写了一个苹果机的小游戏,请大家指点!
来源:互联网 发布:webgame源码 编辑:程序博客网 时间:2024/04/29 22:06
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Threading;
namespace pingguo
...{
public partial class Form1 : Form
...{
private static int count = 1;//获取转盘停止的下标,然后调用
private Thread thrPlay;//转盘线程
private Thread thrBibei;//比倍线程
private Hashtable tblpic = new Hashtable();//转盘图片
private Hashtable tbllbl = new Hashtable();//压注显示
private Hashtable tblbtn = new Hashtable();//压注按钮
private Hashtable tblint = new Hashtable();//每个图片的数字
private int DB = 0,JN = 0,DL = 0,LW = 0,
SD = 0,QW = 0,DG = 0,JQ = 0;//每个代表钱数
private int XYJQ = 0,YDJQ = 0;//现有和赢得金钱
private static int toubi = 0;//投币的控制,只能投币9次
private bool jia = true,jian = false,//用于加减轮盘转速
stop = false,//控制轮盘
zhuan = true;//用于开始一次线程后,禁止再开
private Point mouseOffset;
private bool mouseDown = false;
private Random Sudu = new Random();//随机数做sleep的参数
private float toumingdu = 1.0f;//透明度
//压注的代码
private void Yazhu(ref int x, Hashtable y, Hashtable z,int i)
...{
Label b = (Label)y[i];
Button c = (Button)z[i];
//压注的代码
if (XYJQ != 0)
...{
x += 1;
b.Text = x.ToString();
if (x == 9)
...{
c.Enabled = false;
}
XYJQ--;
lblXYQS.Text = XYJQ.ToString();
}
}
//构造函数
public Form1()
...{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
}
//押注按钮显示的代码
private void xianshiYZAN()
...{
for (int i = 1; i <= 8; i++)
...{
Button b = (Button)tblbtn[i];
b.Enabled = true;
}
}
//比倍的代码
private void bibei()
...{
Random N;
N = new Random(DateTime.Now.Millisecond);
Thread.Sleep(10);
lblBiBei.Text = N.Next(0, 10).ToString();
bibei();
}
//最后的消息和处理
private void xinxi()
...{
if (lblYDQS.Text != "0")
...{
lblXiaoXi.Text = "恭喜";
btnBiBei.Enabled = true;
}
else
...{
xianshiYZAN();
}
DB = JN = DL = LW = SD = QW = DG = JQ = 0;
for (int i = 1; i <= 8; i++)
...{
Label l = (Label)tbllbl[i];
l.Text = "0";
}
btnStart.Enabled = true;
zhuan = true;
}
//运行转盘代码
private void play()
...{
int cot = 0;
int ooo = int.Parse(Sudu.Next(10, 300).ToString());//定一个随机数,转成int,以便进行+-运算
if (count == 20)
...{
count = 0;
}
for (int i = count + 1; i <= 20; i++)
...{
if (!stop)
...{
if (jian == true)
...{
ooo -= 5;
if (ooo <= 10)
...{
cot++;
if (cot >= 100)
...{
jian = true;
jia = false;
cot = 0;
}
}
}
if (ooo <= 0)
...{
ooo = 1;
jia = true;
}
if (jia == true)
...{
ooo += 5;
if (ooo >= 300)
...{
stop = true;
}
}
}
else //开始准备停止运行
...{
ooo += 70; //首先把时间间隔加长
if (ooo >= 1000) //当时间间隔超过1000毫秒时停止线程运行.
