zip_support/ZipUtils
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#ifndef __SUPPORT_ZIPUTILS_H__
#define __SUPPORT_ZIPUTILS_H__
#include <string>
#include "CCPlatformDefine.h"
namespace cocos2d
{
/* XXX: pragma pack ??? */
/** @struct CCZHeader
*/
struct CCZHeader {
unsigned char sig[4]; // signature. Should be 'CCZ!' 4 bytes
unsigned short compression_type; // should 0
unsigned short version; // should be 2 (although version type==1 is also supported)
unsigned int reserved; // Reserved for users.
unsigned int len; // size of the uncompressed file
};
enum {
CCZ_COMPRESSION_ZLIB, // zlib format.
CCZ_COMPRESSION_BZIP2, // bzip2 format (not supported yet)
CCZ_COMPRESSION_GZIP, // gzip format (not supported yet)
CCZ_COMPRESSION_NONE, // plain (not supported yet)
};
class CC_DLL ZipUtils
{
public:
/**
* Inflates either zlib or gzip deflated memory. The inflated memory is
* expected to be freed by the caller.
*
* It will allocate 256k for the destination buffer. If it is not enough it will multiply the previous buffer size per 2, until there is enough memory.
* @returns the length of the deflated buffer
*
@since v0.8.1
*/
static int ccInflateMemory(unsigned char *in, unsigned int inLength, unsigned char **out);
/**
* Inflates either zlib or gzip deflated memory. The inflated memory is
* expected to be freed by the caller.
*
* outLenghtHint is assumed to be the needed room to allocate the inflated buffer.
*
* @returns the length of the deflated buffer
*
@since v1.0.0
*/
static int ccInflateMemoryWithHint(unsigned char *in, unsigned int inLength, unsigned char **out, unsigned int outLenghtHint);
/** inflates a GZip file into memory
*
* @returns the length of the deflated buffer
*
* @since v0.99.5
*/
static int ccInflateGZipFile(const char *filename, unsigned char **out);
/** inflates a CCZ file into memory
*
* @returns the length of the deflated buffer
*
* @since v0.99.5
*/
static int ccInflateCCZFile(const char *filename, unsigned char **out);
/** Sets the pvr.ccz encryption key parts separately for added
* security.
*
* Example: If the key used to encrypt the pvr.ccz file is
* 0xaaaaaaaabbbbbbbbccccccccdddddddd you will call this function 4
* different times, preferably from 4 different source files, as follows
*
* ZipUtils::ccSetPvrEncryptionKeyPart(0, 0xaaaaaaaa);
* ZipUtils::ccSetPvrEncryptionKeyPart(1, 0xbbbbbbbb);
* ZipUtils::ccSetPvrEncryptionKeyPart(2, 0xcccccccc);
* ZipUtils::ccSetPvrEncryptionKeyPart(3, 0xdddddddd);
*
* Splitting the key into 4 parts and calling the function
* from 4 different source files increases the difficulty to
* reverse engineer the encryption key. Be aware that encrpytion
* is *never* 100% secure and the key code can be cracked by
* knowledgable persons.
*
* IMPORTANT: Be sure to call ccSetPvrEncryptionKey or
* ccSetPvrEncryptionKeyPart with all of the key parts *before* loading
* the spritesheet or decryption will fail and the spritesheet
* will fail to load.
*
* @param index part of the key [0..3]
* @param value value of the key part
*/
static void ccSetPvrEncryptionKeyPart(int index, unsigned int value);
/** Sets the pvr.ccz encryption key.
*
* Example: If the key used to encrypt the pvr.ccz file is
* 0xaaaaaaaabbbbbbbbccccccccdddddddd you will call this function with
* the key split into 4 parts as follows
*
* ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);
*
* Note that using this function makes it easier to reverse engineer and
* discover the complete key because the key parts are present in one
* function call.
*
* IMPORTANT: Be sure to call ccSetPvrEncryptionKey or
* ccSetPvrEncryptionKeyPart with all of the key parts *before* loading
* the spritesheet or decryption will fail and the spritesheet
* will fail to load.
*
* @param keyPart1 the key value part 1.
* @param keyPart2 the key value part 2.
* @param keyPart3 the key value part 3.
* @param keyPart4 the key value part 4.
*/
static void ccSetPvrEncryptionKey(unsigned int keyPart1, unsigned int keyPart2, unsigned int keyPart3, unsigned int keyPart4);
private:
static int ccInflateMemoryWithHint(unsigned char *in, unsigned int inLength, unsigned char **out, unsigned int *outLength,
unsigned int outLenghtHint);
static inline void ccDecodeEncodedPvr (unsigned int *data, int len);
static inline unsigned int ccChecksumPvr(const unsigned int *data, int len);
static unsigned int s_uEncryptedPvrKeyParts[4];
static unsigned int s_uEncryptionKey[1024];
static bool s_bEncryptionKeyIsValid;
};
// forward declaration
class ZipFilePrivate;
/**
* Zip file - reader helper class.
*
* It will cache the file list of a particular zip file with positions inside an archive,
* so it would be much faster to read some particular files or to check their existance.
*
* @since v2.0.5
*/
class ZipFile
{
public:
/**
* Constructor, open zip file and store file list.
*
* @param zipFile Zip file name
* @param filter The first part of file names, which should be accessible.
* For example, "assets/". Other files will be missed.
*
* @since v2.0.5
*/
ZipFile(const std::string &zipFile, const std::string &filter = std::string());
virtual ~ZipFile();
/**
* Regenerate accessible file list based on a new filter string.
*
* @param filter New filter string (first part of files names)
* @return true whenever zip file is open successfully and it is possible to locate
* at least the first file, false otherwise
*
* @since v2.0.5
*/
bool setFilter(const std::string &filter);
/**
* Check does a file exists or not in zip file
*
* @param fileName File to be checked on existance
* @return true whenever file exists, false otherwise
*
* @since v2.0.5
*/
bool fileExists(const std::string &fileName) const;
/**
* Get resource file data from a zip file.
* @param fileName File name
* @param[out] pSize If the file read operation succeeds, it will be the data size, otherwise 0.
* @return Upon success, a pointer to the data is returned, otherwise NULL.
* @warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.
*
* @since v2.0.5
*/
unsigned char *getFileData(const std::string &fileName, unsigned long *pSize);
private:
/** Internal data like zip file pointer / file list array and so on */
ZipFilePrivate *m_data;
};
} // end of namespace cocos2d
#endif // __SUPPORT_ZIPUTILS_H__
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