Swift 控制流(四)
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Control Flow 控制流
For循环
for-in遍历一个集合里面的所有元素,index使用前不需要声明,只需包含在循环的声明中即可for index in 1...5 { println("\(index) times 5 is \(index * 5)")}// 1 times 5 is 5// 2 times 5 is 10// 3 times 5 is 15// 4 times 5 is 20// 5 times 5 is 25如果不知道区间内每一项的值,使用下划线 _ 来替代变量名去忽略,以下计算base的power次幂,这个例子不需要知道每一次循环中的具体值,只需知道需要循环的次数,使用下划线能够忽略具体的值,且不提供循环遍历时对值的访问
let base = 3let power = 10var answer = 1for _ in 1...power { answer *= base}println("\(base) to the power of \(power) is \(answer)")// prints "3 to the power of 10 is 59049"
遍历数组
let names = ["Anna", "Alex", "Brian", "Jack"]for name in names { println("Hello, \(name)!")}// Hello, Anna!// Hello, Alex!// Hello, Brian!// Hello, Jack!
遍历字典
字典的每项以(key,value)元素组返回,在for-in循环中用显式的常量解读,因为字典是无序的,所以循环输出也是无序的
let numberOfLegs = ["spider": 8, "ant": 6, "cat": 4]for (animalName, legCount) in numberOfLegs { println("\(animalName)s have \(legCount) legs")}// spiders have 8 legs// ants have 6 legs// cats have 4 legs
另一种for循环方式,条件判断和循环递增,执行顺序是先初始化 initialization,然后判断条件condition,如果为true执行语句statements,然后进行increment操作,再循环condition
for initialization; condition; increment { statements}//等同于initializationwhile condition { statements increment}for var index = 0; index < 3; ++index { println("index is \(index)")}// index is 0// index is 1// index is 2
While循环
适合在第一次条件未知的情况下使用,循环一直到条件变成false,两种形式,while , do-whilewhile condition { statements}//do-while形式就是在执行while里面的判断时,首先执行一次循环的代码,保证了循环至少执行一次do { statements} while condition//翻译到这里原文好像开始玩起游戏来了。。。省略
条件语句
Swift提供if和switch语句,if用于条件简单且情况略少的时候,switch用于比较复杂和情况略多的时候if: 只包含一个条件,条件为true,执行之
var temperatureInFahrenheit = 30if temperatureInFahrenheit <= 32 { println("It's very cold. Consider wearing a scarf.")}// prints "It's very cold. Consider wearing a scarf."temperatureInFahrenheit = 90if temperatureInFahrenheit <= 32 { println("It's very cold. Consider wearing a scarf.")} else if temperatureInFahrenheit >= 86 { println("It's really warm. Don't forget to wear sunscreen.")} else { println("It's not that cold. Wear a t-shirt.")}// prints "It's really warm. Don't forget to wear sunscreen."
switch:尝试把某个值与若干个条件进行比较,条件的值的类型都是相同的,switch语句由多个case构成,每个case都是代码的一条分支,在无法满足所有条件的情况下使用default
switch some value to consider {case value 1: respond to value 1case value 2,value 3: respond to value 2 or 3default: otherwise, do something else}当匹配的case执行完后,程序会终止switch语句,不再执行下一个case,所以可以省略break关键字
每个case必须包含至少一条语句,否则编译不通过,避免了从一个case分支贯穿到另一个case,让代码更安全
let anotherCharacter: Character = "a"switch anotherCharacter {case "a":case "A": println("The letter A")default: println("Not the letter A")}// this will report a compile-time error
一个case也可以由多种情况,用逗号分开
switch some value to consider {case value 1,value 2: statements}
case也可以用于区间
let count = 3_000_000_000_000let countedThings = "stars in the Milky Way"var naturalCount: Stringswitch count {case 0: naturalCount = "no"case 1...3: naturalCount = "a few"case 4...9: naturalCount = "several"case 10...99: naturalCount = "tens of"case 100...999: naturalCount = "hundreds of"case 1000...999_999: naturalCount = "thousands of"default: naturalCount = "millions and millions of"}println("There are \(naturalCount) \(countedThings).")// prints "There are millions and millions of stars in the Milky Way."