...{
int current = 0; //现在已经点击了停止,当前标签的标记实际上是i,但是由于i的标签的颜色还没有被改变过来,所以必须选择i的上一个标签。
if (i == 1)
...{
current = 20;
}
else
...{
current = i - 1;
}
PictureBox currentL = (PictureBox)tblpic["pic"+current.ToString()];
if(current == 2 || current == 5 || current == 9 ||
current == 13 || current == 18)
...{
YDJQ = DB * 2;
}
else if (current == 3 || current == 8 || current == 12 ||
current == 19)
...{
YDJQ = JN * 5;
}
else if (current == 10 || current == 15)
...{
YDJQ = DL * 10;
}
else if (current == 1 || current == 6 || current == 11 || current == 16)
...{
YDJQ = LW * 15;
}
else if (current == 7 || current == 17)
...{
YDJQ = SD * 25;
}
else if (current == 20)
...{
YDJQ = QW * 30;
}
else if (current == 4)
...{
YDJQ = DG * 40;
}
else if (current == 14)
...{
YDJQ = JQ * 50;
}
lblYDQS.Text = YDJQ.ToString();
xinxi();
Thread.CurrentThread.Abort();
}
}
int j;
if(i == 1)
...{
j = 20;
}
else
...{
j = i-1;
}
count = i;
PictureBox P = (PictureBox)tblpic["pic"+i.ToString()];
PictureBox beforP = (PictureBox)tblpic["pic" + j.ToString()];
P.BackColor = Color.Red;
beforP.BackColor = Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192))))); //把当前标签的上一个标签背景色为浅蓝色.
Thread.Sleep(ooo);
if(i==20)
...{
i=0;
}
}
}
//压注的代码
private void btnDB_Click(object sender, EventArgs e)
...{
Yazhu(ref DB, tbllbl, tblbtn,1);
}
//压注的代码
private void btnJN_Click(object sender, EventArgs e)
...{
Yazhu(ref JN, tbllbl, tblbtn, 2);
}
//压注的代码
private void btnDL_Click(object sender, EventArgs e)
...{
Yazhu(ref DL, tbllbl, tblbtn, 3);
}
//压注的代码
private void btnLW_Click(object sender, EventArgs e)
...{
Yazhu(ref LW, tbllbl, tblbtn, 4);
}
//压注的代码
private void btnSD_Click(object sender, EventArgs e)
...{
Yazhu(ref SD, tbllbl, tblbtn, 5);
}
//压注的代码
private void btnQW_Click(object sender, EventArgs e)
...{
Yazhu(ref QW, tbllbl, tblbtn, 6);
}
//压注的代码
private void btnDG_Click(object sender, EventArgs e)
...{
Yazhu(ref DG, tbllbl, tblbtn, 7);
}
//压注的代码
private void btnJQ_Click(object sender, EventArgs e)
...{
Yazhu(ref JQ, tbllbl, tblbtn, 8);
}
//投币的代码
private void btnTouBi_Click(object sender, EventArgs e)
...{
toubi++;
XYJQ += 10;
lblXYQS.Text = XYJQ.ToString();
if (toubi == 10)
...{
btnTouBi.Enabled = false;
}
}
//加载窗体时的代码加入hastable
private void Form1_Load(object sender, EventArgs e)
...{
//将pic加入hastable中
tblpic.Add(pic1.Name, pic1);
tblpic.Add(pic2.Name, pic2);
tblpic.Add(pic3.Name, pic3);
tblpic.Add(pic4.Name, pic4);
tblpic.Add(pic5.Name, pic5);
tblpic.Add(pic6.Name, pic6);
tblpic.Add(pic7.Name, pic7);
tblpic.Add(pic8.Name, pic8);
tblpic.Add(pic9.Name, pic9);
tblpic.Add(pic10.Name, pic10);
tblpic.Add(pic11.Name, pic11);
tblpic.Add(pic12.Name, pic12);
tblpic.Add(pic13.Name, pic13);
tblpic.Add(pic14.Name, pic14);
tblpic.Add(pic15.Name, pic15);
