标签和按钮
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#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"class HelloWorld : public cocos2d::Layer{ public: // Label * label_; cocos2d::Label *_label; // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); void HelloWorld::starMenuCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld);};#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"USING_NS_CC;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } // Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////////////////////////////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); //////////////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithSystemFont("Hello World", "Arial", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite, 0);/*Create a label for display purposes*/auto _label = Label::createWithSystemFont("Last button: None", "Marker Felt", 32);_label->setPosition(Vec2(visibleSize.width / 2 + origin.x, origin.y + visibleSize.height - 80));_label->setHorizontalAlignment(TextHAlignment::CENTER);this->addChild(_label);//Standard method to create a buttonauto starMenuItem = MenuItemImage::create("ButtonStar.png","ButtonStarSel.png",CC_CALLBACK_1(HelloWorld::starMenuCallback, this));starMenuItem->setPosition(Point(160, 160));auto starMenu = Menu::create(starMenuItem, NULL);starMenu->setPosition(Point::ZERO);this->addChild(starMenu, 1);auto label1 = Label::createWithSystemFont("Hello World1", "Arial", 36); //①label1->setPosition(Vec2(origin.x + visibleSize.width / 2,origin.y + visibleSize.height - 130));this->addChild(label1, 1); return true;}void HelloWorld::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return;#endif Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}void HelloWorld::starMenuCallback(cocos2d::Ref* pSender){Vec2 origin = Director::getInstance()->getVisibleOrigin();Size visibleSize = Director::getInstance()->getVisibleSize();//创建一个标签_label = Label::create("BiaoGe", "Arial", 30);_label->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - 200));_label->retain();//添加到层addChild(_label);}
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