CYYMysql 源码解读 4

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ThreadPool.cpp文件主要是实现线程池,线程池和内存池以及连接池原理都是差不多,一开始申请好了然后需要的时候自己调用就行了。

下面是源码和注释:

#include "stdafx.h"#include "ThreadPool.h"//#include "afxtempl.h"//#include "afxmt.h"//////////////////////////////////////////////////////////////////////// Construction/Destruction//////////////////////////////////////////////////////////////////////CThreadPool::CThreadPool(){}CThreadPool::~CThreadPool(){}void CThreadPool::Start(unsigned short nStatic, unsigned short nMax)               //线程池开始函数{ASSERT(nMax>=nStatic);m_nNumberOfStaticThreads=nStatic;//线程数m_nNumberOfTotalThreads=nMax;            //最大线程数量//lock the resourceCAutoLock lock(&m_arrayCs);//CSingleLock singleLock(&m_arrayCs);//singleLock.Lock();  // Attempt to lock the shared resource//create an IO portm_hMgrIoPort = CreateIoCompletionPort((HANDLE)INVALID_HANDLE_VALUE, NULL, 0, 0);        //管理线程完成端口CWinThread* pWinThread = AfxBeginThread((AFX_THREADPROC)ManagerProc, this);//DWORD dwThreadID;//HANDLE pWinThread = CreateThread(NULL,0,ManagerProc,this,0,&dwThreadID);m_hMgrThread = pWinThread->m_hThread;//now we start these worker threadsm_hWorkerIoPort = CreateIoCompletionPort((HANDLE)INVALID_HANDLE_VALUE, NULL, 0, 0);        //工作线程完成端口for(long n = 0; n < nStatic; n++){CWinThread* pWinThread = AfxBeginThread((AFX_THREADPROC)WorkerProc, this);//HANDLE pWinThread = CreateThread(NULL,0,ManagerProc,this,0,&dwThreadID);HANDLE handle=pWinThread->m_hThread;DWORD threadId=pWinThread->m_nThreadID;printf("generate a worker thread handle id is %d.\n", threadId);m_threadMap.SetAt(threadId, ThreadInfo(handle, false) );}//singleLock.Unlock();}void CThreadPool::Stop(bool bHash)             //关闭完成端口,以及工作线程管理线程{UINT nCount;HANDLE* pThread;{CAutoLock lock(&m_arrayCs);//CSingleLock singleLock(&m_arrayCs);//singleLock.Lock();  // Attempt to lock the shared resource::PostQueuedCompletionStatus(m_hMgrIoPort, 0, 0, (OVERLAPPED*)0xFFFFFFFF);WaitForSingleObject(m_hMgrThread, INFINITE);CloseHandle(m_hMgrIoPort);//shut down all the worker threadsnCount=m_threadMap.GetCount();pThread = new HANDLE[nCount];long n=0;POSITION pos=m_threadMap.GetStartPosition(); DWORD threadId; ThreadInfo info;while(pos!=NULL){::PostQueuedCompletionStatus(m_hWorkerIoPort, 0, 0, (OVERLAPPED*)0xFFFFFFFF);        //从cmap里面遍历,同时postm_threadMap.GetNextAssoc(pos, threadId, info);pThread[n++]=info.m_hThread;}//singleLock.Unlock();}DWORD rc=WaitForMultipleObjects(nCount, pThread, TRUE, 120000);//wait for 2 minutes, then start to kill threadsCloseHandle(m_hWorkerIoPort);if(rc==WAIT_TIMEOUT&&bHash){//some threads not terminated, we have to stop them.DWORD exitCode;for(int i=0; i<nCount; i++)//对于没有退出的线程结束掉if (::GetExitCodeThread(pThread[i], &exitCode)==STILL_ACTIVE)TerminateThread(pThread[i], 99);}delete[] pThread;}DWORD WINAPI CThreadPool::ManagerProc(void* p)               //管理线程{//convert the parameter to the server pointer.CThreadPool* pServer=(CThreadPool*)p;HANDLEIoPort= pServer->GetMgrIoPort();unsigned longpN1, pN2; OVERLAPPED*pOverLapped;LABEL_MANAGER_PROCESSING:while(::GetQueuedCompletionStatus(IoPort, &pN1, &pN2, &pOverLapped, pServer->GetMgrWaitTime() )){if(pOverLapped == (OVERLAPPED*)0xFFFFFFFF)break;else{//TRACE0("mgr events comes in!