画线

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- (void)viewDidLoad {      [super viewDidLoad];         UIImageView *imageView=[[UIImageView alloc] initWithFrame:self.view.frame];      [self.view addSubview:imageView];         self.view.backgroundColor=[UIColor blueColor];         UIGraphicsBeginImageContext(imageView.frame.size);      [imageView.image drawInRect:CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)];      CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);  //边缘样式    CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 15.0);  //线宽    CGContextSetAllowsAntialiasing(UIGraphicsGetCurrentContext(), YES);      CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);  //颜色      CGContextBeginPath(UIGraphicsGetCurrentContext());      CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 100, 100);  //起点坐标    CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), 200, 100);   //终点坐标    CGContextStrokePath(UIGraphicsGetCurrentContext());      imageView.image=UIGraphicsGetImageFromCurrentImageContext();      UIGraphicsEndImageContext();  }
2.获取当前Context画线方法:(未主动创建path)

CGContextRef ctx = UIGraphicsGetCurrentContext();//获取当前ctx

CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);

        CGContextSetLineWidth(ctx, 15.0);  //线宽

        CGContextSetAllowsAntialiasing(ctx, YES);

        CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);  //颜色

        CGContextBeginPath(ctx);

        CGContextMoveToPoint(ctx, 100, 100);  //起点坐标

        CGContextAddLineToPoint(ctx, 200, 100);   //终点坐标

        CGContextStrokePath(ctx);

其他画线:

    //画两条射线

    // 创建一个Path句柄

    CGMutablePathRef pathRef = CGPathCreateMutable();

    // 初始化该path到一个初始点

    CGPathMoveToPoint(pathRef, &CGAffineTransformIdentity, 100.0f, 0.0f);

    // 添加一条直线,从初始点到该函数指定的坐标点

    CGPathAddLineToPoint(pathRef, &CGAffineTransformIdentity, 150.0f, 100.0f);

    CGPathMoveToPoint(pathRef, &CGAffineTransformIdentity, 100.0f, 0.0f);

    CGPathAddLineToPoint(pathRef, &CGAffineTransformIdentity, 100.0f, 150.0f);

    CGPathCloseSubpath(pathRef);

    // 关闭该path

    CGPathCloseSubpath(pathRef);

    // 将此path添加到Quartz上下文中

    CGContextAddPath(ctx, pathRef);

    // 对上下文进行描边

    CGContextStrokePath(ctx);

    

    //画三角形

    //CGMutablePathRef pathRef = CGPathCreateMutable();

    // 初始化该path到一个初始点

    CGPathMoveToPoint(pathRef, &CGAffineTransformIdentity, 0.0f, 0.0f);

    // 添加一条直线,从初始点到该函数指定的坐标点

    CGPathAddLineToPoint(pathRef, &CGAffineTransformIdentity, 50.0f, 100.0f);

    CGPathAddLineToPoint(pathRef, &CGAffineTransformIdentity, 100.0f, 50.0f);

    // 关闭该path

    CGPathCloseSubpath(pathRef);

    // 关闭该path

    CGPathCloseSubpath(pathRef);

    // 将此path添加到Quartz上下文中

    CGContextAddPath(ctx, pathRef);

    

    // 对上下文进行描边

    CGContextStrokePath(ctx);

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