Android Build System (Android PDK)

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Android Build System

In this document

  • Understanding the makefile
  • Layers
  • Building the Android Platform
  • Building the Android Kernel
  • Build Variants

Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build.

Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running % make -v. If you don't have version 3.80 or greater, you need toupgrade your version of make.

Understanding the makefile

A makefile defines how to build a particular application. Makefiles typically include all of the following elements:

  1. Name: Give your build a name (LOCAL_MODULE := <build_name>).
  2. Local Variables: Clear local variables with CLEAR_VARS (include $(CLEAR_VARS)).
  3. Files: Determine which files your application depends upon (LOCAL_SRC_FILES := main.c).
  4. Tags: Define tags, as necessary (LOCAL_MODULE_TAGS := eng development).
  5. Libraries: Define whether your application links with other libraries (LOCAL_SHARED_LIBRARIES := cutils).
  6. Template file: Include a template file to define underlining make tools for a particular target (include $(BUILD_EXECUTABLE)).

The following snippet illustrates a typical makefile.

LOCAL_PATH := $(my-dir)include $(CLEAR_VARS)LOCAL_MODULE := <buil_name>LOCAL_SRC_FILES := main.cLOCAL_MODULE_TAGS := eng developmentLOCAL_SHARED_LIBRARIES := cutilsinclude $(BUILD_EXECUTABLE)(HOST_)EXECUTABLE, (HOST_)JAVA_LIBRARY, (HOST_)PREBUILT, (HOST_)SHARED_LIBRARY,  (HOST_)STATIC_LIBRARY, PACKAGE, JAVADOC, RAW_EXECUTABLE, RAW_STATIC_LIBRARY,  COPY_HEADERS, KEY_CHAR_MAP

The snippet above includes artificial line breaks to maintain a print-friendly document.

Layers

The build hierarchy includes the abstraction layers described in the table below.

Each layer relates to the one above it in a one-to-many relationship. For example, an arch can have more than one board and each board can have more than one device. You may define an element in a given layer as a specialization of an element in the same layer, thus eliminating copying and simplifying maintenance.

LayerExampleDescriptionProductmyProduct, myProduct_eu, myProduct_eu_fr, j2, sdkThe product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, for example, or on features such as a camera.DevicemyDevice, myDevice_eu, myDevice_eu_liteThe device layer represents the physical layer of plastic on the device. For example, North American devices probably include QWERTY keyboards whereas devices sold in France probably include AZERTY keyboards. Peripherals typically connect to the device layer.Boardsardine, trout, goldfishThe board layer represents the bare schematics of a product. You may still connect peripherals to the board layer.Archarm (arm5te) (arm6), x86, 68kThe arch layer describes the processor running on your board.

Building the Android Platform

This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.

Device Code

To do a generic build of android, source build/envsetup.sh, which contains necessary variable and function definitions, as described below.

% cd $TOP% . build/envsetup.sh# pick a configuration using choosecombo% choosecombo% make -j4 PRODUCT-generic-user

You can also replace user with eng for a debug engineering build:

% make -j4 PRODUCT-generic-eng

These Build Variants differ in terms of debug options and packages installed.

Cleaning Up

Execute % m clean to clean up the binaries you just created. You can also execute % m clobber to get rid of the binaries of all combos. % m clobber is equivalent to removing the //out/ directory where all generated files are stored.

Speeding Up Rebuilds

The binaries of each combo are stored as distinct sub-directories of //out/, making it possible to quickly switch between combos without having to recompile all sources each time.

However, performing a clean rebuild is necessary if the build system doesn't catch changes to environment variables or makefiles. If this happens often, you should define the USE_CCACHE environment variable as shown below:

% export USE_CCACHE=1

Doing so will force the build system to use the ccache compiler cache tool, which reduces recompiling all sources.

ccache binaries are provided in //prebuilt/... and don't need to get installed on your system.