\n");}}//time out processingif (::GetLastError()==WAIT_TIMEOUT){//time out processing//printf("<ThreadPool><Err>Time out processing!\n");//the manager will take a look at all the worker's status. Theif (pServer->GetThreadPoolStatus()==CThreadPool::BUSY)pServer->AddThreads();if (pServer->GetThreadPoolStatus()==CThreadPool::IDLE)pServer->RemoveThreads();goto LABEL_MANAGER_PROCESSING;}return 0;}DWORD WINAPI CThreadPool::WorkerProc(void* p)           //工作者线程{//convert the parameter to the server pointer.CThreadPool* pServer=(CThreadPool*)p;HANDLEIoPort= pServer->GetWorkerIoPort();unsigned longpN1, pN2; OVERLAPPED*pOverLapped;DWORD threadId=::GetCurrentThreadId();//TRACE1("worker thread id is %d.\n", threadId);while(::GetQueuedCompletionStatus(IoPort, &pN1, &pN2, &pOverLapped, INFINITE ))//pn1不是 返回的字节数吗,难道我记错了?{if(pOverLapped == (OVERLAPPED*)0xFFFFFFFE){pServer->RemoveThread(threadId);break;}else if(pOverLapped == (OVERLAPPED*)0xFFFFFFFF){break;}else{//TRACE0("worker events comes in!\n");//before processing, we need to change the status to busy.pServer->ChangeStatus(threadId, true);//retrieve the job description and agent pointerIWorker* pIWorker = reinterpret_cast<IWorker*>(pN1);//pN1不是 接收数据的长度吗?怎么还能这么转换?IJobDesc* pIJob= reinterpret_cast<IJobDesc*>(pN2);pIWorker->ProcessJob(pIJob);                       //直接就执行了delete pIJob;pServer->ChangeStatus(threadId, false);}}return 0;}void CThreadPool::ChangeStatus(DWORD threadId, bool status){CAutoLock lock(&m_arrayCs);//CSingleLock singleLock(&m_arrayCs);//singleLock.Lock();  // Attempt to lock the shared resource//retrieve the current thread handleThreadInfo info;m_threadMap.Lookup(threadId, info);info.m_bBusyWorking=status;m_threadMap.SetAt(threadId, info);//singleLock.Unlock();}void CThreadPool::ProcessJob(IJobDesc* pJob, IWorker* pWorker) const{::PostQueuedCompletionStatus(m_hWorkerIoPort, \reinterpret_cast<DWORD>(pWorker), \reinterpret_cast<DWORD>(pJob),\NULL);}void CThreadPool::AddThreads(){int nCount=m_threadMap.GetCount();int nTotal=min(nCount+2, m_nNumberOfTotalThreads);for(int i=0; i<nTotal-nCount; i++){CWinThread* pWinThread = AfxBeginThread((AFX_THREADPROC)WorkerProc, this);//DWORD dwThreadID;//HANDLE pWinThread = CreateThread(NULL,0,ManagerProc,this,0,&dwThreadID);HANDLE handle=pWinThread->m_hThread;DWORD threadId=pWinThread->m_nThreadID;m_threadMap.SetAt(threadId, ThreadInfo(handle, false) );}}void CThreadPool::RemoveThreads(){int nCount=m_threadMap.GetCount();int nTotal=max(nCount-2, m_nNumberOfStaticThreads);for(int i=0; i<nCount-nTotal; i++)::PostQueuedCompletionStatus(m_hWorkerIoPort, 0, 0, (OVERLAPPED*)0xFFFFFFFE);}CThreadPool::ThreadPoolStatus CThreadPool::GetThreadPoolStatus(){int nTotal = m_threadMap.GetCount();POSITION pos=m_threadMap.GetStartPosition(); DWORD threadId; ThreadInfo info;int nCount=0;while(pos!=NULL){m_threadMap.GetNextAssoc(pos, threadId, info);if (info.m_bBusyWorking==true) nCount++;}if ( nCount/(1.0*nTotal) > 0.8 )return BUSY;if ( nCount/ (1.0*nTotal) < 0.2 )return IDLE;return NORMAL;}


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