【amazing cocos2d-x 3.0之三】事件回调函数的变化

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从3.0开始,事件回调函数由原来的schedule_selector和menu_selector等变成CC_CALLBACK_0、CC_CALLBACK_1、CC_CALLBACK_2、CC_CALLBACK_3。

下面先来介绍几个

1. CC_CALLBACK_1

v2.2MenuItemImage* item=MenuItemImage::create("","",this,menu_selector(HelloWorld::callback));v3.0auto item=MenuItemImage::create("","",CC_CALLBACK_1(HelloWorld::callback,this));

之前可以用setTarget()更改回调函数,3.0可以采用setCallback()

v2.2item->setTarget(this,menu_selector(HelloWorld::callback));v3.0item->setCallback(CC_CALLBACK_1(HelloWorld::callback,this));

2. 动作action中回调CC_CALLBACK_0、CC_CALLBACK_1

(1)回调函数不带参数用CC_CALLBACK_0

v2.2CallFunc::create(this,callfunc_selector(ActionSequence::callback));void ActionSequence::callback(){};v3.0CallFunc::create(CC_CALLBACK_0(ActionSequence::callback),this);void ActionSequence::callback(){};

(2)回调函数带一个参数node,可以用CC_CALLBACK_1

v2.2CCSequence* seq=CCSequence::create(         MoveBy::create(3,ccp(100,100)),         CallFuncN::create(this,callfuncN_selector(ActionCallFunc::callback)),         NULL);v3.0auto action=Sequence::create(         MoveBy::create(3,Point(100,100)),         CallFuncN::create(CC_CALLBACK_1(ActionCallFuncN::callback),this),         NULL);

顺便提一下3.0里面的Callfunc的新用法:

auto action1 = CallFunc::create([&](){auto s =Director::sharedDirector()->getWinSize();auto label =LabelTTF::create("called:lambda callback", "Marker Felt", 16);label->setPosition(ccp(s.width/4*1,s.height/2-40));this->addChild(label);} );

把动作执行完要回调的函数代码直接写到创建里,这样就很方便了。后面还有文章会详细介绍这种用法。

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