在quick-cocos2d-x中创建新工程

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Create a new project

Before creating new project, make sure you have set the QUICK_COCOS2DX_ROOT environment variable to the right path, refer to:

  • Setup quick-cocos2d-x development environment for Mac
  • Setup quick-cocos2d-x development environment for Windows

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Create a new project with Mac

Launch Terminal Application, come to the directory for the new project:

> cd ~/Desktop

Run create_project.sh , and specify the package name of your project:

> $QUICK_COCOS2DX_ROOT/bin/create_project.sh com.mycompany.games.game01

create_project.sh shell script will use the last part of package name as your project directory name, so the upper command will create a directory with the name game01.

After that, you can see the following result:

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Then you can use the player to run a project. Alternatively, open a project file in the proj.ios or proj.android directory, test it on a real device.

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Create a new project with Windows

Similar to the Mac environment, you just run create_project.bat in the cmd.exe window.

CAUTION: Don't run create_project.bat or create_project.sh in a cygwin window

> %QUICK_COCOS2DX_ROOT%\bin\create_project.bat com.mycompany.games.game01

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Specify the screen orientation when creating a new project

use -o argument to specify the screen orientation, the legal value could be landscape or portrait. e.g.:

> $QUICK_COCOS2DX_ROOT/bin/create_project.sh -o landscape com.mycompany.games.game01

If you want to change the screen orientation for your existing project, please see How to set the screen orientation of the game 。

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