tblpic.Add(pic16.Name, pic16);
tblpic.Add(pic17.Name, pic17);
tblpic.Add(pic18.Name, pic18);
tblpic.Add(pic19.Name, pic19);
tblpic.Add(pic20.Name, pic20);
tblbtn.Add(1, btnDB);
tblbtn.Add(2, btnJN);
tblbtn.Add(3, btnDL);
tblbtn.Add(4, btnLW);
tblbtn.Add(5, btnSD);
tblbtn.Add(6, btnQW);
tblbtn.Add(7, btnDG);
tblbtn.Add(8, btnJQ);
tbllbl.Add(1, lblDB);
tbllbl.Add(2, lblJN);
tbllbl.Add(3, lblDL);
tbllbl.Add(4, lblLW);
tbllbl.Add(5, lblSD);
tbllbl.Add(6, lblQW);
tbllbl.Add(7, lblDG);
tbllbl.Add(8, lblJQ);
btnD.Enabled = false;
btnX.Enabled = false;
btnBiBei.Enabled = false;
}
//开始转的代码
private void btnStart_Click(object sender, EventArgs e)
...{
if (zhuan)
...{
//如果没有压注,提示
if (lblDB.Text == "0" && lblJN.Text == "0"
&& lblDL.Text == "0" && lblLW.Text == "0"
&& lblSD.Text == "0" && lblQW.Text == "0"
&& lblDG.Text == "0" && lblJQ.Text == "0")
...{
MessageBox.Show("请压注!", "提示");
}
else
...{
//恢复比倍和恭喜
lblBiBei.Text = "";
lblXiaoXi.Text = "";
for (int i = 1; i <= 8; i++)
...{
Button b = (Button)tblbtn[i];
b.Enabled = false;
}
//btnStart.Enabled = false;
thrPlay = new Thread(new ThreadStart(play));
stop = false;
thrPlay.Start();
zhuan = false;
}
}
}
//比倍的代码
private void btnBiBei_Click(object sender, EventArgs e)
...{
thrBibei = new Thread (new ThreadStart(bibei));
thrBibei.Start();
btnBiBei.Enabled = false;
btnD.Enabled = true;
btnX.Enabled = true;
}
//猜大的的代码
private void btnD_Click(object sender, EventArgs e)
...{
thrBibei.Abort();
if (int.Parse(lblBiBei.Text) >= 5)
...{
YDJQ *= 2;
btnBiBei.Enabled = true;
}
else
...{
YDJQ = 0;
btnBiBei.Enabled = false;
xianshiYZAN();
}
lblYDQS.Text = YDJQ.ToString();
btnD.Enabled = false;
btnX.Enabled = false;
}
//猜小的代码
private void btnX_Click(object sender, EventArgs e)
...{
thrBibei.Abort();
if (int.Parse(lblBiBei.Text) >= 5)
...{
YDJQ *= 2;
btnBiBei.Enabled = true;
}
else
...{
YDJQ = 0;
btnBiBei.Enabled = false;
xianshiYZAN();
}
lblYDQS.Text = YDJQ.ToString();
btnD.Enabled = false;
btnX.Enabled = false;
}
//退出的代码
private void btnTuiBi_Click(object sender, EventArgs e)
...{
Thread.CurrentThread.Abort();
MessageBox.Show("您的成绩是:" + lblXYQS.Text, "成绩");
Application.Exit();
}
//得分的代码
private void btnDeFen_Click(object sender, EventArgs e)
...{
if (YDJQ != 0)
...{
xianshiYZAN();
}
XYJQ += YDJQ;
lblXYQS.Text = XYJQ.ToString();
YDJQ = 0;
lblYDQS.Text = YDJQ.ToString();
btnBiBei.Enabled = false;
}
//鼠标在窗体按下的代码
private void Form1_MouseDown(object sender, MouseEventArgs e)
...{
if (e.Button == MouseButtons.Left)
...{
mouseDown = true;
mouseOffset = new Point(-e.X, -e.Y);
}
}
//鼠标移动的代码
private void Form1_MouseMove(object sender, MouseEventArgs e)
...{
if (mouseDown)
...{
Point mousePos = Control.MousePosition;
mousePos.Offset(mouseOffset.X, mouseOffset.Y);
Location = mousePos;
