vtk显示属性、窗口以及交互设置

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在上篇简单的cone模型显示的基础上,本篇blog继续讲解与模型显示属性、窗口显示以及交互方式相关的例子。


1. 模型显示属性设置

通过给actor设置颜色来改变模型的颜色显示,通过property类,可以进一步设置模型显示的反射光、高光、环境光等属性的设置。

#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"#include "vtkProperty.h"int main(){  vtkConeSource *cone = vtkConeSource::New();  cone->SetHeight( 3.0 );  cone->SetRadius( 1.0 );  cone->SetResolution( 10 );    vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();  coneMapper->SetInputConnection( cone->GetOutputPort() );  vtkActor *coneActor = vtkActor::New();  coneActor->SetMapper( coneMapper );
  /* s设置模型显示的属性 */  coneActor->GetProperty()->SetColor(0.2, 0.63, 0.79);   //设置模型显示的颜色  coneActor->GetProperty()->SetDiffuse(0.7);             //设置散射系数
  coneActor->GetProperty()->SetSpecular(0.4);            //设置高光系数  coneActor->GetProperty()->SetSpecularPower(20);        //设置高光的比例参数,具体参数设置可以参加vtk源码的介绍或者phong模型  
  //通过新建property对象,实现模型显示颜色的改变  vtkProperty *property = vtkProperty::New();  property->SetColor(1.0, 0.3882, 0.2784);  property->SetDiffuse(0.7);  property->SetSpecular(0.4);  property->SetSpecularPower(20); //添加模型显示属性来显示模型  vtkActor *coneActor2 = vtkActor::New();  coneActor2->SetMapper(coneMapper);  coneActor2->GetProperty()->SetColor(0.2, 0.63, 0.79);  coneActor2->SetProperty(property);  coneActor2->SetPosition(0, 2, 0);  //设置模型显示的位置  vtkRenderer *ren1= vtkRenderer::New();  ren1->AddActor( coneActor );  ren1->AddActor( coneActor2 );  ren1->SetBackground( 0.1, 0.2, 0.4 );  vtkRenderWindow *renWin = vtkRenderWindow::New();  renWin->AddRenderer( ren1 );  renWin->SetSize( 300, 300 );  int i;  for (i = 0; i < 360; ++i)    {    // render the image    renWin->Render();    // rotate the active camera by one degree    ren1->GetActiveCamera()->Azimuth( 1 );    }    cone->Delete();  coneMapper->Delete();  coneActor->Delete();  property->Delete();  coneActor2->Delete();  ren1->Delete();  renWin->Delete();  return 0;}



2. 窗口显示

vtkrender可以控制场景在窗口中显示的位置,从而能够方便的实现多窗口显示。

#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"int main(){  vtkConeSource *cone = vtkConeSource::New();  cone->SetHeight( 3.0 );  cone->SetRadius( 1.0 );  cone->SetResolution( 10 );    vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();  coneMapper->SetInputConnection( cone->GetOutputPort() );  vtkActor *coneActor = vtkActor::New();  coneActor->SetMapper( coneMapper );  vtkRenderer *ren1= vtkRenderer::New();  ren1->AddActor( coneActor );  ren1->SetBackground( 0.1, 0.2, 0.4 );  ren1->SetViewport(0.0, 0.0, 0.5, 1.0);  //设置view显示的位置  vtkRenderer *ren2= vtkRenderer::New();  ren2->AddActor( coneActor );  ren2->SetBackground( 0.2, 0.3, 0.5 );  ren2->SetViewport(0.5, 0.0, 1.0, 1.0);   //设置view显示的位置  vtkRenderWindow *renWin = vtkRenderWindow::New();  renWin->AddRenderer( ren1 );  renWin->AddRenderer( ren2 );  renWin->SetSize( 600, 300 );
  ren1->ResetCamera();  ren1->GetActiveCamera()->Azimuth(90);  int i;  for (i = 0; i < 360; ++i)    {    // render the image    renWin->Render();    // rotate the active camera by one degree    ren1->GetActiveCamera()->Azimuth( 1 );    ren2->GetActiveCamera()->Azimuth( 1 );    }    cone->Delete();  coneMapper->Delete();  coneActor->Delete();  ren1->Delete();  ren2->Delete();  renWin->Delete();  return 0;}


3. 交互设置

vtkRenderWindowInteractor能够支持用户的交互,vtkInteractorStyleTrackballCamera则为其中的一种交互方式。

#include "vtkConeSource.h"#include "vtkPolyDataMapper.h"#include "vtkRenderWindow.h"#include "vtkRenderWindowInteractor.h"#include "vtkCamera.h"#include "vtkActor.h"#include "vtkRenderer.h"#include "vtkInteractorStyleTrackballCamera.h"int main(){  vtkConeSource *cone = vtkConeSource::New();  cone->SetHeight( 3.0 );  cone->SetRadius( 1.0 );  cone->SetResolution( 10 );    vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();  coneMapper->SetInputConnection( cone->GetOutputPort() );  vtkActor *coneActor = vtkActor::New();  coneActor->SetMapper( coneMapper );  vtkRenderer *ren1= vtkRenderer::New();  ren1->AddActor( coneActor );  ren1->SetBackground( 0.1, 0.2, 0.4 );
  vtkRenderWindow *renWin = vtkRenderWindow::New();  renWin->AddRenderer( ren1 );  renWin->SetSize( 300, 300 );  //设置交互  vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();  iren->SetRenderWindow(renWin);  //设置交互方式  vtkInteractorStyleTrackballCamera *style =     vtkInteractorStyleTrackballCamera::New();  iren->SetInteractorStyle(style);
 //初始化和开始交互  iren->Initialize();  iren->Start();    cone->Delete();  coneMapper->Delete();  coneActor->Delete();  ren1->Delete();  renWin->Delete();  iren->Delete();  style->Delete();  return 0;}
显示结果:


鼠标交互(左键旋转,中键移动,右键缩放)



键盘交互(s面片显示,w网格显示........)



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