zip_support/ZipUtils

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#ifndef __SUPPORT_ZIPUTILS_H__

#define __SUPPORT_ZIPUTILS_H__


#include <string>

#include "CCPlatformDefine.h"


namespace cocos2d

{

    /* XXX: pragma pack ??? */

    /** @struct CCZHeader

    */

    struct CCZHeader {

        unsigned char   sig[4];             // signature. Should be 'CCZ!' 4 bytes

        unsigned short  compression_type;   // should 0

        unsigned short  version;            // should be 2 (although version type==1 is also supported)

        unsigned int    reserved;           // Reserved for users.

        unsigned int    len;                // size of the uncompressed file

    };


    enum {

        CCZ_COMPRESSION_ZLIB,               // zlib format.

        CCZ_COMPRESSION_BZIP2,              // bzip2 format (not supported yet)

        CCZ_COMPRESSION_GZIP,               // gzip format (not supported yet)

        CCZ_COMPRESSION_NONE,               // plain (not supported yet)

    };


    class CC_DLL ZipUtils

    {

    public:

        /** 

        * Inflates either zlib or gzip deflated memory. The inflated memory is

        * expected to be freed by the caller.

        *

        * It will allocate 256k for the destination buffer. If it is not enough it will multiply the previous buffer size per 2, until there is enough memory.

        * @returns the length of the deflated buffer

        *

        @since v0.8.1

        */

        static int ccInflateMemory(unsigned char *in, unsigned int inLength, unsigned char **out);


        /** 

        * Inflates either zlib or gzip deflated memory. The inflated memory is

        * expected to be freed by the caller.

        *

        * outLenghtHint is assumed to be the needed room to allocate the inflated buffer.

        *

        * @returns the length of the deflated buffer

        *

        @since v1.0.0

        */

        static int ccInflateMemoryWithHint(unsigned char *in, unsigned int inLength, unsigned char **out, unsigned int outLenghtHint);


        /** inflates a GZip file into memory

        *

        * @returns the length of the deflated buffer

        *

        * @since v0.99.5

        */

        static int ccInflateGZipFile(const char *filename, unsigned char **out);


        /** inflates a CCZ file into memory

        *

        * @returns the length of the deflated buffer

        *

        * @since v0.99.5

        */

        static int ccInflateCCZFile(const char *filename, unsigned char **out);


        /** Sets the pvr.ccz encryption key parts separately for added

        * security.

        *

        * Example: If the key used to encrypt the pvr.ccz file is

        * 0xaaaaaaaabbbbbbbbccccccccdddddddd you will call this function 4 

        * different times, preferably from 4 different source files, as follows

        *

        * ZipUtils::ccSetPvrEncryptionKeyPart(0, 0xaaaaaaaa);

        * ZipUtils::ccSetPvrEncryptionKeyPart(1, 0xbbbbbbbb);

        * ZipUtils::ccSetPvrEncryptionKeyPart(2, 0xcccccccc);

        * ZipUtils::ccSetPvrEncryptionKeyPart(3, 0xdddddddd);

        *

        * Splitting the key into 4 parts and calling the function

        * from 4 different source files increases the difficulty to

        * reverse engineer the encryption key. Be aware that encrpytion 

        * is *never* 100% secure and the key code can be cracked by

        * knowledgable persons.

        *

        * IMPORTANT: Be sure to call ccSetPvrEncryptionKey or

        * ccSetPvrEncryptionKeyPart with all of the key parts *before* loading

        * the spritesheet or decryption will fail and the spritesheet

        * will fail to load.

        *

        * @param index part of the key [0..3]

        * @param value value of the key part

        */

        static void ccSetPvrEncryptionKeyPart(int index, unsigned int value);

        

        /** Sets the pvr.ccz encryption key.

        *

        * Example: If the key used to encrypt the pvr.ccz file is

        * 0xaaaaaaaabbbbbbbbccccccccdddddddd you will call this function with

        * the key split into 4 parts as follows

        *

        * ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);

        *

        * Note that using this function makes it easier to reverse engineer and

        * discover the complete key because the key parts are present in one 

        * function call.

        *

        * IMPORTANT: Be sure to call ccSetPvrEncryptionKey or

        * ccSetPvrEncryptionKeyPart with all of the key parts *before* loading 

        * the spritesheet or decryption will fail and the spritesheet

        * will fail to load.

        *

        * @param keyPart1 the key value part 1.

        * @param keyPart2 the key value part 2.

        * @param keyPart3 the key value part 3.

        * @param keyPart4 the key value part 4.

        */

        static void ccSetPvrEncryptionKey(unsigned int keyPart1, unsigned int keyPart2, unsigned int keyPart3, unsigned int keyPart4);


    private:

        static int ccInflateMemoryWithHint(unsigned char *in, unsigned int inLength, unsigned char **out, unsigned int *outLength, 

                                           unsigned int outLenghtHint);

        static inline void ccDecodeEncodedPvr (unsigned int *data, int len);

        static inline unsigned int ccChecksumPvr(const unsigned int *data, int len);


        static unsigned int s_uEncryptedPvrKeyParts[4];

        static unsigned int s_uEncryptionKey[1024];

        static bool s_bEncryptionKeyIsValid;

    };


    // forward declaration

    class ZipFilePrivate;


    /**

    * Zip file - reader helper class.

    *

    * It will cache the file list of a particular zip file with positions inside an archive,

    * so it would be much faster to read some particular files or to check their existance.

    *

    * @since v2.0.5

    */

    class ZipFile

    {

    public:

        /**

        * Constructor, open zip file and store file list.

        *

        * @param zipFile Zip file name

        * @param filter The first part of file names, which should be accessible.

        *               For example, "assets/". Other files will be missed.

        *

        * @since v2.0.5

        */

        ZipFile(const std::string &zipFile, const std::string &filter = std::string());

        virtual ~ZipFile();


        /**

        * Regenerate accessible file list based on a new filter string.

        *

        * @param filter New filter string (first part of files names)

        * @return true whenever zip file is open successfully and it is possible to locate

        *              at least the first file, false otherwise

        *

        * @since v2.0.5

        */

        bool setFilter(const std::string &filter);


        /**

        * Check does a file exists or not in zip file

        *

        * @param fileName File to be checked on existance

        * @return true whenever file exists, false otherwise

        *

        * @since v2.0.5

        */

        bool fileExists(const std::string &fileName) const;


        /**

        * Get resource file data from a zip file.

        * @param fileName File name

        * @param[out] pSize If the file read operation succeeds, it will be the data size, otherwise 0.

        * @return Upon success, a pointer to the data is returned, otherwise NULL.

        * @warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.

        *

        * @since v2.0.5

        */

        unsigned char *getFileData(const std::string &fileName, unsigned long *pSize);


    private:

        /** Internal data like zip file pointer / file list array and so on */

        ZipFilePrivate *m_data;

    };

} // end of namespace cocos2d

#endif // __SUPPORT_ZIPUTILS_H__


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