QT 简单的网络通信(tcp ,udp)

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最近要用到Qt的Socket部分,网上关于这部分的资料都比较复杂,我在这总结一下,把Socket的主要部分提取出来,实现TCP和UDP的简单通信。

1.UDP通信

UDP没有特定的server端和client端,简单来说就是向特定的ip发送报文,因此我把它分为发送端和接收端。 注意:在.pro文件中要添加QT += network,否则无法使用Qt的网络功能

1.1.UDP发送端

  1. #include <QtNetwork>
  2. QUdpSocket *sender;
  3. sender = new QUdpSocket(this);
  4. QByteArray datagram = hello world!”;
  5. //UDP广播
  6. sender->writeDatagram(datagram.data(),datagram.size(),QHostAddress::Broadcast,6665);
  7. //向特定IP发送
  8. QHostAddress serverAddress = QHostAddress("10.21.11.66");
  9. sender->writeDatagram(datagram.data(), datagram.size(),serverAddress, 6665);
  10. /* writeDatagram函数原型,发送成功返回字节数,否则-1
  11. qint64 writeDatagram(const char *data,qint64 size,const QHostAddress &address,quint16 port)
  12. qint64 writeDatagram(const QByteArray &datagram,const QHostAddress &host,quint16 port)
  13. */

1.2.UDP接收端

  1. #include <QtNetwork>
  2. QUdpSocket *receiver;
  3. //信号槽
  4. private slots:
  5. void readPendingDatagrams();
  6. receiver = new QUdpSocket(this);
  7. receiver->bind(QHostAddress::LocalHost, 6665);
  8. connect(receiver, SIGNAL(readyRead()),this, SLOT(readPendingDatagrams()));
  9. void readPendingDatagrams()
  10. {
  11. while (receiver->hasPendingDatagrams()) {
  12. QByteArray datagram;
  13. datagram.resize(receiver->pendingDatagramSize());
  14. receiver->readDatagram(datagram.data(), datagram.size());
  15. //数据接收在datagram里
  16. /* readDatagram 函数原型
  17. qint64 readDatagram(char *data,qint64 maxSize,QHostAddress *address=0,quint16 *port=0)
  18. */
  19. }
  20. }

2.TCP通信

TCP的话要复杂点,必须先建立连接才能传输数据,分为server端和client端。

2.1.TCP client端

  1. #include <QtNetwork>
  2. QTcpSocket *client;
  3. char *data="hello qt!";
  4. client = new QTcpSocket(this);
  5. client->connectToHost(QHostAddress("10.21.11.66"), 6665);
  6. client->write(data);

2.2.TCP server端

  1. #include <QtNetwork>
  2. QTcpServer *server;
  3. QTcpSocket *clientConnection;
  4. server = new QTcpServer();
  5. server->listen(QHostAddress::Any, 6665);
  6. connect(server, SIGNAL(newConnection()), this, SLOT(acceptConnection()));
  7. void acceptConnection()
  8. {
  9. clientConnection = server->nextPendingConnection();
  10. connect(clientConnection, SIGNAL(readyRead()), this, SLOT(readClient()));
  11. }
  12. void readClient()
  13. {
  14. QString str = clientConnection->readAll();
  15. //或者
  16. char buf[1024];
  17. clientConnection->read(buf,1024);
  18. }
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