(libgdx学习)accelerometer

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package com.example.groupactiontest;import com.badlogic.gdx.ApplicationListener;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.Input.Keys;import com.badlogic.gdx.Input.Peripheral;import com.badlogic.gdx.graphics.GL10;public class MyGame implements ApplicationListener {@Overridepublic void create() {System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer));System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation());}@Overridepublic void dispose() {// TODO Auto-generated method stub}@Overridepublic void pause() {// TODO Auto-generated method stub}@Overridepublic void render() {Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//返回某一点的重力加速度的值System.out.println("x: " + Gdx.input.getAccelerometerX()+"y: " + Gdx.input.getAccelerometerY()+"z: "+ Gdx.input.getAccelerometerZ());}@Overridepublic void resize(int arg0, int arg1) {// TODO Auto-generated method stub}@Overridepublic void resume() {// TODO Auto-generated method stub}}


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