创建android画笔程序的例子(有镜面效果)

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先上图:



关键是在检测到手指移动的时候用mPath.quadTo的方法,android sdk解释是:

Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).

中文是用贝塞尔曲线链接了(x1,y1),(x2,y2)这两个点,如果没有moveTo()这个方法调用的话,第一个点默认为(0,0)


android画图是用Canvas的API,如画一个实心的矩形,可以用在重写一个View的onDraw():

<span style="white-space:pre"></span>Rect rect = new Rect(100,100,500,500);mPaint.setStrokeWidth(5); //设置画笔的粗细mPaint.setColor(Color.RED); //设置画笔的颜色mPaint.setStyle(Style.FILL); //填充整个图形mPaint.setAntiAlias(true); //抗锯齿效果canvas.drawRect(rect, mPaint);

对于检测手指的移动,我们可以用onTouchEvent来实现:

private float mX, mY;private float mOppositeX, mOppositeY;private static final float TOUCH_TOLERANCE = 4; //当手指移动超过4时我们才去set Path@Overridepublic boolean onTouchEvent(MotionEvent event) {float x = event.getX();float y = event.getY();switch (event.getAction()) {case MotionEvent.ACTION_DOWN:touch_start(x, y);if(isMirrorDraw) {touch_opposite_start(x, y);}invalidate();break;case MotionEvent.ACTION_MOVE:touch_move(x, y);if(isMirrorDraw) {touch_opposite_move(x, y);}invalidate();break;case MotionEvent.ACTION_UP:touch_up();if(isMirrorDraw) {touch_opposite_up();}invalidate();break;}return true;}private void touch_start(float x, float y) {mPath.reset();mPath.moveTo(x, y);mX = x;mY = y;}private void touch_move(float x, float y) {float dx = Math.abs(x - mX);float dy = Math.abs(y - mY);if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);mX = x;mY = y;}}private void touch_up() {mPath.lineTo(mX, mY);mCanvas.drawPath(mPath, mPaint);mPath.reset();}private void touch_opposite_up() {mOppositePath.lineTo(mOppositeX, mY);mCanvas.drawPath(mOppositePath, mOppoPaint);mOppositePath.reset();}private void touch_opposite_move(float x, float y) {float oppositeX = OppositeDrawActivity.screenWidth - x; //<span style="font-family: Arial, Helvetica, sans-serif;">OppositeDrawActivity.screenWidth是屏幕宽度</span>float dx = Math.abs(oppositeX - mOppositeX);float dy = Math.abs(y - mY);if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {mOppositePath.quadTo(mOppositeX, mY, (mOppositeX + oppositeX) / 2, (y + mY) / 2);mOppositeX = oppositeX;mY = y;}}private void touch_opposite_start(float x, float y) {mOppositePath.reset();float oppositeX = OppositeDrawActivity.screenWidth - x;mOppositePath.moveTo(oppositeX, y);mOppositeX = oppositeX;}

然后重写onDraw():

@Overrideprotected void onDraw(Canvas canvas) {canvas.drawColor(0xFFAAAAAA);canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);canvas.drawPath(mPath, mPaint);if(isMirrorDraw) {canvas.drawPath(mOppositePath, mOppoPaint);}}

代码可以在http://download.csdn.net/detail/baidu_nod/7572549下载

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