grey world normalization
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关于grey world normalization,下面是谷歌结果:
Grey world[edit]
The grey world normalization makes the assumption that changes in the lighting spectrum can be modelled by three constant factors applied to the red, green and blue channels of color.[6] More specifically, a change in illuminated color can be modelled as a scaling α, β and γ in the R, G and B color channels and as such the grey world algorithm is invariant to illumination color variations. Therefore a constancy solution can be achieved by dividing each color channel by its average value as shown in the following formula:
As mentioned above, grey world color normalization is invariant to illuminated color variations α, β and γ, however it has one important problem: it does not account for all variations of illumination intensity and it is not dynamic; when new objects appear in the scene it fails.[6] To solve this problem there are several variants of the grey world algorithm.[6] Additionally there is an iterative variation of the grey world normalization, however it was not found to perform significantly better.[7]
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