cocos2d-x 通过JNI实现c/c++和Android的java层函数交互

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1.JNI


       JNI是Java Native Interface的缩写,中文为JAVA本地调用。从Java1.1开始,Java Native Interface(JNI)标准成为java平台的一部分,它允许Java代码和其他语言写的代码进行交互。JNI一开始是为了本地已编译语言,尤其是C和C++而设计的,但是它并不妨碍你使用其他语言,只要调用约定受支持就可以了。


JNI实现流程:




2.C++与java交互流程图:



       注:对于跨平台的 cocos2d-x 来说,除非必要,否则可不必深究其理,比如想要使用 Android 平台固有的特性等,那就需要更多的了解 Jni 使用方法,以及 Android 操作系统的更多细节。


3.实例:


       实现功能:

              (1)通过Android sdk的API得到应用程序的包名(PackageName),然后传递给c++层函数。
              (2)通过c++函数调用Android的java层函数,显示一个对话框,点击按钮退出程序。


4.实现步骤:


4.1 使用cocos2d-x创建工程DialogBox及搭配android环境


       android环境,如图:


                          


4.2 c++部分


先到win32环境,编写提供android调用c++接口:

JniTest.h

#ifndef JNI_TEST_H#define JNI_TEST_H#include "cocos2d.h"using namespace cocos2d;void setPackageName(const char *packageName){CCLog("packageName: %s", packageName);}void exitApp(){CCDirector::sharedDirector()->end();}#endif

调用android API接口:

HelloWorldScene.cpp

#include "HelloWorldScene.h"#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)#include "../proj.android/jni/hellocpp/test.h"#endifUSING_NS_CC;void HelloWorld::menuCloseCallback(CCObject* pSender){#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)showTipDialog("exit", "alexzhou,really go?");#endif#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)exit(0);#endif}

       注:只需要更改下HelloWorldScene就OK了。


接着转到android平台,编写jni层代码:

test.h

#ifndef TEST_H#define TEST_Hextern "C"{void showTipDialog(const char *title, const char *msg);}#endif
test.cpp

#include "cocos2d.h"#include <jni.h>#include "platform/android/jni/JniHelper.h"#include "test.h"#include "JniTest.h"#define CLASS_NAME "com/DialogBox/org/JniTestHelper"using namespace cocos2d;extern "C"{void showTipDialog(const char *title, const char *msg){JniMethodInfo t;if(JniHelper::getStaticMethodInfo(t, CLASS_NAME, "showTipDialog", "(Ljava/lang/String;Ljava/lang/String;)V")){jstring jTitle = t.env->NewStringUTF(title);jstring jMsg = t.env->NewStringUTF(msg);t.env->CallStaticVoidMethod(t.classID, t.methodID, jTitle, jMsg);t.env->DeleteLocalRef(jTitle);t.env->DeleteLocalRef(jMsg);}}void Java_com_DialogBox_org_JniTestHelper_setPackageName(JNIEnv *env, jobject thiz, jstring packageName){const char *pkgName = env->GetStringUTFChars(packageName, NULL);setPackageName(pkgName);env->ReleaseStringUTFChars(packageName, pkgName);}void Java_com_DialogBox_org_JniTestHelper_exitApp(JNIEnv *env, jobject thiz){exitApp();}}

注:这里必须加上extern “C”,声明以c语言的方式进行编译,因为c++和c在编译时生成的函数签名不一样,可以在网上查找相关资料,不然运行的时候会出现链接错误。


4.3  Java部分:

c++函数调用java层函数,显示一个对话框:

JniTestHelper.java

package com.DialogBox.org;import org.cocos2dx.lib.Cocos2dxHandler.DialogMessage;import android.os.Handler;import android.os.Message;public class JniTestHelper {private static Handler mHandler;public static void init(Handler handler){JniTestHelper.mHandler = handler;}public static native void setPackageName(String packageName);public static native void exitApp();//c++函数调用java层函数,显示一个对话框private static void showTipDialog(final String title, final String text)  {Message msg = mHandler.obtainMessage();      msg.what = DialogBox.SHOW_DIALOG;      DialogMessage dm = new DialogMessage(title, text);      msg.obj = dm;      msg.sendToTarget();  }}
创建一个DialogMessage.java,封装dialog要显示的数据:

package com.DialogBox.org;public class DialogMessage {public String title;public String msg;}
修改主程序DialogBox.java

public class DialogBox extends Cocos2dxActivity{public static final int SHOW_DIALOG = 0x0001;protected void onCreate(Bundle savedInstanceState){super.onCreate(savedInstanceState);JniTestHelper.init(mHandler);JniTestHelper.setPackageName(this.getPackageName());}    public Cocos2dxGLSurfaceView onCreateView() {    Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);    // GuideLayer should create stencil buffer    glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);        return glSurfaceView;    }    static {        System.loadLibrary("cocos2dcpp");    }            //显示对话框的函数    private Handler mHandler = new Handler()    {@Overridepublic void handleMessage(Message msg) {switch(msg.what){case SHOW_DIALOG:DialogMessage dm = (DialogMessage)msg.obj;new AlertDialog.Builder(DialogBox.this).setTitle(dm.titile).setMessage(dm.message).setNegativeButton("cancle", new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {dialog.dismiss();}}).setPositiveButton("Ok", new DialogInterface.OnClickListener() {@Overridepublic void onClick(DialogInterface dialog, int which) {dialog.dismiss();JniTestHelper.exitApp();}}).create().show();break;}}    };}

编译运行,效果如下:




       引用博文:http://codingnow.cn/cocos2d-x/992.html

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