switch中使用元组
let somePoint = (1, 1)switch somePoint {case (0, 0): println("(0, 0) is at the origin")case (_, 0): println("(\(somePoint.0), 0) is on the x-axis")case (0, _): println("(0, \(somePoint.1)) is on the y-axis")case (-2...2, -2...2): println("(\(somePoint.0), \(somePoint.1)) is inside the box")default: println("(\(somePoint.0), \(somePoint.1)) is outside of the box")}// prints "(1, 1) is inside the box"
值绑定,在case里临时新建一个变量,在分支里引用
let anotherPoint = (2, 0)switch anotherPoint {case (let x, 0): println("on the x-axis with an x value of \(x)")case (0, let y): println("on the y-axis with a y value of \(y)")case let (x, y): println("somewhere else at (\(x), \(y))")}// prints "on the x-axis with an x value of 2"
在case里使用where,多加一个动态的过滤器,仅当case成立且where条件为true,才执行
let yetAnotherPoint = (1, -1)switch yetAnotherPoint {case let (x, y) where x == y: println("(\(x), \(y)) is on the line x == y")case let (x, y) where x == -y: println("(\(x), \(y)) is on the line x == -y")case let (x, y): println("(\(x), \(y)) is just some arbitrary point")}// prints "(1, -1) is on the line x == -y"
控制传递语句
控制代码的跳转,改变程序的执行顺序continue
告诉一个循环体立刻停止本次循环,重新开始下一次循环
let puzzleInput = "great minds think alike"var puzzleOutput = ""for character in puzzleInput { switch character { case "a", "e", "i", "o", "u", " ": continue default: puzzleOutput += character }}println(puzzleOutput)// prints "grtmndsthnklk"
break
结束当前循环
let numberSymbol: Character = "三" // Simplified Chinese for the number 3var possibleIntegerValue: Int?switch numberSymbol {case "1", "١", "一", "๑": possibleIntegerValue = 1case "2", "٢", "二", "๒": possibleIntegerValue = 2case "3", "٣", "三", "๓": possibleIntegerValue = 3case "4", "٤", "四", "๔": possibleIntegerValue = 4default: break}if let integerValue = possibleIntegerValue { println("The integer value of \(numberSymbol) is \(integerValue).")} else { println("An integer value could not be found for \(numberSymbol).")}// prints "The integer value of 三 is 3."
贯穿 (Fallthrough)
Swift中的switch不会从上一个case里运行到下一个case里,只要第一个匹配的case执行完后,整个swtich代码就执行完了,而C语言需要break来防止这种现象,否则将会一直执行下去,如果需要C语言的这种特性,使用fallthrough关键字fallthrough关键字不会检查它下一个落入执行case中的匹配条件,只会简单的使代码继续执行到下一个case中的代码
let integerToDescribe = 5var description = "The number \(integerToDescribe) is"switch integerToDescribe {case 2, 3, 5, 7, 11, 13, 17, 19: description += " a prime number, and also" fallthroughdefault: description += " an integer."}println(description)// prints "The number 5 is a prime number, and also an integer."
带标签的语句 (Labeled Statements)
在循环体和switch代码中嵌套循环体和switch代码来创造复杂的控制流,因为都可以用break结束整个方法体,所以显式的指出需要终止哪个循环体或swtich是必要的,类似,显式指出continue想要影响哪个循环体也是有用的通过使用标签来标记一个循环体或switch,标签后带一个冒号
label name: while condition { statements}以下例子来源于一个游戏例子,游戏的规则跟飞行棋类似,25个格子然后掷骰子,按掷的骰子走相应的步数,走到某些格子会前进几步或后退几步,走完25个或超过为赢家
let finalSquare = 25var board = Int[](count: finalSquare + 1, repeatedValue: 0)board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08var square = 0var diceRoll = 0gameLoop: while square != finalSquare { if ++diceRoll == 7 { diceRoll = 1 } switch square + diceRoll { case finalSquare: // diceRoll will move us to the final square, so the game is over break gameLoop case let newSquare where newSquare > finalSquare: // diceRoll will move us beyond the final square, so roll again continue gameLoop default: // this is a valid move, so find out its effect square += diceRoll square += board[square] }}println("Game over!")如果上述的break语句没有使用标签,那将会中断switch而不是while,使用标签能清晰的表明break想要中断哪个循环
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