}
}
//鼠标弹起的代码
private void Form1_MouseUp(object sender, MouseEventArgs e)
...{
mouseDown = false;
}
//减少透明度的代码
private void label3_Click(object sender, EventArgs e)
...{
if (toumingdu < 1.0)
...{
toumingdu += 0.1f;
}
this.Opacity = toumingdu;
}
//增加透明度的代码
private void lblJIAN_Click(object sender, EventArgs e)
...{
if (toumingdu > 0.2f)
...{
toumingdu -= 0.1f;
}
this.Opacity = toumingdu;
}
}
}
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Collections;
using System.Threading;
namespace pingguo
...{
public partial class Form1 : Form
...{
private static int count = 1;//获取转盘停止的下标,然后调用
private Thread thrPlay;//转盘线程
private Thread thrBibei;//比倍线程
private Hashtable tblpic = new Hashtable();//转盘图片
private Hashtable tbllbl = new Hashtable();//压注显示
private Hashtable tblbtn = new Hashtable();//压注按钮
private Hashtable tblint = new Hashtable();//每个图片的数字
private int DB = 0,JN = 0,DL = 0,LW = 0,
SD = 0,QW = 0,DG = 0,JQ = 0;//每个代表钱数
private int XYJQ = 0,YDJQ = 0;//现有和赢得金钱
private static int toubi = 0;//投币的控制,只能投币9次
private bool jia = true,jian = false,//用于加减轮盘转速
stop = false,//控制轮盘
zhuan = true;//用于开始一次线程后,禁止再开
private Point mouseOffset;
private bool mouseDown = false;
private Random Sudu = new Random();//随机数做sleep的参数
private float toumingdu = 1.0f;//透明度
//压注的代码
private void Yazhu(ref int x, Hashtable y, Hashtable z,int i)
...{
Label b = (Label)y[i];
Button c = (Button)z[i];
//压注的代码
if (XYJQ != 0)
...{
x += 1;
b.Text = x.ToString();
if (x == 9)
...{
c.Enabled = false;
}
XYJQ--;
lblXYQS.Text = XYJQ.ToString();
}
}
//构造函数
public Form1()
...{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
}
//押注按钮显示的代码
private void xianshiYZAN()
...{
for (int i = 1; i <= 8; i++)
...{
Button b = (Button)tblbtn[i];
b.Enabled = true;
}
}
//比倍的代码
private void bibei()
...{
Random N;
N = new Random(DateTime.Now.Millisecond);
Thread.Sleep(10);
lblBiBei.Text = N.Next(0, 10).ToString();
bibei();
}
//最后的消息和处理
private void xinxi()
...{
if (lblYDQS.Text != "0")
...{
lblXiaoXi.Text = "恭喜";
btnBiBei.Enabled = true;
}
else
...{
xianshiYZAN();
}
DB = JN = DL = LW = SD = QW = DG = JQ = 0;
for (int i = 1; i <= 8; i++)
...{
Label l = (Label)tbllbl[i];
l.Text = "0";
}
btnStart.Enabled = true;
zhuan = true;
}
//运行转盘代码
private void play()
...{
int cot = 0;
int ooo = int.Parse(Sudu.Next(10, 300).ToString());//定一个随机数,转成int,以便进行+-运算
if (count == 20)
...{
count = 0;
}
for (int i = count + 1; i <= 20; i++)
...{
if (!stop)
...{
if (jian == true)
...{
ooo -= 5;
if (ooo <= 10)
...{
cot++;
if (cot >= 100)
...{
jian = true;
jia = false;
cot = 0;
}
}
}
if (ooo <= 0)
...{
ooo = 1;
jia = true;
}
if (jia == true)
...{
ooo += 5;
if (ooo >= 300)
...{
stop = true;
}
}
}
else //开始准备停止运行
...{
ooo += 70; //首先把时间间隔加长
if (ooo >= 1000) //当时间间隔超过1000毫秒时停止线程运行.
