Cocos2d-x3.0 LoadingBar

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.h中添加

        int _count;    Layout* layout;    void update(float delta);






  layout = Layout::create();        layout->setSize(Size(widgetSize.width, widgetSize.height));               //横向排列,这里类似Android里的线性布局        //layout->setLayoutType(LAYOUT_RELATIVE);        /*以图片为背景*/        layout->setBackGroundImageScale9Enabled(true);        layout->setBackGroundImage("green_edit.png");                layout->setPosition(Point(0,0));        addChild(layout);                       LoadingBar* loadingBar = LoadingBar::create("slider_bar_active_9patch.png");        loadingBar->setTag(0);        loadingBar->setScale9Enabled(true);        loadingBar->setCapInsets(Rect(0, 0, 0, 0));        loadingBar->setSize(Size(300, 23));                        //设置加载方向LoadingBarTypeRight右    LoadingBarTypeLeft左         loadingBar->setDirection(LoadingBarTypeLeft);        loadingBar->setPosition(Point(widgetSize.width / 2.0f,                                      widgetSize.height / 2.0f + loadingBar->getSize().height / 4.0f));        layout->addChild(loadingBar);                                _count = 0;                scheduleUpdate();


void LayoutTest::update(float delta){    _count++;        if (_count  > 100) {        _count = 0;    }    LoadingBar* loadingBar = static_cast<LoadingBar*>(layout->getChildByTag(0));    loadingBar->setPercent(_count);}


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