ThreadLocal源码分析

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    ThreadLocal, 字面意义上就是本地Thread,然而,ThreadLocal并非Thread,而是Thread的局部变量,也许把它命名为ThreadLocalVariable更容易让人理解一些。

    ThreadLocal用于存储一些线程相关的局部变量,使用非常方便,尤其是在一些已经成型的项目中增加新功能,需要从入口传递参数,并在后端取参处理的情景。

    看一些技术书,浅显的提到ThreadLocal时,会比喻为ThreadLocal可以被理解为在JVM里面存着一个Map结构,key为Thread,值为用户存入的对象。这样理解可以帮助理解threadlocal的使用场景,但并不准确,其实Thread内部包含一个ThreadLocalMap结构,而ThreadLocal是一个工具类(个人定义,不一定准确),它负责初始化Thread的ThreadLocalMap(默认为null),并负责向ThreadLocalMap存入和读取数据,ThreadLocalMap存入数据的key正是ThreadLocal对象,也就是说同一个线程Thread可以拥有多个ThreadLocal,同时维护多个线程相关的数据。


ThreadLocal初始化:

private T setInitialValue() {        T value = initialValue();  //用户负责写入初始化值        Thread t = Thread.currentThread(); //取得当前线程        ThreadLocalMap map = getMap(t);    //获取线程的ThreadLocalMap对象        if (map != null)            map.set(this, value);    //如果已经初始化,则直接插入值, 可以为threadLocal类        else            createMap(t, value);    //这里ThreadLocal初始化Thread.ThreadLocalMap,ThreadLocalMap默认为null        return value;    }

void createMap(Thread t, T firstValue) {        t.threadLocals = new ThreadLocalMap(this, firstValue);    }


set方法:

 public void set(T value) {        Thread t = Thread.currentThread();        ThreadLocalMap map = getMap(t);        if (map != null)            map.set(this, value); //调用ThreadLocalMap的set方法        else            createMap(t, value);    }


get方法:


public T get() {        Thread t = Thread.currentThread();        ThreadLocalMap map = getMap(t);        if (map != null) {            ThreadLocalMap.Entry e = map.getEntry(this);            if (e != null)                return (T)e.value; //直接从Thread内部类ThreadLocalMap查找        }        return setInitialValue();    }


Thread内部类ThreadLocalMap:

ThreadLocalMap(ThreadLocal firstKey, Object firstValue) {            table = new Entry[INITIAL_CAPACITY]; //Entry为ThreadLocalMap内部类,为key,value键值对对象            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);            table[i] = new Entry(firstKey, firstValue); //插入第一个值,键为threadlocal对象            size = 1;            setThreshold(INITIAL_CAPACITY);//初始化capacity        }



ThreadLocalMap类set方法:

private void set(ThreadLocal key, Object value) {            Entry[] tab = table;            int len = tab.length;            int i = key.threadLocalHashCode & (len-1);            //遍历数组查找            for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) {                ThreadLocal k = e.get();                if (k == key) { //如果已经存在,则覆盖值,即threadlocal多次set时只保存最新的值                    e.value = value;                    return;                }                if (k == null) { //不存在,则插入                    replaceStaleEntry(key, value, i);                    return;                }            }            tab[i] = new Entry(key, value);            int sz = ++size;            if (!cleanSomeSlots(i, sz) && sz >= threshold) //判断是否需要扩容                rehash();                  //执行扩容(ThreadLocalMap内部table是数组结果)        }




一使用示例:

public class ThreadLocalUtil {          //ThreadLocalUtil内部如果定日多个ThreadLocal对象,则Thread内部的ThreadLocalMap中将包含多个元素 private static final ThreadLocal<ClientInfo> clientInfoThreadLocal = new ThreadLocal<ClientInfo>(){protected ClientInfo initialValue(){ClientInfo clientInfo = new ClientInfo(); //自定义类******return clientInfo;}};public static ClientInfo getClientinfo() {return clientInfoThreadLocal.get();}public static void setClientinfo(ClientInfo clientInfo) {clientInfoThreadLocal.set(clientInfo);}}





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