waveout**实现音频播放

来源:互联网 发布:易高网络招聘平台 编辑:程序博客网 时间:2024/05/22 14:55
最近想做一个播放,折腾了1周也没什么效果,最近在互联网上发现篇关于Waveout系
列API实现音频播放器,收获还算不少。

一、初始化设备
bool WinAudioPlay::DevOpen()
{
    if (!m_bPalyStata)
    {
        WAVEFORMATEX    wfx;
        ZeroMemory(&wfx,sizeof(WAVEFORMATEX));
     
        wfx.wFormatTag = WAVE_FORMAT_PCM;
        wfx.nChannels = 2;
        wfx.nSamplesPerSec = 44100L;
        wfx.wBitsPerSample = 16;
        wfx.cbSize = 0;
        wfx.nBlockAlign = wfx.wBitsPerSample * wfx.nChannels / 8;   
        wfx.nAvgBytesPerSec = wfx.nChannels * wfx.nSamplesPerSec * wfx.wBitsPerSample / 8;
     
        if(::waveOutOpen (0,0,&wfx,0,0,WAVE_FORMAT_QUERY))
        {
            Plug::PlugMessageBox(L"wave设备初始化失败~");
            return false;
        }
        if (::waveOutOpen(&m_hWaveOut, WAVE_MAPPER, &wfx, (DWORD)&WinAudioPlay::waveOutProc, (DWORD)this, CALLBACK_FUNCTION))
        {
            Plug::PlugMessageBox(L"wave设备初始化失败~");
            return false;
        }
        m_iBlockNum     = 0;
        m_bPalyStata    = true;
        m_spbrTgthr.reset(new boost::barrier(2));
        m_sptrdWaveOutTgthr.reset(new boost::thread(boost::bind(&WinAudioPlay::ThrdWaveOutTogether,this)));
    } 
    return true;
}
 
二、接收pcm格式数据,并加载到声卡缓冲区
bool __stdcall WinAudioPlay::play_audio( const void* buffer, int len )
{
    if (!m_bPalyStata)
        return false;
 
    if (BLOCK_MAX <= m_iBlockNum || len <= 0)
    {
        return true;        //超过缓冲最大包,不继续播放
    }
 
    LPWAVEHDR pWaveHeader = new WAVEHDR;
 
    memset(pWaveHeader, 0, sizeof(WAVEHDR));
    pWaveHeader->dwLoops = 1;
    pWaveHeader->dwBufferLength = len;
    pWaveHeader->lpData = new char[len];
    if (!pWaveHeader->lpData)
    {
        delete pWaveHeader;
        return false;
    }
    memcpy(pWaveHeader->lpData, buffer, len);
 
    if (::waveOutPrepareHeader(m_hWaveOut, pWaveHeader, sizeof(WAVEHDR)))
    {
        delete pWaveHeader->lpData;
        delete pWaveHeader;
        return false;
    }
    if (::waveOutWrite(m_hWaveOut, pWaveHeader, sizeof(WAVEHDR)))
    {
        delete pWaveHeader->lpData;
        delete pWaveHeader;
        return false;
    }
 
    m_iBlockNum++;
    return true;
}
 
三、回调函数
void CALLBACK WinAudioPlay::waveOutProc( HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 )
{
    WinAudioPlay* pThis=(WinAudioPlay*)dwInstance;
 
    if(WOM_DONE == uMsg)    //播放完成
    { 
        while(NULL != pThis->m_lpWaveHdrFromCallbackProc)
        {
            boost::this_thread::interruptible_wait(1);
        }
        pThis->m_lpWaveHdrFromCallbackProc = (LPWAVEHDR)dwParam1;
        pThis->m_spbrTgthr->wait();
    }
    return ;
}
 
四、线程同步播放
void WinAudioPlay::ThrdWaveOutTogether()
{
    while(!m_b_exit)
    {
        m_spbrTgthr->wait();
        if (NULL != m_lpWaveHdrFromCallbackProc)
        {   
            ::waveOutUnprepareHeader(m_hWaveOut, m_lpWaveHdrFromCallbackProc, sizeof(WAVEHDR));
            delete[] m_lpWaveHdrFromCallbackProc->lpData;        
            delete   m_lpWaveHdrFromCallbackProc;
            m_lpWaveHdrFromCallbackProc = NULL;
 
            (m_iBlockNum > 0)?(m_iBlockNum--):(m_iBlockNum = 0);         
        }
    }
    if (m_hWaveOut != NULL)
    {
        ::waveOutReset(m_hWaveOut);
        ::waveOutClose(m_hWaveOut);
    }
}
 
五、关闭线程,释放资源
WinAudioPlay::~WinAudioPlay()
{   
    m_bPalyStata = false;
     
    while(0 != m_iBlockNum)
    {
        Sleep(1);
    }
 
    m_b_exit = true;
    m_spbrTgthr->wait();
 
    m_sptrdWaveOutTgthr->join();
 
}
 
但是需要注意以下几点:
一、waveOutProc回调函数中绝对不能调用waveOut系列函数(可用线程同步实现通知在另一个线程调用)
、调用waveOutReset函数时,函数执行完毕才返回,期间不可以调用hWaveOut


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