关于unity的鼠标双击和移动触摸屏的双击

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鼠标的双击相对比较简单,百度一下可以搜到很多,如下:

function OnGUI(){if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){print("double click");}}

上面是双击屏幕的事件,假如想双击某个物体呢,就要这样:

private var b = false;function OnGUI(){if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){if(b){print("double click " + transform.name);}}}function OnMouseEnter(){b = true;}function OnMouseExit(){b =false;}
意思就是,当鼠标进入你想点击的物体后,双击才有效果,否则鼠标未进入物体,或者exit时,b = false,双击无效果。


下面是移动设备上触屏的双击:

private var t1:double;private var t2:double;function Update(){if(Input.GetMouseButtonDown(0)){t2 = Time.realtimeSinceStartup;if(t2 - t1 < 0.2){print("double click");}t1 = t2;}}
我在一篇博客看到过移动端GetMouseButtonDown是有效果的,所以这样利用t1,t2,记录两次单击的时间间隔,假如小于0.2s,则被判断为双击。

同样,移动端点击某一确定物体的双击事件,把下面脚本赋给要点击的物体,

private var t1:double;private var t2:double;public var cam:Camera;function Update(){if(Input.GetMouseButtonDown(0)){var ray:Ray = cam.ScreenPointToRay(Input.mousePosition);var hit:RaycastHit;if(Physics.Raycast(ray,hit)){if(hit.transform.name == gameObject.transform.name){t2 = Time.realtimeSinceStartup;if(t2 - t1 < 0.2){print("double click " + transform.name);}t1 = t2;}}}}

对于t1和t2可以定义为System.DateTime类型,这样t2 = System.DateTime.Now;相减后用TimeSpan.如下:

private var t1:System.DateTime;private var t2:System.DateTime;public var cam:Camera;function Update(){if(Input.GetMouseButtonDown(0)){var ray:Ray = cam.ScreenPointToRay(Input.mousePosition);var hit:RaycastHit;if(Physics.Raycast(ray,hit)){if(hit.transform.name == gameObject.transform.name){t2 = System.DateTime.Now;if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){print("double click " + transform.name);}t1 = t2;}}}}

最后是,关于GUI的双击,原理都类似:

private var b = false;private var t = 0.0;function OnGUI(){if(GUI.Button(Rect(10,10,80,50),"click me")){t = Time.time;if(b){print("it's doublic click");b = false;}else{b = true;}}}function FixedUpdate(){if(t + 0.2 < Time.time){b = false;}}

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