Troubleshooting

The following error is likely caused by running an outdated version of Java.

device Dex: core  UNEXPECTED TOP-LEVEL ERROR:java.lang.NoSuchMethodError: method java.util.Arrays.hashCode withsignature ([Ljava.lang.Object;)I was not found.  at com.google.util.FixedSizeList.hashCode(FixedSizeList.java:66)  at com.google.rop.code.Rop.hashCode(Rop.java:245)  at java.util.HashMap.hash(libgcj.so.7)[...]

dx is a Java program that uses facilities first made available in Java version 1.5. Check your version of Java by executing % java -version in the shell you use to build. You should see something like:

java version "1.5.0_07"Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_07-164)Java HotSpot(TM) Client VM (build 1.5.0_07-87, mixed mode, sharing)

If you do have Java 1.5 or later and your receive this error, verify that you have properly updated your PATH variable.

Building the Android Kernel

This section describes how to build Android's default kernel. Once you are comfortable with a generic build, then you can begin to modify Android drivers for your own target device.

To build the kernel base, switch to the device directory (/home/joe/android/device) in order to establish variables and run:

% . build/envsetup.sh% partner_setup generic

Then switch to the kernel directory /home/joe/android/kernel.

Checking Out a Branch

The default branch is always android. To check out a different branch, execute the following:

% git checkout --track -b android-mydevice origin/android-mydevice  //Branch android-mydevice set up to track remote branch% refs/remotes/origin/android-mydevice.  //Switched to a new branch "android-mydevice"

To simplify code management, give your local branch the same name as the remote branch it is tracking (as illustrated in the snippet above). Switch between branches by executing % git checkout <branchname>.

Verifying Location

Find out which branches exist (both locally and remotely) and which one is active (marked with an asterisk) by executing the following:

% git branch -a  android* android-mydevice  origin/HEAD  origin/android  origin/android-mydevice  origin/android-mychipset

To only see local branches, omit the -a flag.

Building the Kernel

To build the kernel, execute:

% make -j4

Build Variants

When building for a particular product, it's often useful to have minor variations on what is ultimately the final release build. These are the currently-defined build variants:

engThis is the default flavor. A plain make is the same as make eng.
  • Installs modules tagged with: engdebuguser, and/or development.
  • Installs non-APK modules that have no tags specified.
  • Installs APKs according to the product definition files, in addition to tagged APKs.
  • ro.secure=0
  • ro.debuggable=1
  • ro.kernel.android.checkjni=1
  • adb is enabled by default.
usermake user

This is the flavor intended to be the final release bits.

  • Installs modules tagged with user.
  • Installs non-APK modules that have no tags specified.
  • Installs APKs according to the product definition files; tags are ignored for APK modules.
  • ro.secure=1
  • ro.debuggable=0
  • adb is disabled by default.
userdebugmake userdebug

The same as user, except:

  • Also installs modules tagged with debug.
  • ro.debuggable=1
  • adb is enabled by default.

If you build one flavor and then want to build another, you should run make installclean between the two makes to guarantee that you don't pick up files installed by the previous flavor. make clean will also suffice, but it takes a lot longer.



Configuring a New Product

In this document

  • Detailed Instructions
  • New Product File Tree
  • Product Definition Files

Detailed Instructions

The steps below describe how to configure makefiles for new mobile devices and products running Android.

