C#高性能大容量SOCKET并发(十一):编写上传客户端

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客户端封装整体框架

客户端编程基于阻塞同步模式,只有数据正常发送或接收才返回,如果发生错误则抛出异常,基于TcpClient进行封装,主要类结构如下图:


TcpClient:NET系统封装,实现了底层Socket操作,提供了阻塞和非阻塞调用;

OutgoingDataAssembler m_outgoingDataAssembler:协议组装器,用来组装往外发送的命令,主要用于组装协议格式;

DynamicBufferManager m_sendBuffer:用于把命令和数据同时写入到缓存中,调用一次发送,这样服务器就只会产生一次IOCP回调,可以提高性能;

IncomingDataParser m_incomingDataParser:收到数据的解析器,用于解析返回的内容,主要是解析文本格式;

protected DynamicBufferManager m_recvBuffer:接收数据的缓存,数据存到缓存中后,可以解析命令和数据;

TcpClient说明,阻塞和非阻塞

TcpClient封装了NET的底层Socket操作,基于TCP协议,提供了阻塞和非阻塞模式调用,具体是设置m_tcpClient.Client.Blocking = true表示使用阻塞模式,反之则使用非阻塞模式。阻塞模式表示接收完指定长度的数据才返回,非阻塞模式表示收到一点数据就返回。

如我们调用m_tcpClient.Client.Receive(m_recvBuffer.Buffer, sizeof(int), packetLength, SocketFlags.None),假设传入的长度为1024,阻塞模式一点要等到数据达到1024长度才返回,否则一直等待Socket超时或者链路断了,非阻塞模式则不同,加入收到8字节了,则返回调用者,调用者使用循环继续接受1024-8=1016的数据。

发送命令

发送数据和服务端相同,主要是对数据进行组包,然后调用发送函数发送,具体代码如下:

        public void SendCommand(byte[] buffer, int offset, int count)        {            string commandText = m_outgoingDataAssembler.GetProtocolText();            byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText);            int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小            m_sendBuffer.Clear();            m_sendBuffer.WriteInt(totalLength, false); //写入总大小            m_sendBuffer.WriteInt(bufferUTF8.Length, false); //写入命令大小            m_sendBuffer.WriteBuffer(bufferUTF8); //写入命令内容            m_sendBuffer.WriteBuffer(buffer, offset, count); //写入二进制数据            m_tcpClient.Client.Send(m_sendBuffer.Buffer, 0, m_sendBuffer.DataCount, SocketFlags.None);        }

接收命令

接收命令和发送相反,先接收长度,然后接收内容,然后对数据进行解包,具体代码如下:

        public bool RecvCommand(out byte[] buffer, out int offset, out int size)        {            m_recvBuffer.Clear();            m_tcpClient.Client.Receive(m_recvBuffer.Buffer, sizeof(int), SocketFlags.None);            int packetLength = BitConverter.ToInt32(m_recvBuffer.Buffer, 0); //获取包长度            if (NetByteOrder)                packetLength = System.Net.IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序            m_recvBuffer.SetBufferSize(sizeof(int) + packetLength); //保证接收有足够的空间            m_tcpClient.Client.Receive(m_recvBuffer.Buffer, sizeof(int), packetLength, SocketFlags.None);            int commandLen = BitConverter.ToInt32(m_recvBuffer.Buffer, sizeof(int)); //取出命令长度            string tmpStr = Encoding.UTF8.GetString(m_recvBuffer.Buffer, sizeof(int) + sizeof(int), commandLen);            if (!m_incomingDataParser.DecodeProtocolText(tmpStr)) //解析命令            {                buffer = null;                offset = 0;                size = 0;                return false;            }            else            {                buffer = m_recvBuffer.Buffer;                offset = commandLen + sizeof(int) + sizeof(int);                size = packetLength - offset;                return true;            }        }


