HTML5画布绘图方程
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<!DOCTYPE HTML><html> <head> <style> body { margin: 0px; padding: 0px; } </style> </head> <body> <canvas id="myCanvas" width="578" height="300"></canvas> <script> function Graph(config) { // user defined properties this.canvas = document.getElementById(config.canvasId); this.minX = config.minX; this.minY = config.minY; this.maxX = config.maxX; this.maxY = config.maxY; this.unitsPerTick = config.unitsPerTick; // constants this.axisColor = '#aaa'; this.font = '8pt Calibri'; this.tickSize = 20; // relationships this.context = this.canvas.getContext('2d'); this.rangeX = this.maxX - this.minX; this.rangeY = this.maxY - this.minY; this.unitX = this.canvas.width / this.rangeX; this.unitY = this.canvas.height / this.rangeY; this.centerY = Math.round(Math.abs(this.minY / this.rangeY) * this.canvas.height); this.centerX = Math.round(Math.abs(this.minX / this.rangeX) * this.canvas.width); this.iteration = (this.maxX - this.minX) / 1000; this.scaleX = this.canvas.width / this.rangeX; this.scaleY = this.canvas.height / this.rangeY; // draw x and y axis this.drawXAxis(); this.drawYAxis(); } Graph.prototype.drawXAxis = function() { var context = this.context; context.save(); context.beginPath(); context.moveTo(0, this.centerY); context.lineTo(this.canvas.width, this.centerY); context.strokeStyle = this.axisColor; context.lineWidth = 2; context.stroke(); // draw tick marks var xPosIncrement = this.unitsPerTick * this.unitX; var xPos, unit; context.font = this.font; context.textAlign = 'center'; context.textBaseline = 'top'; // draw left tick marks xPos = this.centerX - xPosIncrement; unit = -1 * this.unitsPerTick; while(xPos > 0) { context.moveTo(xPos, this.centerY - this.tickSize / 2); context.lineTo(xPos, this.centerY + this.tickSize / 2); context.stroke(); context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3); unit -= this.unitsPerTick; xPos = Math.round(xPos - xPosIncrement); } // draw right tick marks xPos = this.centerX + xPosIncrement; unit = this.unitsPerTick; while(xPos < this.canvas.width) { context.moveTo(xPos, this.centerY - this.tickSize / 2); context.lineTo(xPos, this.centerY + this.tickSize / 2); context.stroke(); context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3); unit += this.unitsPerTick; xPos = Math.round(xPos + xPosIncrement); } context.restore(); }; Graph.prototype.drawYAxis = function() { var context = this.context; context.save(); context.beginPath(); context.moveTo(this.centerX, 0); context.lineTo(this.centerX, this.canvas.height); context.strokeStyle = this.axisColor; context.lineWidth = 2; context.stroke(); // draw tick marks var yPosIncrement = this.unitsPerTick * this.unitY; var yPos, unit; context.font = this.font; context.textAlign = 'right'; context.textBaseline = 'middle'; // draw top tick marks yPos = this.centerY - yPosIncrement; unit = this.unitsPerTick; while(yPos > 0) { context.moveTo(this.centerX - this.tickSize / 2, yPos); context.lineTo(this.centerX + this.tickSize / 2, yPos); context.stroke(); context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos); unit += this.unitsPerTick; yPos = Math.round(yPos - yPosIncrement); } // draw bottom tick marks yPos = this.centerY + yPosIncrement; unit = -1 * this.unitsPerTick; while(yPos < this.canvas.height) { context.moveTo(this.centerX - this.tickSize / 2, yPos); context.lineTo(this.centerX + this.tickSize / 2, yPos); context.stroke(); context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos); unit -= this.unitsPerTick; yPos = Math.round(yPos + yPosIncrement); } context.restore(); }; Graph.prototype.drawEquation = function(equation, color, thickness) { var context = this.context; context.save(); context.save(); this.transformContext(); context.beginPath(); context.moveTo(this.minX, equation(this.minX)); for(var x = this.minX + this.iteration; x <= this.maxX; x += this.iteration) { context.lineTo(x, equation(x)); } context.restore(); context.lineJoin = 'round'; context.lineWidth = thickness; context.strokeStyle = color; context.stroke(); context.restore(); }; Graph.prototype.transformContext = function() { var context = this.context; // move context to center of canvas this.context.translate(this.centerX, this.centerY); /* * stretch grid to fit the canvas window, and * invert the y scale so that that increments * as you move upwards */ context.scale(this.scaleX, -this.scaleY); }; var myGraph = new Graph({ canvasId: 'myCanvas', minX: -10, minY: -10, maxX: 10, maxY: 10, unitsPerTick: 1 }); myGraph.drawEquation(function(x) { return 5 * Math.sin(x); }, 'green', 3); myGraph.drawEquation(function(x) { return x * x; }, 'blue', 3); myGraph.drawEquation(function(x) { return 1 * x; }, 'red', 3); </script> </body></html>
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