  1. Create a company directory in //vendor/.
      mkdir vendor/<company_name>
  2. Create a products directory beneath the company directory you created in step 1.
      mkdir vendor/<company_name>/products/
  3. Create a product-specific makefile, called vendor/<company_name>/products/<first_product_name>.mk, that includes at least the following code:
      $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)  #  # Overrides  PRODUCT_NAME := <first_product_name>  PRODUCT_DEVICE := <board_name>
  4. Additional product-specific variables can be added to this Product Definition file.
  5. In the products directory, create an AndroidProducts.mk file that point to (and is responsible for finding) the individual product make files.
      #  # This file should set PRODUCT_MAKEFILES to a list of product makefiles  # to expose to the build system.  LOCAL_DIR will already be set to  # the directory containing this file.   #  # This file may not rely on the value of any variable other than  # LOCAL_DIR; do not use any conditionals, and do not look up the  # value of any variable that isn't set in this file or in a file that  # it includes.  #    PRODUCT_MAKEFILES := \    $(LOCAL_DIR)/first_product_name.mk \
  6. Create a board-specific directory beneath your company directory that matches the PRODUCT_DEVICE variable <board_name> referenced in the product-specific make file above. This will include a make file that gets accessed by any product using this board.
      mkdir vendor/<company_name>/<board_name>
  7. Create a BoardConfig.mk file in the directory created in the previous step (vendor/<company_name>/<board_name>). 
      # These definitions override the defaults in config/config.make for <board_name>  #  # TARGET_NO_BOOTLOADER := false  # TARGET_HARDWARE_3D := false   #  TARGET_USE_GENERIC_AUDIO := true
  8. If you wish to modify system properties, create a system.prop file in your <board_name> directory(vendor/<company_name>/<board_name>).
      # system.prop for   # This overrides settings in the products/generic/system.prop file  #  # rild.libpath=/system/lib/libreference-ril.so  # rild.libargs=-d /dev/ttyS0
  9. Add a pointer to <second_product_name>.mk within products/AndroidProducts.mk.
      PRODUCT_MAKEFILES := \    $(LOCAL_DIR)/first_product_name.mk \    $(LOCAL_DIR)/second_product_name.mk
  10. An Android.mk file must be included in vendor/<company_name>/<board_name> with at least the following code:
      # make file for new hardware  from   #  LOCAL_PATH := $(call my-dir)  #  # this is here to use the pre-built kernel  ifeq ($(TARGET_PREBUILT_KERNEL),)  TARGET_PREBUILT_KERNEL := $(LOCAL_PATH)/kernel  endif  #  file := $(INSTALLED_KERNEL_TARGET)  ALL_PREBUILT += $(file)  $(file): $(TARGET_PREBUILT_KERNEL) | $(ACP)$(transform-prebuilt-to-target)  #  # no boot loader, so we don't need any of that stuff..    #  LOCAL_PATH := vendor/<company_name>/<board_name>  #  include $(CLEAR_VARS)  #  # include more board specific stuff here? Such as Audio parameters.        #
  11. To create a second product for the same board, create a second product-specific make file called vendor/company_name/products/<second_product_name>.mkthat includes:
      $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)  #  # Overrides  PRODUCT_NAME := <second_product_name>  PRODUCT_DEVICE := <board_name>

By now, you should have two new products, called <first_product_name> and <second_product_name> associated with <company_name>. To verify that a product is properly configured (<first_product_name>, for example), execute the following:

  . build/envsetup.sh  make PRODUCT-<first_product_name>-user

You should find new build binaries located in /out/target/product/<board_name>.

New Product File Tree

The file tree below illustrates what your own system should look like after completing the steps above.

  • <company_name>
    • <board_name>
      • Android.mk
      • product_config.mk
      • system.prop
    • products
      • AndroidProducts.mk
      • <first_product_name>.mk
      • <second_product_name>.mk

Product Definition Files

Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.

Variables maintained in a product definition files include:

ParameterDescriptionExamplePRODUCT_NAMEEnd-user-visible name for the overall product. Appears in the "About the phone" info. PRODUCT_MODELEnd-user-visible name for the end product PRODUCT_LOCALESA space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date and currency formatting. The first locale listed in PRODUCT_LOCALES is is used if the locale has never been set before.en_GB de_DE es_ES fr_CAPRODUCT_PACKAGESLists the APKs to install.Calendar ContactsPRODUCT_DEVICEName of the industrial designdreamPRODUCT_MANUFACTURERName of the manufactureracmePRODUCT_BRANDThe brand (e.g., carrier) the software is customized for, if any PRODUCT_PROPERTY_OVERRIDESList of property assignments in the format "key=value" PRODUCT_COPY_FILESList of words like source_path:destination_path. The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/Makefile PRODUCT_OTA_PUBLIC_KEYSList of OTA public keys for the product PRODUCT_POLICYIndicate which policy this product should use PRODUCT_PACKAGE_OVERLAYSIndicate whether to use default resources or add any product specific overlaysvendor/acme/overlayPRODUCT_CONTRIBUTORS_FILEHTML file containing the contributors to the project. PRODUCT_TAGSlist of space-separated words for a given product 

The snippet below illustrates a typical product definition file.

