cocos2dx 常见的特效

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  //3D晃动的特效  //    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);  //    sp->runAction(shaky3D);        //3D瓷砖晃动特效  //    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);  //    sp->runAction(shakyTiles3D);            //波动特效  //    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);  //    sp->runAction(waves);            //3D波动特效  //    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);  //    sp->runAction(waves3D);            //3D瓷砖波动特效  //    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);  //    sp->runAction(wavesTiles3D);        //X轴 3D反转特效  //    CCActionInterval* filpX = CCFlipX3D::create(5);  //    sp->runAction(filpX);            //Y轴3D反转特效  //    CCActionInterval* filpY = CCFlipY3D::create(5);  //    sp->runAction(filpY);        //凸透镜特效  //    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);  //    sp->runAction(lens);            //水波纹特效  //    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);  //    sp->runAction(ripple);            //液体特效  //    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20);  //    sp->runAction(liquid);            //扭曲旋转特效  //    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);  //    sp->runAction(twirl);            //破碎的3D瓷砖特效  //    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);  //    sp->runAction(shatteredTiles);            //瓷砖洗牌特效  //    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);  //    sp->runAction(shuffle);            //部落格效果,从左下角到右上角  //    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));  //    sp->runAction(fadeOutTRTiles);            //部落格效果,从右上角到左下角  //    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50));  //    sp->runAction(fadeOutBLTiles);            //折叠效果 从下到上  //    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));  //    sp->runAction(fadeOutUpTiles);            //折叠效果,从上到下  //    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));  //    sp->runAction(fadeOutDownTiles);            //方块消失特效  //    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));  //    sp->runAction(turnOffFiels);            //跳动的方块特效  //    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);  //    sp->runAction(jumpTiles);            //分多行消失特效  //    CCActionInterval* splitCols = CCSplitCols::create(5, 50);  //    sp->runAction(splitCols);            //分多列消失特效  //    CCActionInterval* splitRows = CCSplitRows::create(5, 50);  //    sp->runAction(splitRows);            //3D翻页特效      CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));      sp->runAction(pageTurn3D); 
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