...{
int current = 0; //现在已经点击了停止,当前标签的标记实际上是i,但是由于i的标签的颜色还没有被改变过来,所以必须选择i的上一个标签。
if (i == 1)
...{
current = 20;
}
else
...{
current = i - 1;
}
PictureBox currentL = (PictureBox)tblpic["pic"+current.ToString()];
if(current == 2 || current == 5 || current == 9 ||
current == 13 || current == 18)
...{
YDJQ = DB * 2;
}
else if (current == 3 || current == 8 || current == 12 ||
current == 19)
...{
YDJQ = JN * 5;
}
else if (current == 10 || current == 15)
...{
YDJQ = DL * 10;
}
else if (current == 1 || current == 6 || current == 11 || current == 16)
...{
YDJQ = LW * 15;
}
else if (current == 7 || current == 17)
...{
YDJQ = SD * 25;
}
else if (current == 20)
...{
YDJQ = QW * 30;
}
else if (current == 4)
...{
YDJQ = DG * 40;
}
else if (current == 14)
...{
YDJQ = JQ * 50;
}
lblYDQS.Text = YDJQ.ToString();
xinxi();
Thread.CurrentThread.Abort();
}
}
int j;
if(i == 1)
...{
j = 20;
}
else
...{
j = i-1;
}
count = i;
PictureBox P = (PictureBox)tblpic["pic"+i.ToString()];
PictureBox beforP = (PictureBox)tblpic["pic" + j.ToString()];
P.BackColor = Color.Red;
beforP.BackColor = Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192))))); //把当前标签的上一个标签背景色为浅蓝色.
Thread.Sleep(ooo);
if(i==20)
...{
i=0;
}
}
}
//压注的代码
private void btnDB_Click(object sender, EventArgs e)
...{
Yazhu(ref DB, tbllbl, tblbtn,1);
}
//压注的代码
private void btnJN_Click(object sender, EventArgs e)
...{
Yazhu(ref JN, tbllbl, tblbtn, 2);
}
//压注的代码
private void btnDL_Click(object sender, EventArgs e)
...{
Yazhu(ref DL, tbllbl, tblbtn, 3);
}
//压注的代码
private void btnLW_Click(object sender, EventArgs e)
...{
Yazhu(ref LW, tbllbl, tblbtn, 4);
}
//压注的代码
private void btnSD_Click(object sender, EventArgs e)
...{
Yazhu(ref SD, tbllbl, tblbtn, 5);
}
//压注的代码
private void btnQW_Click(object sender, EventArgs e)
...{
Yazhu(ref QW, tbllbl, tblbtn, 6);
}
//压注的代码
private void btnDG_Click(object sender, EventArgs e)
...{
Yazhu(ref DG, tbllbl, tblbtn, 7);
}
//压注的代码
private void btnJQ_Click(object sender, EventArgs e)
...{
Yazhu(ref JQ, tbllbl, tblbtn, 8);
}
//投币的代码
private void btnTouBi_Click(object sender, EventArgs e)
...{
toubi++;
XYJQ += 10;
lblXYQS.Text = XYJQ.ToString();
if (toubi == 10)
...{
btnTouBi.Enabled = false;
}
}
//加载窗体时的代码加入hastable
private void Form1_Load(object sender, EventArgs e)
...{
//将pic加入hastable中
tblpic.Add(pic1.Name, pic1);
tblpic.Add(pic2.Name, pic2);
tblpic.Add(pic3.Name, pic3);
tblpic.Add(pic4.Name, pic4);
tblpic.Add(pic5.Name, pic5);
tblpic.Add(pic6.Name, pic6);
tblpic.Add(pic7.Name, pic7);
tblpic.Add(pic8.Name, pic8);
tblpic.Add(pic9.Name, pic9);
tblpic.Add(pic10.Name, pic10);
tblpic.Add(pic11.Name, pic11);
tblpic.Add(pic12.Name, pic12);
tblpic.Add(pic13.Name, pic13);
tblpic.Add(pic14.Name, pic14);
tblpic.Add(pic15.Name, pic15);
tblpic.Add(pic16.Name, pic16);
tblpic.Add(pic17.Name, pic17);
tblpic.Add(pic18.Name, pic18);
tblpic.Add(pic19.Name, pic19);
tblpic.Add(pic20.Name, pic20);
tblbtn.Add(1, btnDB);
tblbtn.Add(2, btnJN);
tblbtn.Add(3, btnDL);