$(call inherit-product, build/target/product/generic.mk)#OverridesPRODUCT_NAME := MyDevicePRODUCT_MANUFACTURER := acmePRODUCT_BRAND := acme_usPRODUCT_LOCALES := en_GB es_ES fr_FRPRODUCT_PACKAGE_OVERLAYS := vendor/acme/overlay



Build Cookbook

In this document

  • Simple APK
  • APK Dependent on static .jar file
  • APK signed with the platform key
  • APK that signed with vendor key
  • Prebuilt APK
  • Adding a Static Java Library
  • Android.mk variables

The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.

Building a simple APK

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # Build all java files in the java subdirectory  LOCAL_SRC_FILES := $(call all-subdir-java-files)     # Name of the APK to build  LOCAL_PACKAGE_NAME := LocalPackage     # Tell it to build an APK  include $(BUILD_PACKAGE)

Building a APK that depends on a static .jar file

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # List of static libraries to include in the package  LOCAL_STATIC_JAVA_LIBRARIES := static-library     # Build all java files in the java subdirectory  LOCAL_SRC_FILES := $(call all-subdir-java-files)     # Name of the APK to build  LOCAL_PACKAGE_NAME := LocalPackage     # Tell it to build an APK  include $(BUILD_PACKAGE)

Building a APK that should be signed with the platform key

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # Build all java files in the java subdirectory  LOCAL_SRC_FILES := $(call all-subdir-java-files)     # Name of the APK to build  LOCAL_PACKAGE_NAME := LocalPackage     LOCAL_CERTIFICATE := platform     # Tell it to build an APK  include $(BUILD_PACKAGE)

Building a APK that should be signed with a specific vendor key

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # Build all java files in the java subdirectory  LOCAL_SRC_FILES := $(call all-subdir-java-files)     # Name of the APK to build  LOCAL_PACKAGE_NAME := LocalPackage     LOCAL_CERTIFICATE := vendor/example/certs/app     # Tell it to build an APK  include $(BUILD_PACKAGE)

Adding a prebuilt APK

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # Module name should match apk name to be installed.  LOCAL_MODULE := LocalModuleName  LOCAL_SRC_FILES := $(LOCAL_MODULE).apk  LOCAL_MODULE_CLASS := APPS  LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)     include $(BUILD_PREBUILT)

Adding a Static Java Library

  LOCAL_PATH := $(call my-dir)  include $(CLEAR_VARS)     # Build all java files in the java subdirectory  LOCAL_SRC_FILES := $(call all-subdir-java-files)     # Any libraries that this library depends on  LOCAL_JAVA_LIBRARIES := android.test.runner     # The name of the jar file to create  LOCAL_MODULE := sample     # Build a static jar file.  include $(BUILD_STATIC_JAVA_LIBRARY)

Android.mk Variables

These are the variables that you'll commonly see in Android.mk files, listed alphabetically. First, a note on the variable naming:

  • LOCAL_ - These variables are set per-module. They are cleared by the include $(CLEAR_VARS) line, so you can rely on them being empty after including that file. Most of the variables you'll use in most modules are LOCAL_ variables.
  • PRIVATE_ - These variables are make-target-specific variables. That means they're only usable within the commands for that module. It also means that they're unlikely to change behind your back from modules that are included after yours. This link to the make documentation describes more about target-specific variables.
  • HOST_ and TARGET_ - These contain the directories and definitions that are specific to either the host or the target builds. Do not set variables that start with HOST_ or TARGET_ in your makefiles.
  • BUILD_ and CLEAR_VARS - These contain the names of well-defined template makefiles to include. Some examples are CLEAR_VARS and BUILD_HOST_PACKAGE.
  • Any other name is fair-game for you to use in your Android.mk. However, remember that this is a non-recursive build system, so it is possible that your variable will be changed by another Android.mk included later, and be different when the commands for your rule / module are executed.
ParameterDescriptionLOCAL_AAPT_FLAGS LOCAL_ACP_UNAVAILABLE LOCAL_ADDITIONAL_JAVA_DIR LOCAL_AIDL_INCLUDES LOCAL_ALLOW_UNDEFINED_SYMBOLS LOCAL_ARM_MODE LOCAL_ASFLAGS LOCAL_ASSET_DIR LOCAL_ASSET_FILESIn Android.mk files that include $(BUILD_PACKAGE) set this to the set of files you want built into your app. Usually:

