线程间的同步机制(2)

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//示例代码:
CStringArray g_ArrString;UINT __cdecl ThreadProc(LPVOID lpParameter){int startIdx = (int)lpParameter;for (int idx = startIdx; idx < startIdx+100; ++idx) {CString str;str.Format(_T("%d"), idx);g_ArrString.Add(str);}return 0;}void CThreadTestDlg::OnBnClickedBtn(){for (int idx = 1; idx <= 50; ++idx) {AfxBeginThread(ThreadProc, (LPVOID)(idx*10));}}void CThreadTestDlg::OnBnClickedPrintBtn(){CString strCount;INT_PTR nCount = g_ArrString.GetCount();strCount.Format(_T("%d"), nCount);MessageBox(strCount);for (INT_PTR idx = 0; idx < nCount; ++idx) {OutputDebugString(g_ArrString.GetAt(idx));}}



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①、Mutex(互斥器)


使用方法:
1、创建一个互斥器:CreateMutex;
2、打开一个已经存在的互斥器:OpenMutex;
3、获得互斥器的拥有权:WaitForSingleObject、WaitForMultipleObjects 等一类等待的函数……(可能造成阻塞);
4、释放互斥器的拥有权:ReleaseMutex;
5、关闭互斥器:CloseHandle;


HANDLE ghMutex = NULL;CStringArray g_ArrString;UINT __cdecl ThreadProc(LPVOID lpParameter){int startIdx = (int)lpParameter;for (int idx = startIdx; idx < startIdx+100; ++idx) {CString str;str.Format(_T("%d"), idx);DWORD dwWaitResult = WaitForSingleObject(ghMutex, INFINITE);switch (dwWaitResult){case WAIT_ABANDONED:case WAIT_OBJECT_0:g_ArrString.Add(str);ReleaseMutex(ghMutex);break;}//g_ArrString.Add(str);}return 0;}void CThreadTestDlg::OnBnClickedBtn(){ghMutex = CreateMutex(NULL, FALSE, NULL);for (int idx = 1; idx <= 50; ++idx) {AfxBeginThread(ThreadProc, (LPVOID)(idx*10));}}void CThreadTestDlg::OnBnClickedPrintBtn(){CString strCount;INT_PTR nCount = g_ArrString.GetCount();strCount.Format(_T("%d"), nCount);MessageBox(strCount);for (INT_PTR idx = 0; idx < nCount; ++idx) {OutputDebugString(g_ArrString.GetAt(idx));}CloseHandle(ghMutex);}



※ 命名标准:Mutex 可以跨进程使用,所以其名称对整个系统而言是全局的,所以命名不要过于普通,类似:Mutex、Object 等。
最好想一些独一无二的名字等!


固有特点(优点+缺点):
1、是一个系统核心对象,所以有安全描述指针,用完了要 CloseHandle 关闭句柄,这些是内核对象的共同特征;
2、因为是核心对象,所以执行速度会比 Critical Sections 慢几乎100倍的时间(当然只是相比较而言);
3、因为是核心对象,而且可以命名,所以可以跨进程使用;
4、Mutex 使用正确的情况下不会发生死锁;
5、在“等待”一个 Mutex 的时候,可以指定“结束等待”的时间长度;
6、可以检测到当前拥有互斥器所有权的线程是否已经退出!Wait……函数会返回:WAIT_ABANDONED
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②、Semaphores(信号量)


租车例子的比喻很恰当!


使用方法:
1、创建一个信号量:CreateSemaphore;
2、打开一个已经存在的信号量:OpenSemaphore;
3、获得信号量的一个占有权:WaitForSingleObject、WaitForMultipleObjects 等一类等待的函数……(可能造成阻塞);
4、释放信号量的占有权:ReleaseSemaphore;
5、关闭信号量:CloseHandle;


HANDLE ghSemaphore = NULL;UINT __cdecl ThreadProc(LPVOID lpParameter){int startIdx = (int)lpParameter;CString strOut;while(TRUE) {DWORD dwWaitResult = WaitForSingleObject(ghSemaphore, 0);switch (dwWaitResult){case WAIT_OBJECT_0:strOut.Format(_T("Thread %d: wait succeeded !"), GetCurrentThreadId());OutputDebugString(strOut);ReleaseSemaphore(ghSemaphore, 1, NULL);break;case WAIT_TIMEOUT: strOut.Format(_T("Thread %d: wait timed out !"), GetCurrentThreadId());OutputDebugString(strOut);break; }}return 0;}void CThreadTestDlg::OnBnClickedBtn(){ghSemaphore = CreateSemaphore(NULL, 10, 10, NULL);for (int idx = 1; idx <= 20; ++idx) {AfxBeginThread(ThreadProc, (LPVOID)(idx*10));}}void CThreadTestDlg::OnBnClickedPrintBtn(){CloseHandle(ghSemaphore);}




※ 命名标准:Semaphores 可以跨进程使用,所以其名称对整个系统而言是全局的,所以命名不要过于普通,类似:Semaphore、Object 等



最好想一些独一无二的名字等!


固有特点(优点+缺点):
1、是一个系统核心对象,所以有安全描述指针,用完了要 CloseHandle 关闭句柄,这些是内核对象的共同特征;
2、因为是核心对象,所以执行速度稍慢(当然只是相比较而言);
3、因为是核心对象,而且可以命名,所以可以跨进程使用;
4、Semaphore 使用正确的情况下不会发生死锁;
5、在“等待”一个 信号量 的时候,可以指定“结束等待”的时间长度;
6、非排他性的占有,跟 Critical Sections 和 Mutex 不同,这两种而言是排他性占有,
即:同一时间内只能有单一线程获得目标并拥有操作的权利,而 Semaphores 则不是这样,
同一时间内可以有多个线程获得目标并操作!


