Unity3d:地铁跑酷操控解析

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1.用于记录每次操作的开始点和结束点、开始时间和结束时间

public class Swipe

{
    // Fields
    public Vector3 end;
    public float endTime;
    public Vector3 start;
    public float startTime;

}


2.四个滑动方向的枚举

public enum SwipeDir

{
    Up,
    Down,
    Left,
    Right,
    None
}


3.监听Touch输入,得到输入的Swipe

public void HandleControls()
{
    if (!this._paused && (Input.touchCount > 0))
    {
        Touch touch = Input.touches[0];
        if (touch.phase == TouchPhase.Began)
        {
            this.currentSwipe = new Swipe();
            this.currentSwipe.start = (Vector3) touch.position;
            this.currentSwipe.startTime = Time.time;
        }
        if ((((touch.phase == TouchPhase.Moved) || (touch.phase == TouchPhase.Ended)) || (touch.phase == TouchPhase.Canceled)) && (this.currentSwipe != null))
        {
            this.currentSwipe.endTime = Time.time;
            this.currentSwipe.end = (Vector3) touch.position;
            SwipeDir swipeDir = this.AnalyzeSwipe(this.currentSwipe);
            if (swipeDir != SwipeDir.None)
            {
                if (this.characterState != null)
                {
                    this.characterState.HandleSwipe(swipeDir);
                }
                this.currentSwipe = null;
            }
        }
        if ((touch.phase == TouchPhase.Ended) && (this.currentSwipe != null))
        {
            this.currentSwipe.endTime = Time.time;
            this.currentSwipe.end = (Vector3) touch.position;
            if ((this.AnalyzeSwipe(this.currentSwipe) == SwipeDir.None) && (this.characterState != null))
            {
                this.HandleTap();
            }
        }
    }
}

4.处理、分析得到是Swip;通过向量的点乘,得到沿上下左右四个方向上分量做多的那个方向,作为最终结果。

 private SwipeDir AnalyzeSwipe(Swipe swipe)
{
    Vector3 b = Camera.main.ScreenToWorldPoint(new Vector3(swipe.start.x, swipe.start.y, 2f));
    if (Vector3.Distance(Camera.main.ScreenToWorldPoint(new Vector3(swipe.end.x, swipe.end.y, 2f)), b) < this.swipe.distanceMin)
    {
        return SwipeDir.None;
    }
    Vector3 lhs = swipe.end - swipe.start;
    SwipeDir none = SwipeDir.None;
    float num2 = 0f;
    float num3 = Vector3.Dot(lhs, Vector3.up);
    if (num3 > num2)
    {
        num2 = num3;
        none = SwipeDir.Up;
    }
    num3 = Vector3.Dot(lhs, Vector3.down);
    if (num3 > num2)
    {
        num2 = num3;
        none = SwipeDir.Down;
    }
    num3 = Vector3.Dot(lhs, Vector3.left);
    if (num3 > num2)
    {
        num2 = num3;
        none = SwipeDir.Left;
    }
    num3 = Vector3.Dot(lhs, Vector3.right);
    if (num3 > num2)
    {
        num2 = num3;
        none = SwipeDir.Right;
    }
    return none;
}

地铁跑酷的操控手感灰常好,多多学习,多多借鉴。

欢迎大家一起学习讨论研究~

吐舌头



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