libgdx 3D
来源:互联网 发布:java工程师 编辑:程序博客网 时间:2024/05/16 18:39
测试代码:
内容参考:https://github.com/xoppa/blog/edit/master/tutorials/src/com/xoppa/blog/libgdx/g3d/basic3d/step1/Basic3DTest.java#
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/package net.peng.game.game1;import com.badlogic.gdx.ApplicationListener;import com.badlogic.gdx.Gdx;import com.badlogic.gdx.graphics.Color;import com.badlogic.gdx.graphics.GL20;import com.badlogic.gdx.graphics.PerspectiveCamera;import com.badlogic.gdx.graphics.VertexAttributes.Usage;import com.badlogic.gdx.graphics.g3d.Environment;import com.badlogic.gdx.graphics.g3d.Model;import com.badlogic.gdx.graphics.g3d.ModelBatch;import com.badlogic.gdx.graphics.g3d.ModelInstance;import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;import com.badlogic.gdx.graphics.g3d.Material;import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;/** * See: http://blog.xoppa.com/basic-3d-using-libgdx-2/ * @author Xoppa */public class MyGame implements ApplicationListener {public Environment environment;public PerspectiveCamera cam;public CameraInputController camController;public ModelBatch modelBatch;public Model model;public ModelInstance instance;@Overridepublic void create() {environment = new Environment();environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));modelBatch = new ModelBatch();cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());cam.position.set(10f, 10f, 10f);cam.lookAt(0,0,0);cam.near = 1f;cam.far = 300f;cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController);}@Overridepublic void render() {camController.update(); Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); modelBatch.begin(cam); modelBatch.render(instance,environment); modelBatch.end();}@Overridepublic void dispose() {modelBatch.dispose();model.dispose();}@Overridepublic void resize(int width, int height) {}@Overridepublic void pause() {}@Overridepublic void resume() {}}
0 0
- libgdx 3D
- Basic 3D using libGDX
- Android 3D引擎之libgdx----Eclipse编译libgdx
- libgdx之加载obj(3D文件)
- libgdx之加载obj(3D文件)
- Loading a 3D scene with libGDX
- Libgdx New 3D API 教程之 -- Libgdx 3D 基础
- Libgdx New 3D API 教程之 -- 使用Libgdx加载3D场景
- Libgdx New 3D API 教程之 -- Libgdx中的3D frustum culling
- Libgdx New 3D API 教程之 -- 使用Libgdx加载模型
- Libgdx New 3D API 教程之 -- 使用Libgdx创建Shader
- Libgdx New 3D API 教程之 -- Libgdx中使用Materials
- LIBGDX版NEHE OPENGL- 5. 3D Shapes
- Libgdx New 3D API 教程之 -- 加载3D场景的背后-第一部分
- Libgdx New 3D API 教程之 -- 加载3D场景的背后-第二部分
- 跨平台2D/3D游戏开发框架libGDX发布1.2.0更新
- 支持多平台!2D和3D游戏引擎LibGDX!----Java流
- 跨平台2D/3D游戏开发框架libGDX发布1.2.0更新
- 4S服务平台 判断登录角色模块
- 作为一个web前段开发者必看的几个网站
- block使用小结、在arc中使用block、如何防止循环引用
- windows下sqlplus提示信息乱码处理
- 多线程锁:临界区
- libgdx 3D
- 第九周 项目三--分数类
- Jquery插件cookie操作
- 获取操作系统
- SQLServer判断表是否存在
- Android OpenGL是开放图形库
- 支持ECSHOP 2.73手机客户端
- Eclipse使用归纳
- lex 编程