所以,这里面问大家一个问题,如果还是用信号量的方式去做之前向 CStringArray 中添加节点的同步可以吗?
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③、Event Objects(事件)


 Event 方式是最具弹性的同步机制,因为他的状态完全由你去决定,不会像 Mutex 和 Semaphores 的状态会由类似:
 WaitForSingleObject 一类的函数的调用而改变,所以你可以精确的告诉 Event 对象该做什么事?以及什么时候去做!
 
 使用方法:
1、创建一个事件对象:CreateEvent;
2、打开一个已经存在的事件对象:OpenEvent;
3、获得事件的占有权:WaitForSingleObject 等函数(可能造成阻塞);
4、释放事件的占有权(设置为激发(有信号)状态,以让其他等待中的线程苏醒):SetEvent;
5、手动置为非激发(无信号)状态:ResetEvent
6、关闭事件对象句柄:CloseHandle;


固有特点(优点+缺点):
1、是一个系统核心对象,所以有安全描述指针,用完了要 CloseHandle 关闭句柄,这些是内核对象的共同特征;
2、因为是核心对象,所以执行速度稍慢(当然只是相比较而言);
3、因为是核心对象,而且可以命名,所以可以跨进程使用;
4、通常被用于 overlapped I/O 或被用来设计某些自定义的同步对象。

#include <windows.h>#include <stdio.h>#define THREADCOUNT 4 HANDLE ghGlobalWriteEvent; HANDLE ghReadEvents[THREADCOUNT];DWORD WINAPI ThreadProc(LPVOID);void CreateEventsAndThreads(void) {    HANDLE hThread;     DWORD i, dwThreadID;     // Create a manual-reset event object. The master thread sets     // this to nonsignaled when it writes to the shared buffer.     ghGlobalWriteEvent = CreateEvent(         NULL,               // default security attributes        TRUE,               // manual-reset event        TRUE,               // initial state is signaled        TEXT("WriteEvent")  // object name        );     if (ghGlobalWriteEvent == NULL)     {         printf("CreateEvent failed (%d)\n", GetLastError());        return;    }    else if ( GetLastError() == ERROR_ALREADY_EXISTS )    {        printf("Named event already exists.\n");        return;    }    // Create multiple threads and an auto-reset event object     // for each thread. Each thread sets its event object to     // signaled when it is not reading from the shared buffer.     for(i = 0; i < THREADCOUNT; i++)     {        // Create the auto-reset event        ghReadEvents[i] = CreateEvent(             NULL,     // no security attributes            FALSE,    // auto-reset event            TRUE,     // initial state is signaled            NULL);    // object not named        if (ghReadEvents[i] == NULL)         {            printf("CreateEvent failed (%d)\n", GetLastError());            return;        }        hThread = CreateThread(NULL,             0,             ThreadProc,             &ghReadEvents[i],  // pass event handle            0,             &dwThreadID);         if (hThread == NULL)         {            printf("CreateThread failed (%d)\n", GetLastError());            return;        }    }}void WriteToBuffer(VOID) {    DWORD dwWaitResult, i;     // Reset ghGlobalWriteEvent to nonsignaled, to block readers     if (! ResetEvent(ghGlobalWriteEvent) )     {         printf("ResetEvent failed (%d)\n", GetLastError());        return;    }     // Wait for all reading threads to finish reading    dwWaitResult = WaitForMultipleObjects(         THREADCOUNT,   // number of handles in array        ghReadEvents,  // array of read-event handles        TRUE,          // wait until all are signaled        INFINITE);     // indefinite wait    switch (dwWaitResult)     {        // All read-event objects were signaled        case WAIT_OBJECT_0:             // TODO: Write to the shared buffer            printf("Main thread writing to the shared buffer...\n");            break;        // An error occurred        default:             printf("Wait error: %d\n", GetLastError());             ExitProcess(0);     }     // Set ghGlobalWriteEvent to signaled    if (! SetEvent(ghGlobalWriteEvent) )     {        printf("SetEvent failed (%d)\n", GetLastError());        ExitProcess(0);    }    // Set all read events to signaled    for(i = 0; i < THREADCOUNT; i++)         if (! SetEvent(ghReadEvents[i]) )         {             printf("SetEvent failed (%d)\n", GetLastError());            return;        } }void CloseEvents(){    int i;    for( i=0; i < THREADCOUNT; i++ )        CloseHandle(ghReadEvents[i]);    CloseHandle(ghGlobalWriteEvent);}void main(){    int i;    // TODO: Create the shared buffer    // Create the events and THREADCOUNT threads to read from the buffer    CreateEventsAndThreads();    // Write to the buffer three times, just for test purposes    for(i=0; i < 3; i++)        WriteToBuffer();    // Close the events    CloseEvents();}DWORD WINAPI ThreadProc(LPVOID lpParam) {    DWORD dwWaitResult;    HANDLE hEvents[2];     hEvents[0] = *(HANDLE*)lpParam;  // thread's read event    hEvents[1] = ghGlobalWriteEvent; // global write event    dwWaitResult = WaitForMultipleObjects(         2,            // number of handles in array        hEvents,      // array of event handles        TRUE,         // wait till all are signaled        INFINITE);    // indefinite wait    switch (dwWaitResult)     {        // Both event objects were signaled        case WAIT_OBJECT_0:             // TODO: Read from the shared buffer            printf("Thread %d reading from buffer...\n",                    GetCurrentThreadId());            break;         // An error occurred        default:             printf("Wait error: %d\n", GetLastError());             ExitThread(0);     }    // Set the read event to signaled    if (! SetEvent(hEvents[0]) )     {         printf("SetEvent failed (%d)\n", GetLastError());        ExitThread(0);    }     return 1;}



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