unity 键盘控制移动
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using UnityEngine;using System.Collections;public class textinput : MonoBehaviour { public float speed; // Use this for initialization void Start () { } // Update is called once per frame void Update () {// if (Input.GetKey (KeyCode.Space)) {//// }// else if(Input.GetKeyDown(KeyCode.Space)){//// }// else if(Input.GetKeyUp(KeyCode.Space)){//// }// if(Input.GetMouseButton(0)){//// }// else if(Input.GetMouseButtonDown(1)){//// }// else if(Input.GetMouseButtonUp(2)){//// } if(Input.GetKey(KeyCode.W)){ transform.position=new Vector3(transform.position.x,transform.position.y+speed,transform.position.z); } else if(Input.GetKey(KeyCode.S)){ transform.position=new Vector3(transform.position.x,transform.position.y-speed,transform.position.z); } if(Input.GetKey(KeyCode.A)){ transform.position=new Vector3(transform.position.x-speed,transform.position.y,transform.position.z); } else if(Input.GetKey(KeyCode.D)){ transform.position=new Vector3(transform.position.x+speed,transform.position.y,transform.position.z); } }}
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