LOCAL_ASSET_FILES += $(call find-subdir-assets)

LOCAL_BUILT_MODULE_STEM LOCAL_C_INCLUDES

Additional directories to instruct the C/C++ compilers to look for header files in. These paths are rooted at the top of the tree. Use LOCAL_PATH if you have subdirectories of your own that you want in the include paths. For example:

LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src

You should not add subdirectories of include to LOCAL_C_INCLUDES, instead you should reference those files in the #include statement with their subdirectories. For example:

#include <utils/KeyedVector.h>
not #include <KeyedVector.h>

LOCAL_CCIf you want to use a different C compiler for this module, set LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the appropriate default compiler is used.LOCAL_CERTIFICATE LOCAL_CFLAGSIf you have additional flags to pass into the C or C++ compiler, add them here. For example:

LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1

LOCAL_CLASSPATH LOCAL_COMPRESS_MODULE_SYMBOLS LOCAL_COPY_HEADERS

The set of files to copy to the install include tree. You must also supply LOCAL_COPY_HEADERS_TO.

This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers.

LOCAL_COPY_HEADERS_TO

The directory within "include" to copy the headers listed in LOCAL_COPY_HEADERS to.

This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers.

LOCAL_CPP_EXTENSIONIf your C++ files end in something other than ".cpp", you can specify the custom extension here. For example:

LOCAL_CPP_EXTENSION := .cc

Note that all C++ files for a given module must have the same extension; it is not currently possible to mix different extensions.LOCAL_CPPFLAGSIf you have additional flags to pass into only the C++ compiler, add them here. For example:

LOCAL_CPPFLAGS += -ffriend-injection

LOCAL_CPPFLAGS is guaranteed to be after LOCAL_CFLAGS on the compile line, so you can use it to override flags listed in LOCAL_CFLAGSLOCAL_CXXIf you want to use a different C++ compiler for this module, set LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the appropriate default compiler is used.LOCAL_DX_FLAGS LOCAL_EXPORT_PACKAGE_RESOURCES LOCAL_FORCE_STATIC_EXECUTABLE

If your executable should be linked statically, set LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a very short list of libraries that we have in static form (currently only libc). This is really only used for executables in /sbin on the root filesystem.

LOCAL_GENERATED_SOURCES

Files that you add to LOCAL_GENERATED_SOURCES will be automatically generated and then linked in when your module is built. See the Custom Tools template makefile for an example.

LOCAL_INSTRUMENTATION_FOR LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME LOCAL_INTERMEDIATE_SOURCES LOCAL_INTERMEDIATE_TARGETS LOCAL_IS_HOST_MODULE LOCAL_JAR_MANIFEST LOCAL_JARJAR_RULES LOCAL_JAVA_LIBRARIES

When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES specifies which sets of java classes to include. Currently there are two of these: core and framework. In most cases, it will look like this:

LOCAL_JAVA_LIBRARIES := core framework

Note that setting LOCAL_JAVA_LIBRARIES is not necessary (and is not allowed) when building an APK with "include $(BUILD_PACKAGE)". The appropriate libraries will be included automatically.

LOCAL_JAVA_RESOURCE_DIRS LOCAL_JAVA_RESOURCE_FILES LOCAL_JNI_SHARED_LIBRARIES LOCAL_LDFLAGS

You can pass additional flags to the linker by setting LOCAL_LDFLAGS. Keep in mind that the order of parameters is very important to ld, so test whatever you do on all platforms.

LOCAL_LDLIBS

LOCAL_LDLIBS allows you to specify additional libraries that are not part of the build for your executable or library. Specify the libraries you want in -lxxx format; they're passed directly to the link line. However, keep in mind that there will be no dependency generated for these libraries. It's most useful in simulator builds where you want to use a library preinstalled on the host. The linker (ld) is a particularly fussy beast, so it's sometimes necessary to pass other flags here if you're doing something sneaky. Some examples:

LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin

LOCAL_MODULELOCAL_MODULE is the name of what's supposed to be generated from your Android.mk. For exmample, for libkjs, the LOCAL_MODULE is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). For app modules, use LOCAL_PACKAGE_NAME instead of LOCAL_MODULE.LOCAL_MODULE_PATHInstructs the build system to put the module somewhere other than what's normal for its type. If you override this, make sure you also set LOCAL_UNSTRIPPED_PATH if it's an executable or a shared library so the unstripped binary has somewhere to go. An error will occur if you forget to.

