NSTimer 用法总结

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1、初始化

+ (NSTimer *)timerWithTimeInterval:(NSTimeInterval)ti target:(id)aTarget selector:(SEL)aSelector userInfo:(id)userInfo repeats:(BOOL)yesOrNo;

+ (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)ti target:(id)aTarget selector:(SEL)aSelector userInfo:(id)userInfo repeats:(BOOL)yesOrNo;

注:不用scheduled方式初始化的,需要手动addTimer:forMode: 将timer添加到一个runloop中。

  而scheduled的初始化方法将以默认mode直接添加到当前的runloop中.


举例:

NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:10.0 target:self selector:@selector(timerFired:userInfo:nil repeats:NO];

NSTimer *myTimer = [NSTimertimerWithTimeInterval:3.0 target:selfselector:@selector(timerFired:) userInfo:nilrepeats:NO];

[[NSRunLoopcurrentRunLoopaddTimer:myTimerforMode:NSDefaultRunLoopMode];

 

2、触发(启动)

当定时器创建完(不用scheduled的,添加到runloop中后,该定时器将在初始化时指定的timeInterval秒后自动触发。


可以使用-(void)fire;方法来立即触发该定时器;

注:You can use this method to fire a repeating timer without interrupting its regular firing schedule. If the timer is non-repeating, it is automatically invalidated after firing, even if its scheduled fire date has not arrived.

在重复执行的定时器中调用此方法后立即触发该定时器,但不会中断其之前的执行计划;

在不重复执行的定时器中调用此方法,立即触发后,就会使这个定时器失效。

 

3、停止

- (void)invalidate;

这个是唯一一个可以将计时器从runloop中移出的方法。

 

注:

NSTimer可以精确到50-100毫秒.

NSTimer不是绝对准确的,而且中间耗时或阻塞错过下一个点,那么下一个点就pass过去了.

Timers的替代方法

如果只是要延迟消息的发送,可以使用NSObject的方法

- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay

- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait

+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget


创建Timer的三种方法

1.scheduling a timer with the current run loop 

2.creating a timer that you later register with a run loop

3.initializing a timer with a given fire date

Scheduled Timers

以下两个方法自动注册新创建的timer到当前NSRunLoop对象,NSRunLoop的模式为默认的NSDefaultRunLoopMode

  • + (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds invocation:(NSInvocation *)invocation repeats:(BOOL)repeats
  • + (NSTimer *)scheduledTimerWithTimeInterval:(NSTimeInterval)seconds target:(id)target selector:(SEL)aSelector userInfo:(id)userInfo repeats:(BOOL)repeats

只发送一次
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  1. - (IBAction)startOneOffTimer:sender {  
  2.    
  3.     [NSTimer scheduledTimerWithTimeInterval:2.0  
  4.              target:self  
  5.              selector:@selector(targetMethod:)  
  6.              userInfo:[self userInfo]  
  7.              repeats:NO];  
  8. }  


重复发送消息

注:创建重复发送消息的timer一般需要保存一个引用,因为需要在某个时刻停止发送消息

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  1. - (IBAction)startRepeatingTimer:sender {  
  2.    
  3.     NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.5  
  4.                               target:self selector:@selector(timerFireMethod:)  
  5.                               userInfo:[self userInfo] repeats:YES];  
  6.     self.repeatingTimer = timer;  
  7. }  


Unscheduled Timers

创建未注册的timer,使用时调用addTimer:forMode注册到NSRunLoop对象

  • timerWithTimeInterval:target:selector:userInfo:repeats:
  • timerWithTimeInterval:invocation:repeats:
[plain] view plaincopyprint?
  1. - (IBAction)createUnregisteredTimer:sender {  
  2.    
  3.     NSMethodSignature *methodSignature = [self methodSignatureForSelector:@selector(invocationMethod:)];  
  4.     NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:methodSignature];  
  5.     [invocation setTarget:self];  
  6.     [invocation setSelector:@selector(invocationMethod:)];  
  7.     NSDate *startDate = [NSDate date];  
  8.     [invocation setArgument:&startDate atIndex:2];  
  9.    
  10.     NSTimer *timer = [NSTimer timerWithTimeInterval:0.5 invocation:invocation repeats:YES];  
  11.     self.unregisteredTimer = timer;  
  12. }  

[plain] view plaincopyprint?
  1. - (IBAction)startUnregisteredTimer:sender {  
  2.     if (unregisteredTimer != nil) {  
  3.         NSRunLoop *runLoop = [NSRunLoop currentRunLoop];  
  4.         [runLoop addTimer:unregisteredTimer forMode:NSDefaultRunLoopMode];  
  5.     }  
  6. }  


Initializing a Timer with a Fire Date

创建一个拥有指定发送日期的timer

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  1. - (IBAction)startFireDateTimer:sender {  
  2.     NSDate *fireDate = [NSDate dateWithTimeIntervalSinceNow:1.0];  
  3.     NSTimer *timer = [[NSTimer alloc] initWithFireDate:fireDate  
  4.                                       interval:0.5  
  5.                                       target:self  
  6.                                       selector:@selector(countedtargetMethod:)  
  7.                                       userInfo:[self userInfo]  
  8.                                       repeats:YES];  
  9.    
  10.     timerCount = 1;  
  11.     NSRunLoop *runLoop = [NSRunLoop currentRunLoop];  
  12.     [runLoop addTimer:timer forMode:NSDefaultRunLoopMode];  
  13.     [timer release];  
  14. }  

Stopping a Timer

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  1. - (IBAction)stopRepeatingTimer:sender {  
  2.     [repeatingTimer invalidate];  
  3.     self.repeatingTimer = nil;  
  4. }  
  5.    
[plain] view plaincopyprint?
  1. 也可以从timer发送的消息中停止timer  
[plain] view plaincopyprint?
  1. - (void)countedtargetMethod:(NSTimer*)theTimer {  
  2.    
  3.     NSDate *startDate = [[theTimer userInfo] objectForKey:@"StartDate"];  
  4.     NSLog(@"Timer started on %@; fire count %d", startDate, timerCount);  
  5.    
  6.     timerCount++;  
  7.     if (timerCount > 3) {  
  8.         [theTimer invalidate];  
  9.     }  
  10. }  


Memory Management

1. The run loop maintains the timer that is registered to it.

2. The timer is passed as an argument when you specify its method as a selector

3. You should maintain a strong reference to the unscheduled timer, in order to ensure that it's not deallocated before you use it.

4. A timer maintains a strong reference to its user info dictionary,

5. A timer maintains a strong reference to its target, so you should make sure that your timer's target survive longer than the timer itself.



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