cocos2d-iphone. spritebuilder

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前面打算用cocos2dx来做事的。

但是发现居然没有mac上用的工具。

ok,I turned around and came back to cocos2d-iphone,

A bright shinning star tucked into my sight.

SpirteBuilder, what a fabulous decent tool!

打开它的第一时间,我的眼泪就留了下来。

我的心情是多么的沉重!我想过不了多久它的knockoff版本就要出来了吧。

anyway, discard all the bugging thoughts,  let me stuck with my work first.


Here I must point out two things:

1. you need to call [CCNode setUserInteractionEnabled: YES] first if you want to use Touch event.

2. A long existing problem has been fixed in the most recent version, but still it exists in the stable version.

    That is: your release version may fail to open. like an adhok version.


所以就是说,spritebuild用了cocos2d-iphone的v3版本.

现在任何的ccnode都可以直接用touch event了,

1. 但是你需要 [CCNode setUserInteractionEnabled: YES] ,否则是捕捉不到touch事件的。

2. 因为ccbreader里面有两处错用了casting,所以生成的release版本也许会open失败。

最新的版本已经修复了该问题,但是目前的相对稳定版还没有。

具体原因和解决方法请看:

    http://forum.spritebuilder.com/t/ccbreader-readfloat-float-casting-problem/70

 cocos2dx也有同样的问题,不知道他们修复了没。


I will post some more about building games with spritebuild,

only when I have time.


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