(libgdx学习)vibrator(振动器)

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package com.example.groupactiontest;import com.badlogic.gdx.ApplicationListener;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.Input.Keys;import com.badlogic.gdx.Input.Peripheral;import com.badlogic.gdx.graphics.GL10;public class MyGame implements ApplicationListener {@Overridepublic void create() {//System.out.println("available: "+Gdx.input.isPeripheralAvailable(Peripheral.Accelerometer));//System.out.println( "Gdx.input.getNativeOrientation(): "+Gdx.input.getNativeOrientation());    //System.out.println("Peripheral.Compass available: "+Gdx.input.isPeripheralAvailable(  Peripheral.Compass));//   //float azimuth = Gdx.input.getAzimuth();//float pitch = Gdx.input.getPitch();//float rool = Gdx.input.getRoll();////System.out.println(azimuth + " ," + pitch + " ," + rool);//Gdx.input.vibrate(2000);//震动两秒Gdx.input.vibrate(new long[]{//每两个参数组成一对.第一个表示休息多少秒,第二个表示振动多少秒0,200,200,200,200,200},-1);//第二个参数表示不重复.若为1,则表示不停地震动}@Overridepublic void dispose() {// TODO Auto-generated method stub}@Overridepublic void pause() {// TODO Auto-generated method stub}@Overridepublic void render() {Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);////返回某一点的重力加速度的值//System.out.println("x: " + Gdx.input.getAccelerometerX()+//"y: " + Gdx.input.getAccelerometerY()//+"z: "+ Gdx.input.getAccelerometerZ());}@Overridepublic void resize(int arg0, int arg1) {// TODO Auto-generated method stub}@Overridepublic void resume() {// TODO Auto-generated method stub}}

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