cocos2d-x 中文输出 GB2312与UFT8互转

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刚刚入门cocos2d-x的时候,第一个运行的项目就是"hello world",但是想打印出"你好世界"是不是发现输出的都是乱码?

原因就是c默认的编码是GB2312,但是现在我们的程序使用的是UTF8编码.

现在有两个办法解决中文正确输出的问题:


第一种办法

点击你要保存的文件,

点击文件下的高级保存选项,

将编码改为UTF-8带签名,就可以了.


下面我们来说第二种办法

1.在你的cocos2d的目录下搜索iconv文件夹,这个文件夹中的内容是这样的


将这个文件夹复制到你的cocos2d的根目录下.

2.在项目的附加包含目录中加入$(SolutionDir)iconv\include;(如果是新的生成办法则加入$(ProjectDir)..\..\..\iconv\include;)

3.在项目的附加依赖项中加入libiconv.lib;

4.贴代码啦~

.h

#ifndef _CTRANSCODING_H_#define _CTRANSCODING_H_#include "iconv.h" #include "cocos2d.h"#include "platform/third_party/win32/iconv/iconv.h"USING_NS_CC;#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) #pragma comment(lib,"libiconv.lib") #endif   int UtF_8(char* from_charset, char* to_charset, char* intbuf, size_t inlen, char* outbuf, size_t outlen);char* a2u(const char* ipt,bool g_u = true);#endif

.cpp

#include "CTranscoding.h"int UtF_8(char* from_charset, char* to_charset, char* intbuf, size_t inlen, char* outbuf, size_t outlen){iconv_t iconvH;iconvH = iconv_open(to_charset, from_charset);if (!iconvH)return 0;memset(outbuf, 0, outlen);#if(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)char* temp = intbuf;char** pin = &temp;char** pout = &outbuf;if (!iconv(iconvH, pin, &inlen, pout, &outlen)){iconv_close(iconvH);return 0;}#elseif (!iconv(iconvH, &intbuf, &inlen, &outbuf, &outlen)){iconv_close(iconvH);return 0;}#endificonv_close(iconvH);return 0;}char* a2u(const char* ipt,bool g_u){char buf[1024] = {};memcpy(buf,ipt,(int)strlen(ipt));memset(my_output,0,1024);if(buf[0] == 0){my_output[0] = ' ';return my_output;}size_t inlen = strlen(buf);size_t outlen = inlen << 1;if(g_u)UtF_8("gb2312", "utf-8",buf, inlen, my_output, outlen);elseUtF_8("utf-8", "gb2312",buf, inlen, my_output, outlen);//my_output是一个全局char* 我开了1024,这个可以根据项目对中文需求的长度来设定,因为重复需求,所以定义全局会比较方便return my_output;}


贴一个使用方法吧

CCLabelTTF* mylabel = CCLabelTTF::create(a2u("你好世界"), "Arial", 18);mylabel->setPosition(ccp(200 , 200));this->addChild(mylabel);

结束了? NONONO,现在仅仅是在PC上运行OK,现在还无法编译出 .so文件,所以下面我们要修改Android.mk

直接打开mk修改就好了

添加

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
                    $(LOCAL_PATH)/../../iconv/include \
   $(LOCAL_PATH)/../../iconv/libcharset \
   $(LOCAL_PATH)/../../iocnv/libcharset/lib \
   $(LOCAL_PATH)/../../iocnv/libcharset/include \
   $(LOCAL_PATH)/../../iconv \
   $(LOCAL_PATH)/../../libiconv/lib \
   $(LOCAL_PATH)/../../libiconv/srclib

LOCAL_WHOLE_STATIC_LIBRARIES := libiconv cocos2dx_static cocosdenshion_static cocos_extension_static

$(call import-module,iconv) \

ok,搞定,到你的手机上运行看看吧!


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