在 cocos2d-x 3.0 中中文显示为乱码的问题

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开发环境:Windows 8   VS2012  cocos2d-x 3.0 beta cocostudio 1.2

当通过 cocostudio UI编辑 编辑了一个界面,如下所示



当加载到 cocos2d-x代码中,但是在设置按钮文字时会出现乱码。



本人是通过如下方法转换编码:

以下代码来源于【tkokof1博客】 http://blog.csdn.net/tkokof1/article/details/7426706

//! convert from wstring to UTF8 using self-coding-convertingvoid WStrToUTF8(std::string& dest, const std::wstring& src){dest.clear();for (size_t i = 0; i < src.size(); i++){wchar_t w = src[i];if (w <= 0x7f)dest.push_back((char)w);else if (w <= 0x7ff){dest.push_back(0xc0 | ((w >> 6)& 0x1f));dest.push_back(0x80| (w & 0x3f));}else if (w <= 0xffff){dest.push_back(0xe0 | ((w >> 12)& 0x0f));dest.push_back(0x80| ((w >> 6) & 0x3f));dest.push_back(0x80| (w & 0x3f));}else if (sizeof(wchar_t) > 2 && w <= 0x10ffff){dest.push_back(0xf0 | ((w >> 18)& 0x07)); // wchar_t 4-bytes situationdest.push_back(0x80| ((w >> 12) & 0x3f));dest.push_back(0x80| ((w >> 6) & 0x3f));dest.push_back(0x80| (w & 0x3f));}elsedest.push_back('?');}}//! simple warpperstd::string WStrToUTF8(const std::wstring& str){std::string result;WStrToUTF8(result, str);return result;}

在代码中使用方式如下:

Button* button = dynamic_cast<Button*>(m_layout->getChildByTag(UI_BUTTON_START));button->setTitleText(WStrToUTF8(L"运行"));



就可以正确显示:



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