简单的把它存储到了ui_video_view里面。

    /* Build pipeline */    pipeline = gst_parse_launch("videotestsrc ! warptv ! ffmpegcolorspace ! autovideosink", &error);
       接下来,在app_function中创建pipeline。这次在pipeline中会包含videotestsrc element,然后用warptv进行一次封装,video sink使用autovideosink,这个sink会选择合适的sink来使用(eglglesssink是iOS)

/* Set the pipeline to READY, so it can already accept a window handle */    gst_element_set_state(pipeline, GST_STATE_READY);        video_sink = gst_bin_get_by_interface(GST_BIN(pipeline), GST_TYPE_X_OVERLAY);    if (!video_sink) {        GST_ERROR ("Could not retrieve video sink");        return;    }    gst_x_overlay_set_window_handle(GST_X_OVERLAY(video_sink), (guintptr) (id) ui_video_view);
      pipeline一旦建立,我们就把它置成READY状态。在这个时候,数据流还没有开始流动,但所有的cap都已经确认是兼容的并且互相的pad已经连接了。而且autovideosink已经实例化了真正的video sink。

      gst_bin_get_by_interface()方法会检查整个pipeline并返回一个有所需的接口的element的指针。我们在这个例子中请求的是XOverlay接口(Basic教程5中有描述),这个控件会实现在非GStreamer系统的窗口绘制。本例中,在pipeline里只有实例化的video sink(由autovideosink生成)符合条件,所以是返回这个sink。

      我们一旦有了video sink,我们就能通过gst_x_overlay_set_window_handle()方法在UIView上进行绘制。

6. EaglUIView

      最后一个细节了。为了能让eglglessink能在UIView上绘制,这个类的Layer必须是CAEAGLLayer类。所以我们创建EaglUIView类继承在UIView并实现了layerClass方法。

EaglUIView.m

#import "EaglUIVIew.h"#import <QuartzCore/QuartzCore.h>@implementation EaglUIView+ (Class) layerClass{    return [CAEAGLLayer class];}@end

      

      在创建storyboard时,需要牢牢记住包含视频的UIView必须是EaglUIView类,这个在Xcode中的IB里面实现起来一点也不难。然后。。。就没有然后了,在iOS应用里让GStreamer输出视频就这么简单。

7.结论

      本教程讲述了在iOS上如何使用UIView和XOverlay接口来显示视频以及如何根据多媒体宽度/高度来设置布局。

      下一个教程会增加一些控件来实现一个简单的播放器,然后正式播放一个多媒体片段。





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