tblbtn.Add(4, btnLW);
tblbtn.Add(5, btnSD);
tblbtn.Add(6, btnQW);
tblbtn.Add(7, btnDG);
tblbtn.Add(8, btnJQ);
tbllbl.Add(1, lblDB);
tbllbl.Add(2, lblJN);
tbllbl.Add(3, lblDL);
tbllbl.Add(4, lblLW);
tbllbl.Add(5, lblSD);
tbllbl.Add(6, lblQW);
tbllbl.Add(7, lblDG);
tbllbl.Add(8, lblJQ);
btnD.Enabled = false;
btnX.Enabled = false;
btnBiBei.Enabled = false;
}
//开始转的代码
private void btnStart_Click(object sender, EventArgs e)
...{
if (zhuan)
...{
//如果没有压注,提示
if (lblDB.Text == "0" && lblJN.Text == "0"
&& lblDL.Text == "0" && lblLW.Text == "0"
&& lblSD.Text == "0" && lblQW.Text == "0"
&& lblDG.Text == "0" && lblJQ.Text == "0")
...{
MessageBox.Show("请压注!", "提示");
}
else
...{
//恢复比倍和恭喜
lblBiBei.Text = "";
lblXiaoXi.Text = "";
for (int i = 1; i <= 8; i++)
...{
Button b = (Button)tblbtn[i];
b.Enabled = false;
}
//btnStart.Enabled = false;
thrPlay = new Thread(new ThreadStart(play));
stop = false;
thrPlay.Start();
zhuan = false;
}
}
}
//比倍的代码
private void btnBiBei_Click(object sender, EventArgs e)
...{
thrBibei = new Thread (new ThreadStart(bibei));
thrBibei.Start();
btnBiBei.Enabled = false;
btnD.Enabled = true;
btnX.Enabled = true;
}
//猜大的的代码
private void btnD_Click(object sender, EventArgs e)
...{
thrBibei.Abort();
if (int.Parse(lblBiBei.Text) >= 5)
...{
YDJQ *= 2;
btnBiBei.Enabled = true;
}
else
...{
YDJQ = 0;
btnBiBei.Enabled = false;
xianshiYZAN();
}
lblYDQS.Text = YDJQ.ToString();
btnD.Enabled = false;
btnX.Enabled = false;
}
//猜小的代码
private void btnX_Click(object sender, EventArgs e)
...{
thrBibei.Abort();
if (int.Parse(lblBiBei.Text) >= 5)
...{
YDJQ *= 2;
btnBiBei.Enabled = true;
}
else
...{
YDJQ = 0;
btnBiBei.Enabled = false;
xianshiYZAN();
}
lblYDQS.Text = YDJQ.ToString();
btnD.Enabled = false;
btnX.Enabled = false;
}
//退出的代码
private void btnTuiBi_Click(object sender, EventArgs e)
...{
Thread.CurrentThread.Abort();
MessageBox.Show("您的成绩是:" + lblXYQS.Text, "成绩");
Application.Exit();
}
//得分的代码
private void btnDeFen_Click(object sender, EventArgs e)
...{
if (YDJQ != 0)
...{
xianshiYZAN();
}
XYJQ += YDJQ;
lblXYQS.Text = XYJQ.ToString();
YDJQ = 0;
lblYDQS.Text = YDJQ.ToString();
btnBiBei.Enabled = false;
}
//鼠标在窗体按下的代码
private void Form1_MouseDown(object sender, MouseEventArgs e)
...{
if (e.Button == MouseButtons.Left)
...{
mouseDown = true;
mouseOffset = new Point(-e.X, -e.Y);
}
}
//鼠标移动的代码
private void Form1_MouseMove(object sender, MouseEventArgs e)
...{
if (mouseDown)
...{
Point mousePos = Control.MousePosition;
mousePos.Offset(mouseOffset.X, mouseOffset.Y);
Location = mousePos;
}
}
//鼠标弹起的代码
private void Form1_MouseUp(object sender, MouseEventArgs e)
...{
mouseDown = false;
}
//减少透明度的代码
private void label3_Click(object sender, EventArgs e)
...{
if (toumingdu < 1.0)
...{
toumingdu += 0.1f;
}
this.Opacity = toumingdu;
}
//增加透明度的代码
private void lblJIAN_Click(object sender, EventArgs e)
...{
if (toumingdu > 0.2f)
...{
toumingdu -= 0.1f;
}
this.Opacity = toumingdu;
}
}
}
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