u3d的log信息记录到文本文件中

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using UnityEngine;using System.Collections;using System.IO;public class LzhLog : MonoBehaviour {static int line = 0;public static void print(string info){line ++;string path = Application.dataPath + "/LogFile.txt";StreamWriter sw;//Debug.Log (path);if (line == 1){sw = new StreamWriter(path, false);string fileTitle = "日志文件创建的时间  " + System.DateTime.Now.ToString();sw.WriteLine (fileTitle);}else{sw = new StreamWriter (path, true);}string lineInfo = line + "\t" + "时刻 " + Time.time + ": ";sw.WriteLine (lineInfo);sw.WriteLine (info);Debug.Log (info);sw.Flush ();sw.Close ();}// Update is called once per framevoid Update () {// testif(Input.GetKeyDown(KeyCode.Space)){LexunLog.print ("测试信息");}}}




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