Apache Thrift使用总结

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使用感受

之前对Thrift的理解有点不准确,使用之后发现Thrift比想象中的要简单得多。

Thrift做的事情就是跨语言的分布式RPC,通过编写.thrift文件声明接口类和方法,客户端调用定义的方法,Server端实现定义的接口。虽然的确RPC是需要网络请求,但不像Netty这种NIO网络编程库(还要关注很多数据传输中的细节,比如数据如何序列化、如何在字节数组里建立结构、如何在两端解析字节数组、如何处理Handler里的事件状态、如何把多个Handler按顺序串起来),Thrift掩盖了数据传输这件事情,开发者使用的时候就是纯纯的RPC的使用感受。


基本使用

Thrift使用起来几乎没有任何门槛,可以看这篇HelloWorld的文章,虽然有点老,但是看完之后基本使用起来没有任何障碍了。

官方给出的这个例子更加全面些,全面在.thrift文件里可以声明的东西列的更全些。

下面看看两个.thrift的定义:

shared.thrift

/** * This Thrift file can be included by other Thrift files that want to share * these definitions. */namespace java com.baidu.mordor.sink.servicestruct SharedStruct {  1: i32 key  2: string value}service SharedService {  SharedStruct getStruct(1: i32 key)}

tutorial.thrift

/** * The first thing to know about are types. The available types in Thrift are: * *  bool        Boolean, one byte *  byte        Signed byte *  i16         Signed 16-bit integer *  i32         Signed 32-bit integer *  i64         Signed 64-bit integer *  double      64-bit floating point value *  string      String *  binary      Blob (byte array) *  map<t1,t2>  Map from one type to another *  list<t1>    Ordered list of one type *  set<t1>     Set of unique elements of one type * * Did you also notice that Thrift supports C style comments? */// Just in case you were wondering... yes. We support simple C comments too./** * Thrift files can reference other Thrift files to include common struct * and service definitions. These are found using the current path, or by * searching relative to any paths specified with the -I compiler flag. * * Included objects are accessed using the name of the .thrift file as a * prefix. i.e. shared.SharedObject */include "shared.thrift"/** * Thrift files can namespace, package, or prefix their output in various * target languages. */namespace java com.baidu.mordor.sink.service/** * Thrift lets you do typedefs to get pretty names for your types. Standard * C style here. */typedef i32 MyInteger/** * Thrift also lets you define constants for use across languages. Complex * types and structs are specified using JSON notation. */const i32 INT32CONSTANT = 9853const map<string,string> MAPCONSTANT = {'hello':'world', 'goodnight':'moon'}/** * You can define enums, which are just 32 bit integers. Values are optional * and start at 1 if not supplied, C style again. */enum Operation {  ADD = 1,  SUBTRACT = 2,  MULTIPLY = 3,  DIVIDE = 4}/** * Structs are the basic complex data structures. They are comprised of fields * which each have an integer identifier, a type, a symbolic name, and an * optional default value. * * Fields can be declared "optional", which ensures they will not be included * in the serialized output if they aren't set.  Note that this requires some * manual management in some languages. */struct Work {  1: i32 num1 = 0,  2: i32 num2,  3: Operation op,  4: optional string comment,}/** * Structs can also be exceptions, if they are nasty. */exception InvalidOperation {  1: i32 what,  2: string why}/** * Ahh, now onto the cool part, defining a service. Services just need a name * and can optionally inherit from another service using the extends keyword. */service Calculator extends shared.SharedService {   void ping(),   i32 add(1:i32 num1, 2:i32 num2),   i32 calculate(1:i32 logid, 2:Work w) throws (1:InvalidOperation ouch),   /**    * This method has a oneway modifier. That means the client only makes    * a request and does not listen for any response at all. Oneway methods    * must be void.    */   oneway void zip()}

Thrift通过IDL(接口定义语言),在.thrift文件里声明接口类和方法,声明struct结构、const、Exception等,还可以include别的.thrift文件,这套语法与C非常相似。通过编写IDL和generate代码,做到了不同语言之间的RPC,客户端实现接口类和使用结构类的时候非常简单好用。
上面例子的代码可以从官方下载到,可以放到本地看一下他的使用,非常简单。


Thrift重要组件

Thrift API里三个重要组成部分:Protocal,Transport,Server。


Protocal定义了消息如何序列化。常见的是TBinaryProtocol,TJSONProtocol,TCompactProtocol。


Transport定义了消息在客户端和服务端如何通信。常见的是TSocket,TFramedTransport,TNonblockingTransport等。


Server从transport端接收序列化后的消息,根据protocal反序列化回来,然后调用用户实现的消息handler(接口实现类),最后把返回的数据序列化后再传回给客户端。常见的TServer为TSimpleServer,THsHaServer,TThreadPoolServer,TNonBlockingServer,TThreadedSelectorServer。下面会具体介绍各个Server的特点,开发者需要选择适合自己场景的一套 Server+对应的Transport+对应的Protocol。


TServer说明

Thrift实现的几种不同的TServer。对于Java而言,版本按0.9.0为准:

TSimpleServer在sever端只有一个I/O阻塞的单线程,每次只接受并服务一个客户端,适合测试使用,不能用于线上服务。


TNonblockingServer修改了TSimpleServer里阻塞的缺点,借助NIO里的Selector实现非阻塞I/O,允许多个客户端连接并且客户端可以使用select()选择。但是处理消息和select()的是同一个线程,当有大量客户端连接的时候,性能是不理想的。


 THsHaServer(半同步半异步server)在以上基础上,使用一个单独线程来处理网络I/O,一个worker线程池来处理消息。好处是只要有空闲worker线程,消息可以被及时、并行处理,吞吐量会大一些。


TThreadedSelectorServer,与THsHaServer的区别是处理网络I/O也是多线程了,它维护两个线程池,一个负责网络I/O,一个负责数据处理。优点是当网络I/O是瓶颈的情况下,性能比THsHaServer更好。


TThreadPoolServer有一个专用的线程来接收connections,连接被建立后,会从ThreadPoolExecutor里取一个工作线程来负责这次连接,直到连接断开后线程回到线程池里,且线程池大小可配。也就是说,并发性的大小可根据服务器设定,如果不介意开很多线程的话,TThreadPoolServer是个还不错的选择。


全文完 :)


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