js call c++
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0.声明
TT命名空间 类名test
1.创建一个 2dx 的 js 项目。
2.新创建一个 jsbRegister.cpp 文件,jsbRegister.h文件中声明一个全局方法。
#include <iostream>
#include "jsapi.h"
#include "jsfriendapi.h"
#include "ScriptingCore.h"
#include "test.h"
void register_jsb(JSContext* cx,JSObject* obj);
3. 2dx 的 AppDelegate.cpp 中引进头文件,jsbRegister.h
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_jsb);
sc->start();
4. jsbRegister.cpp 去实现这个方法
#include "jsbRegister.h"
#include "cocos2d.h"
#include "cocos2d_specifics.hpp"
JSClass* jsb_class;//全局变量
JSObject* jsb_prototype;
void register_jsb(JSContext* cx, JSObject* obj)//注册:全局函数{ jsval nsval; JSObject* ns; JS_GetProperty(cx, obj, "TT", &nsval);//c++ 命名空间绑定 if (nsval == JSVAL_VOID) { ns = JS_NewObject(cx, NULL, NULL, NULL); nsval = OBJECT_TO_JSVAL(ns); JS_SetProperty(cx, obj, "TT", &nsval);//命名空间绑定 }else { JS_ValueToObject(cx, nsval, &ns); } obj = ns; js_register(cx, obj); //调用:绑定类的方法 //JS_DefineFunction:调用全局方法 JS_DefineFunction(cx, jsb_prototype, "retain", JSB_cocos2dx_retain, 0, JSPROP_READONLY | JSPROP_PERMANENT); JS_DefineFunction(cx, jsb_prototype, "release", JSB_cocos2dx_release, 0, JSPROP_READONLY | JSPROP_PERMANENT);}
js_register(cx, obj); 全局方法,创建 c++ 类的对象。
JS_DefineFunction(cx, jsb_prototype,"retain",JSB_cocos2dx_retain,0,JSPROP_READONLY |JSPROP_PERMANENT);
通过 js 对象调用 retain 方法可以执行 c++ 全局方法 JSB_cocos2dx_retainvar testJSB = new TT.test();//创建 js 绑定的 c++对象
testJSB.retain();
testJSB.release();//retain时候调用JSBool JSB_cocos2dx_retain(JSContext* cx, uint32_t argc, jsval *vp){ CCLog("JSB_cocos2dx_retain ---------- JSB_cocos2dx_retain"); JSObject* thisObj = JS_THIS_OBJECT(cx, vp); if (thisObj) { js_proxy_t* proxy = jsb_get_js_proxy(thisObj);//2dx if (proxy) { ((CCObject* )proxy->ptr)->retain(); CCLog("Retain succeed!"); return JS_TRUE; } } JS_ReportError(cx, "Invaild native object"); return JS_FALSE;}//释放内存调用JSBool JSB_cocos2dx_release(JSContext* cx, uint32_t argc, jsval *vp){ CCLog("JSB_cocos2dx_release ---------- JSB_cocos2dx_release"); JSObject* thisObj = JS_THIS_OBJECT(cx, vp); if (thisObj) { js_proxy_t* proxy = jsb_get_js_proxy(thisObj); if (proxy) { ((CCObject* )proxy->ptr)->release(); CCLog("Release succeed!"); return JS_TRUE; } } JS_ReportError(cx, "Invaild native object"); return JS_FALSE;}
5.jsbRegister.cpp js绑定c++对象方法
//注册 一些可能被调用的函数void js_register(JSContext* cx, JSObject* global){ CCLog("js_register ---------- js_register"); jsb_class = (JSClass *)calloc(1, sizeof(JSClass)); jsb_class->name = "test";//类名 jsb_class->addProperty = JS_PropertyStub; jsb_class->delProperty = JS_PropertyStub; jsb_class->getProperty = JS_PropertyStub; jsb_class->setProperty = JS_StrictPropertyStub; jsb_class->enumerate = JS_EnumerateStub; jsb_class->resolve = JS_ResolveStub; jsb_class->convert = JS_ConvertStub; jsb_class->finalize = js_finalize;//类型析构函数绑定 jsb_class->flags = JSCLASS_HAS_RESERVED_SLOTS(2); /* 等呆研究 */ static JSPropertySpec properties[] = { {0, 0, 0, JSOP_NULLWRAPPER, JSOP_NULLWRAPPER} }; /* js 调用 functionTest 方法触发 js_functionTest */ static JSFunctionSpec funcs[] = { JS_FN("functionTest", js_functionTest, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE), JS_FS_END }; /* js 调用 create 方法触发 js_create */ static JSFunctionSpec st_funcs[] = { JS_FN("create", js_create, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE), JS_FS_END }; /* JS_InitClass:调用对象方法 1:js_constructor 创建类对象注册到 js 2:funcs 注册 js 调用的对象方法 3:st_funcs 注册 js 调用的静态方法 4:properties (可能是注册属性 猜测) */ jsb_prototype = JS_InitClass(cx, global, NULL, jsb_class, js_constructor, 0, properties, funcs, NULL, st_funcs); JSBool found; JS_SetPropertyAttributes(cx, global, "TT", JSPROP_ENUMERATE | JSPROP_READONLY, &found);//命名空间 TypeTest<TT::test> t;//对象 js_type_class_t* p; uint32_t typeId = t.s_id();//次类对象的唯一标示符 HASH_FIND_INT(_js_global_type_ht, &typeId, p); if (!p)//绑定对象和方法到 js 上 { p = (js_type_class_t* )malloc(sizeof(_js_global_type_ht)); p->type = typeId; p->jsclass = jsb_class; p->proto = jsb_prototype; p->parentProto = NULL; HASH_ADD_INT(_js_global_type_ht, type, p); }}
void js_finalize(JSFreeOp* fop,JSObject* obj)//一直没有被成功调用过 ???
