SetStreamSource

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原文链接 http://blog.csdn.net/yaoxinchao/article/details/7987218
*设置资源流  HRESULT SetStreamSource(       UINT StreamNumber,                    //渲染数据流序号       IDirect3DVertexBuffer9 *pStreamData,  //进行绑定的顶点缓冲区指针       UINT OffsetInBytes,                   //进行绑定连接的渲染数据流的起始位置       UINT Stride                           //渲染数据流中一个顶点所占的内存的大小  );  

Parameters

StreamNumber
[in] Specifies the data stream, in the range from 0 to the maximum number of streams -1.
pStreamData
[in] Pointer to an IDirect3DVertexBuffer9 interface, representing the vertex buffer to bind to the specified data stream.
OffsetInBytes
[in] Offset from the beginning of the stream to the beginning of the vertex data, in bytes. To find out if the device supports stream offsets, see theD3DDEVCAPS2_STREAMOFFSET constant in D3DDEVCAPS2.
Stride
[in] Stride of the component, in bytes. See Remarks.

Remarks

When a flexible vertex format (FVF) vertex shader is used, the stride of the vertex stream must match the vertex size, computed from the FVF. When a declaration is used, the stride should be greater than or equal to the stream size computed from the declaration.

When an application no longer holds a references to this interface, the interface will automatically be freed.

pd3dDevice->SetStreamSource(0 ,g_pVB, 0, sizeof(CUSTOMVERTEX));

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