android画函数曲线

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//布局文件<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    tools:context="com.avi.myapplication5.app.MainActivity">    <com.avi.myapplication5.app.DrawActivity        android:layout_width="wrap_content"        android:layout_height="wrap_content" /></FrameLayout>

//MainActivity类
package com.avi.myapplication5.app;import android.app.Activity;import android.os.Bundle;public class MainActivity extends Activity{    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);    }}
//DrawActivity类package com.avi.myapplication5.app;import android.content.Context;import android.graphics.Canvas;import android.graphics.Paint;import android.util.AttributeSet;import android.view.MotionEvent;import android.view.View;/** * Created by Administrator on 14-4-18. */public class DrawActivity extends View implements View.OnTouchListener{    float PI=(float)Math.PI;//PI=3.1415那个什么的每次调用(float)Math.PI太麻烦,自定义一个。    float canvasWidth,canvasHeight;//画布宽、高    float width,height;//自定义长宽    float left,up;//自定义左上角位置    public DrawActivity(Context context, AttributeSet attrs) {        super(context, attrs);    }    @Override    protected void onDraw(Canvas canvas){        super.onDraw(canvas);        //开始一定要先调用Init()初始化参数。我自定义的参数没有默认值。        Init(canvas);        Render(canvas);    }    @Override    public boolean onTouch(View view, MotionEvent event) {        return false;    }    //初始化全局参数。    //建议不要在其它函数里更改在这里初始化的参数,以免得不出正确结果    void Init(Canvas canvas){        //获取画布宽、高        canvasWidth=(float)canvas.getWidth();        canvasHeight=(float)canvas.getHeight();        //自定义长宽        width=2*PI;height=2*PI*canvasHeight/canvasWidth;        // 自定义左上角位置        left=-width/2;up=height/2;    }    //渲染画面。    //画图步骤在这里。    void Render(Canvas canvas){        //新建画笔        Paint paint=new Paint();        //画网格线。        paint.setARGB(255, 255, 0, 0);        DrawGrid(canvas,0.3f,0.3f,paint);        //画坐标线。        paint.setARGB(255,0,0,0);        DrawCoord(canvas,paint);        //显示横、纵坐标轴名称和原点名称。(重要提示:这里就是你想要的新东西)        paint.setARGB(255,100,100,100);        DrawCoordName(canvas,paint,"t","f(t)","O");        //画曲线        DrawCurve(canvas, paint);    }    //画网格线。    //要先画网格再画坐标,不然网格线会把坐标线覆盖掉从而看不到坐标线    //dx,dy:    void DrawGrid(Canvas canvas,float dx,float dy,Paint paint){        //画纵向网格线        //左侧        float x=0;        while (x>left){            canvas.drawLine(PX(x),PY(up),PX(x),PY(up-height),paint);            x-=dx;        }        //右侧        x=0;        while (x<width+left){            canvas.drawLine(PX(x),PY(up),PX(x),PY(up-height),paint);            x+=dx;        }        //画横向网格线        //上侧        float y=0;        while (y<up){            canvas.drawLine(PX(left),PY(y),PX(left+width),PY(y),paint);            y+=dy;        }        //下侧        y=0;        while (y>up-height){            canvas.drawLine(PX(left),PY(y),PX(left+width),PY(y),paint);            y-=dy;        }    }    //画坐标线。    void DrawCoord(Canvas canvas,Paint paint){        //画x,y坐标        canvas.drawLine(PX(left),PY(0f),PX(left+width),PY(0f),paint);        canvas.drawLine(PX(0f),PY(up),PX(0f),PY(up-height),paint);    }    //(重要提示:这里就是你想要的新东西)    //显示横、纵坐标轴名称和原点名称。    void DrawCoordName(Canvas canvas,Paint paint,String xAxisName,String yAxisName,String originName){        //设置文字大小        paint.setTextSize(40f);        //在适当位置显示x,y,O名称        canvas.drawText(xAxisName,PX(left+width)-30f,PY(0f)+30f,paint);        canvas.drawText(yAxisName,PX(0f),PY(up)+30f,paint);        canvas.drawText(originName,PX(0f),PY(0f)+30f,paint);    }    //画点函数。使用自定义坐标。    void DrawPoint(Canvas canvas,float x,float y,Paint paint){        canvas.drawPoint(PX(x),PY(y),paint);    }    //(重要提示:所有你想画的曲线都在这里进行。)    //画曲线函数。    //使用画布坐标。所以要调用PX(x),PY(y)把自定义坐标里的量(如x,y)转换成画布坐标。    void DrawCurve(Canvas canvas,Paint paint){//绘制曲线        paint.setARGB(255,0,0,255);        for(float x=left;x<left+width;x+=0.001f){            float y=(float)Math.sin(x);            DrawPoint(canvas,x,y,paint);        }        //因为x,y是自定义坐标,canvas.drawText()是系统提供的函数,        // 所以要调用PX(),PY()将(PI/2,sin(PI/2))转换成画布坐标;        canvas.drawText("f(t)=sin(t)",PX(PI/2),PY((float)Math.sin(PI/2)),paint);    }    //将自定义坐标转换成画布坐标的函数,    //当要用自定义坐标在系统提供的函数上绘图时,要调用这两个函数把自定义坐标转换成画布坐标    float PX(float x){        return (x-left)*canvasWidth/width;    }    float PY(float y){        return (up-y)*canvasHeight/height;    }}


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