uidrawcall
来源:互联网 发布:一战中国劳工知乎 编辑:程序博客网 时间:2024/05/19 20:47
1、
/// <summary>
/// Generates a new index buffer for the specified number of vertices (or reuses an existing one).
/// </summary>
int[] GenerateCachedIndexBuffer (int vertexCount, int indexCount)
{
for (int i = 0, imax = mCache.Count; i < imax; ++i)
{
int[] ids = mCache[i];
if (ids != null && ids.Length == indexCount)
return ids;
}
int[] rv = new int[indexCount];
int index = 0;
for (int i = 0; i < vertexCount; i += 4)
{
rv[index++] = i;
rv[index++] = i + 1;
rv[index++] = i + 2;
rv[index++] = i + 2;
rv[index++] = i + 3;
rv[index++] = i;
}
if (mCache.Count > maxIndexBufferCache) mCache.RemoveAt(0);
mCache.Add(rv);
return rv;
}
- uidrawcall
- UIGeometry、UIDrawCall和UIWidget
- NGUI源码分析之----UIDrawCall
- NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- Unity3d:NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- NGUI源码分析(一) 核心类UIDrawCall
- NGUI之UIWidget , UIGeometry & UIDrawCall(一)
- NGUI所见即所得之深入剖析UIPanel,UIWidget,UIDrawCall底层原理
- NGUI所见即所得之深入剖析UIPanel,UIWidget,UIDrawCall底层原理
- NGUI研究——NGUI所见即所得之UIWidget , UIGeometry & UIDrawCall
- NGUI 渲染流程深入研究 (UIDrawCall UIGeometry UIPanel UIWidget)
- NGUI所见即所得之深入剖析UIPanel,UIWidget,UIDrawCall底层原理
- NGUI 渲染流程深入研究 (UIDrawCall UIGeometry UIPanel UIWidget)
- NGUI 渲染流程深入研究 (UIDrawCall UIGeometry UIPanel UIWidget)
- NGUI所见即所得之深入剖析UIPanel,UIWidget,UIDrawCall底层
- STM32——C语言数据类型
- strstr函数的实现
- 什么是Platform SDK
- js获取鼠标位置的各种方法
- 移动硬盘格式化后数据如何恢复
- uidrawcall
- GitHub开源项目,欢迎fork
- item13: 以对象管理资源
- spring mvc路径匹配原则
- oracle sqldeveloper
- HDU_1025Constructing Roads In JGShining's Kingdom
- android客户端提交post请求到服务器
- javascript 闭包学习
- 第七周项目一深复制体验