命令交互

封装了底层Socket操作和协议解析后,实现一个命令交互如登录代码如下:

        public bool DoLogin(string userName, string password)        {            try            {                m_outgoingDataAssembler.Clear();                m_outgoingDataAssembler.AddRequest();                m_outgoingDataAssembler.AddCommand(AsyncSocketServer.ProtocolKey.Login);                m_outgoingDataAssembler.AddValue(AsyncSocketServer.ProtocolKey.UserName, userName);                m_outgoingDataAssembler.AddValue(AsyncSocketServer.ProtocolKey.Password, AsyncSocketServer.BasicFunc.MD5String(password));                SendCommand();                bool bSuccess = RecvCommand();                if (bSuccess)                {                    bSuccess = CheckErrorCode();                    if (bSuccess)                    {                        m_userName = userName;                        m_password = password;                    }                    return bSuccess;                }                else                    return false;            }            catch (Exception E)            {                //记录日志                m_errorString = E.Message;                return false;            }        }

上传协议

上传协议主要分为三个命令,第一个是Upload,向服务器请求上传的文件,如果服务器有相同的文件,则返回是否传完,如果未传完,返回需要续传的文件位置,然后客户端则从上一个位置开始传输,传输数据服务器只接收,不应答,客户端传输完后,发完成(EOF)命令。因此三个命令封装代码如下:

        public bool DoUpload(string dirName, string fileName, ref long fileSize)        {            bool bConnect = ReConnectAndLogin(); //检测连接是否还在,如果断开则重连并登录            if (!bConnect)                return bConnect;            try            {                m_outgoingDataAssembler.Clear();                m_outgoingDataAssembler.AddRequest();                m_outgoingDataAssembler.AddCommand(AsyncSocketServer.ProtocolKey.Upload);                m_outgoingDataAssembler.AddValue(AsyncSocketServer.ProtocolKey.DirName, dirName);                m_outgoingDataAssembler.AddValue(AsyncSocketServer.ProtocolKey.FileName, fileName);                SendCommand();                bool bSuccess = RecvCommand();                if (bSuccess)                {                    bSuccess = CheckErrorCode();                    if (bSuccess)                    {                        bSuccess = m_incomingDataParser.GetValue(AsyncSocketServer.ProtocolKey.FileSize, ref fileSize);                    }                    return bSuccess;                }                else                    return false;            }            catch (Exception E)            {                //记录日志                m_errorString = E.Message;                return false;            }        }        public bool DoData(byte[] buffer, int offset, int count)        {            try            {                m_outgoingDataAssembler.Clear();                m_outgoingDataAssembler.AddRequest();                m_outgoingDataAssembler.AddCommand(AsyncSocketServer.ProtocolKey.Data);                SendCommand(buffer, offset, count);                return true;            }            catch (Exception E)            {                //记录日志                m_errorString = E.Message;                return false;            }        }        public bool DoEof(Int64 fileSize)        {            try            {                m_outgoingDataAssembler.Clear();                m_outgoingDataAssembler.AddRequest();                m_outgoingDataAssembler.AddCommand(AsyncSocketServer.ProtocolKey.Eof);                SendCommand();                bool bSuccess = RecvCommand();                if (bSuccess)                    return CheckErrorCode();                else                    return false;            }            catch (Exception E)            {                //记录日志                m_errorString = E.Message;                return false;            }        }
调用过程:

        protected static bool SendFile(string fileName, ClientUploadSocket uploadSocket)        {            FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.ReadWrite);            try            {                try                {                    long fileSize = 0;                    if (!uploadSocket.DoUpload("", Path.GetFileName(fileName), ref fileSize))                        throw new Exception(uploadSocket.ErrorString);                    fileStream.Position = fileSize;                    byte[] readBuffer = new byte[PacketSize];                    while (fileStream.Position < fileStream.Length)                    {                        int count = fileStream.Read(readBuffer, 0, PacketSize);                        if (!uploadSocket.DoData(readBuffer, 0, count))                            throw new Exception(uploadSocket.ErrorString);                    }                    if (!uploadSocket.DoEof(fileStream.Length))                        throw new Exception(uploadSocket.ErrorString);                    return true;                }                catch (Exception E)                {                    Console.WriteLine("Upload File Error: " + E.Message);                    return false;                }            }            finally            {                fileStream.Close();            }        }

DEMO下载地址:http://download.csdn.net/detail/sqldebug_fan/7467745
免责声明:此代码只是为了演示C#完成端口编程,仅用于学习和研究,切勿用于商业用途。水平有限,C#也属于初学,错误在所难免,欢迎指正和指导。邮箱地址:fansheng_hx@163.com。

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