{
CCLog("js_finalize ---------- js_finalize");
CCLOGINFO("JSBindings: finallizing JS object %p JSB", obj);
}
JS_InitClass(cx, global, NULL,jsb_class,js_constructor, 0, properties, funcs,NULL, st_funcs);
var testJSB = new TT.test(); new 时候调用 js_constructor 全局方法
var testJSB = TT.test.create(); 调用 js_create
testJSB.functionTest();调用 js_functionTest
6.jsbRegister 两张在 js绑定中创建 c++ 对象
//new创建类对象,并绑定到jsJSBool js_constructor(JSContext* cx, uint32_t argc, jsval* vp){ cocos2d::CCLog("JS Constructor..."); if (argc == 0) { TT::test* cobj = new TT::test();//创建注册到 js中 类的对象 cocos2d::CCObject* ccobj = dynamic_cast<cocos2d::CCObject*>(cobj); if (ccobj) ccobj->autorelease();//2dx 创建对象以后就直接 autorelease TypeTest<TT::test> t; js_type_class_t* typeClass; uint32_t typeId = t.s_id(); HASH_FIND_INT(_js_global_type_ht, &typeId, typeClass); assert(typeClass); JSObject* obj = JS_NewObject(cx, typeClass->jsclass, typeClass->proto, typeClass->parentProto); JS_SET_RVAL(cx, vp, OBJECT_TO_JSVAL(obj)); js_proxy_t* p = jsb_new_proxy(cobj, obj);//2dx JS_AddNamedObjectRoot(cx, &p->obj, "TT::test");// return JS_TRUE; } JS_ReportError(cx, "Wrong number of arguments: %d, was expecting: %d", argc, 0); return JS_FALSE;}//create创建对象时候调用JSBool js_create(JSContext* cx, uint32_t argc, jsval* vp){ cocos2d::CCLog("js is creating..."); if (argc == 0) { TT::test* ret = TT::test::create(); jsval jsret; do { if (ret) { js_proxy_t* proxy = js_get_or_create_proxy<TT::test>(cx, ret); jsret = OBJECT_TO_JSVAL(proxy->obj); }else { jsret = JSVAL_NULL; } } while(0); JS_SET_RVAL(cx, vp, jsret); return JS_FALSE; } JS_ReportError(cx, "Wrong number of arguments"); return JS_FALSE;}
7. js 通过 jsb 调用 c++的对象方法
通过前面的注册,可以用 js 去调用 c++ 的全局方法,js_functionTest 在前面 js_register 被注册过了。
var testJSB = new TT.test();
testJSB.functionTest(); 先调用 jsb方法 functionTest 在通过前面的注册调用c++方法
//调用JSBinding 里的 functionTest 方法JSBool js_functionTest(JSContext* cx, uint32_t argc, jsval* vp){ CCLog("js_functionTest --- js_functionTest"); JSBool ok = JS_TRUE; JSObject* obj = NULL; TT::test* cobj = NULL; obj = JS_THIS_OBJECT(cx, vp); js_proxy_t* proxy = jsb_get_js_proxy(obj);//2dx cobj = (TT::test* )(proxy ? proxy->ptr : NULL);//通过代理得到自己创建的那个类的对象 JSB_PRECONDITION2(cobj, cx, JS_FALSE, "Invalid Native Object"); if (argc == 0) { cobj->functionTest();//调用 TT::test 类对象方法 JS_SET_RVAL(cx, vp, JSVAL_VOID); return ok; } JS_ReportError(cx, "Wrong number of arguments"); return JS_FALSE;}
8.自己的 c++类
test.h
#ifndef __myJSB__test__#define __myJSB__test__#include <iostream>#include "cocos2d.h"#include "ScriptingCore.h"namespace TT{ class test: public cocos2d::CCObject { public: static cocos2d::CCScene* scene(); test(); ~test(); virtual bool init(); CREATE_FUNC(test); void functionTest(); };}#endif
test.cpp
#include "test.h"bool TT::test::init(){ bool bRef = false; do { cocos2d::CCLog("TT::test init..."); bRef = true; } while (0); return bRef;}void TT::test::functionTest(){ cocos2d::CCLog("TT::test test...");}TT::test::test(){}TT::test::~test()// js执行对象 release方法时候调用{ CCLog("~test");}
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