See Putting modules elsewhere for more.

LOCAL_MODULE_STEM LOCAL_MODULE_TAGS

Set LOCAL_MODULE_TAGS to any number of whitespace-separated tags.

This variable controls what build flavors the package gets included in. For example:

  • user: include this in user/userdebug builds
  • eng: include this in eng builds
  • tests: the target is a testing target and makes it available for tests
  • optional: don't include this
LOCAL_NO_DEFAULT_COMPILER_FLAGS LOCAL_NO_EMMA_COMPILE LOCAL_NO_EMMA_INSTRUMENT LOCAL_NO_STANDARD_LIBRARIES LOCAL_OVERRIDES_PACKAGES LOCAL_PACKAGE_NAMELOCAL_PACKAGE_NAME is the name of an app. For example, Dialer, Contacts, etc.LOCAL_POST_PROCESS_COMMAND

For host executables, you can specify a command to run on the module after it's been linked. You might have to go through some contortions to get variables right because of early or late variable evaluation:

module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\
       -d __WXMAC__ -o $(module) Carbon.r

LOCAL_PREBUILT_EXECUTABLESWhen including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to executables that you want copied. They're located automatically into the right bin directory.LOCAL_PREBUILT_JAVA_LIBRARIES LOCAL_PREBUILT_LIBSWhen including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to libraries that you want copied. They're located automatically into the right lib directory.LOCAL_PREBUILT_OBJ_FILES LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES LOCAL_PRELINK_MODULE LOCAL_REQUIRED_MODULES

Set LOCAL_REQUIRED_MODULES to any number of whitespace-separated module names, like "libblah" or "Email". If this module is installed, all of the modules that it requires will be installed as well. This can be used to, e.g., ensure that necessary shared libraries or providers are installed when a given app is installed.

LOCAL_RESOURCE_DIR LOCAL_SDK_VERSION LOCAL_SHARED_LIBRARIESThese are the libraries you directly link against. You don't need to pass transitively included libraries. Specify the name without the suffix:

LOCAL_SHARED_LIBRARIES := \
    libutils \
    libui \
    libaudio \
    libexpat \
    libsgl

LOCAL_SRC_FILESThe build system looks at LOCAL_SRC_FILES to know what source files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows how to correctly do the intermediate .h and .c/.cpp files automatically. If the files are in a subdirectory of the one containing the Android.mk, prefix them with the directory name:

LOCAL_SRC_FILES := \
    file1.cpp \
    dir/file2.cpp

LOCAL_STATIC_JAVA_LIBRARIES LOCAL_STATIC_LIBRARIESThese are the static libraries that you want to include in your module. Mostly, we use shared libraries, but there are a couple of places, like executables in sbin and host executables where we use static libraries instead.

LOCAL_STATIC_LIBRARIES := \
    libutils \
    libtinyxml

LOCAL_UNINSTALLABLE_MODULE LOCAL_UNSTRIPPED_PATHInstructs the build system to put the unstripped version of the module somewhere other than what's normal for its type. Usually, you override this because you overrode LOCAL_MODULE_PATH for an executable or a shared library. If you overrode LOCAL_MODULE_PATH, but not LOCAL_UNSTRIPPED_PATH, an error will occur.

See Putting modules elsewhere for more.

LOCAL_WHOLE_STATIC_LIBRARIESThese are the static libraries that you want to include in your module without allowing the linker to remove dead code from them. This is mostly useful if you want to add a static library to a shared library and have the static library's content exposed from the shared library.

LOCAL_WHOLE_STATIC_LIBRARIES := \
    libsqlite3_android

LOCAL_YACCFLAGSAny flags to pass to invocations of yacc for your module. A known limitation here is that the flags will be the same for all invocations of YACC for your module. This can be fixed. If you ever need it to be, just ask.

LOCAL_YACCFLAGS := -p kjsyy

OVERRIDE_BUILT_MODULE_PATH 
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